Those cases only describe absolute min-maxing. Which is not needed in any case, if players are well suited for their role.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
The issue with that is not build diversity, but
1. People will end up wiping cause you can't change a skill to something beneficial in specific bosses (crushing shock in vSG 1st boss for example).
2. You will not be able to be more tanky if needed.
3. You will not be able to slot more group heals if needed.
4. You will not be able to go more damage if needed.
5. You will not be able to queue while doing a different activity cause you will lack the correct skills (PvP, overland, whatever).
6. You can't fix your skills/gear in case you f***ed up and forgot something.
7. You can't change sets if you end up giving the same buff as another group member.That's nonsense. ZOS does not need to do anything on the forums, they only need to place in-game restrictions on the roles themselves. If players choose a role that has long queue's, that is on the players. All those fake tanks, could play real tanks, or wait in queue like their role is supposed to. But those players want it all, and they want it now... regardless of if they are wasting other player's their time. They choose to abuse the system.And then, you'll find out that you are queing 2 hours to find a group for fungal grotto
There will never be a solution for this
25% of players must be tanks
25% of players must be healers
50% of players must be damage dealers
Do you really think these percentages are a reflection of current ESO players queing for dungeons? lolno
You are asking zenimax to create real tanks and real healers to join your group finder que, which is a dream
good luck in sorting this out
If I was a forum moderator i'll close group finder complaints on the spot saying:
"Zenimax can't create tanks and healers for your group finder team to meet up the demand"
So please stop trying to refocus the discussion so it goes away, and so fake roles can keep abusing the current system. They are cheating, and force their abuse on other players while doing so. This has to stop!
Personally I feel all the experience and bonusses earned by fake roles, is something they were never supposed to earn!
PS: All of this is besides the harmful effect fake roles have on the overall longterm health of the game.
It's hilarious how people who are ruining DF by Qing as fake roles and just speedrunning
Ruining? By completing it faster? In normals, which we know this is mostly about, who cares? So what?
These DD's crack me up. It's kind they get into a dungeon and demand their protection from the tank and healer. They freak if they get a single add on them. You see them often back up towards the front of the dungeon in fear.
Maybe they want to stop and look at the individual loot to not take up their precious bag space.
Maybe they forgot to charge their weapons and eat food before entering the dungeon.
Maybe they want to test through every line of dialogue for a quest they already did 20 times.
Plenty of other real things to worry about in this game and this is what some of these people are complaining about?
In normals tanks and healers are IRRELEVANT.
Those cases only describe absolute min-maxing. Which is not needed in any case, if players are well suited for their role.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
The issue with that is not build diversity, but
1. People will end up wiping cause you can't change a skill to something beneficial in specific bosses (crushing shock in vSG 1st boss for example).
2. You will not be able to be more tanky if needed.
3. You will not be able to slot more group heals if needed.
4. You will not be able to go more damage if needed.
5. You will not be able to queue while doing a different activity cause you will lack the correct skills (PvP, overland, whatever).
6. You can't fix your skills/gear in case you f***ed up and forgot something.
7. You can't change sets if you end up giving the same buff as another group member.That's nonsense. ZOS does not need to do anything on the forums, they only need to place in-game restrictions on the roles themselves. If players choose a role that has long queue's, that is on the players. All those fake tanks, could play real tanks, or wait in queue like their role is supposed to. But those players want it all, and they want it now... regardless of if they are wasting other player's their time. They choose to abuse the system.And then, you'll find out that you are queing 2 hours to find a group for fungal grotto
There will never be a solution for this
25% of players must be tanks
25% of players must be healers
50% of players must be damage dealers
Do you really think these percentages are a reflection of current ESO players queing for dungeons? lolno
You are asking zenimax to create real tanks and real healers to join your group finder que, which is a dream
good luck in sorting this out
If I was a forum moderator i'll close group finder complaints on the spot saying:
"Zenimax can't create tanks and healers for your group finder team to meet up the demand"
So please stop trying to refocus the discussion so it goes away, and so fake roles can keep abusing the current system. They are cheating, and force their abuse on other players while doing so. This has to stop!
Personally I feel all the experience and bonusses earned by fake roles, is something they were never supposed to earn!
PS: All of this is besides the harmful effect fake roles have on the overall longterm health of the game.
Zenimax can't create tanks and healers out of thin air for your group finder team to meet up the demand.
I could clear every normal dungeon including DLCs and all the Vet lvl1 with just me and my brother. For 2 years we did 3 pledges every single day. I stopped playing with him and did daily randoms on 2-13 toons a day (as mag REAL healer, stam REAL tank). And/or I soloed for daily pledges, and with companion. BUT when I first start playing, I couldn't do FG1 without dying over and over even with 4 in team.
The point of these threads is NOT can someone complete some dungeon. IT IS, are the very generous rewards for 'random normal' supposed to reward experienced players FOR HELPING NEW PLAYERS GET BETTER AND LEARN TO PLAY THE ROLES PROPERLY or just free stuff for blowing thru it as fast as possible. Obviously only ZOS can answer this for themselves.
BTW if they don't care about just giving us free stuff then why can't we do the daily random with 1 other real person and 2 companions. This would also be a way to get the daily reward, level companions, and let speedrunners not ruin Q. BTW companions are very weak but in most cases better than a beginner player in every role, especially healer.
Also I requested this when companions were announced please make them SCALE with content, meaning a companion DD can do about 5K DPS MAX right now, which is fine in normals but it would be nice if they did at least 10K DPS in Vet. This would also solve the second problem people complain about which is terrible DPS in Vet. 10K would still be low but better than some GF players.
I could clear every normal dungeon including DLCs and all the Vet lvl1 with just me and my brother. For 2 years we did 3 pledges every single day. I stopped playing with him and did daily randoms on 2-13 toons a day (as mag REAL healer, stam REAL tank). And/or I soloed for daily pledges, and with companion. BUT when I first start playing, I couldn't do FG1 without dying over and over even with 4 in team.
The point of these threads is NOT can someone complete some dungeon. IT IS, are the very generous rewards for 'random normal' supposed to reward experienced players FOR HELPING NEW PLAYERS GET BETTER AND LEARN TO PLAY THE ROLES PROPERLY or just free stuff for blowing thru it as fast as possible. Obviously only ZOS can answer this for themselves.
BTW if they don't care about just giving us free stuff then why can't we do the daily random with 1 other real person and 2 companions. This would also be a way to get the daily reward, level companions, and let speedrunners not ruin Q. BTW companions are very weak but in most cases better than a beginner player in every role, especially healer.
Also I requested this when companions were announced please make them SCALE with content, meaning a companion DD can do about 5K DPS MAX right now, which is fine in normals but it would be nice if they did at least 10K DPS in Vet. This would also solve the second problem people complain about which is terrible DPS in Vet. 10K would still be low but better than some GF players.
ty for saying this. people overlook that and are very narrow minded here, and have trouble imagining that things might have been issues for other people
People fake-pugging their role is a problem with the current ESO group finder. A lot of times you will encounter queuing up as a Tank or Healer, when they're in reality a poor performing damage dealer.
To prevent this it could be nice to introduce a fee of like 5-10k gold in order to prevent people from changing their roles on a whim.
For premade groups of 4 people that actually WANT to rush a dungeon with full on damage dealers, I suggest removing the requirements of having a tank and healer in the group.
Queing up as a fake role is very inconsiderate for your fellow group member you do not know, and they don't know you and what you are up to.
SaintSubwayy wrote: »its quite simple...there are no "real" tanks nor healers needed for any normal Dungeon...
It doesnt matter if there is a heal or not, every class has more than enough selfheal in their kit to survive everything except a few oneshot mechanics. (Which can be dodged)
I queue regularly as a fake tank on my DD (I slot a taunt and use it to a 100% uptime on bosses and heavy hitting mops) and still I deal regularly more than 50% of the groups Damage, while having 3 other players with more tahn 1k CP
the reason ppl like me queue as fake tanks, is because there are so many "fake" DDs who litteraly would heal the boss if they could.
If you have a fake tank or healer which isnt doing their job like taunting or giving some lvl of support then just start a votekick.
If they have a premade then you wont be able to kick him, however you always have the option to leave by yourself
SaintSubwayy wrote: »its quite simple...there are no "real" tanks nor healers needed for any normal Dungeon...
It doesnt matter if there is a heal or not, every class has more than enough selfheal in their kit to survive everything except a few oneshot mechanics. (Which can be dodged)
I queue regularly as a fake tank on my DD (I slot a taunt and use it to a 100% uptime on bosses and heavy hitting mops) and still I deal regularly more than 50% of the groups Damage, while having 3 other players with more tahn 1k CP
the reason ppl like me queue as fake tanks, is because there are so many "fake" DDs who litteraly would heal the boss if they could.
If you have a fake tank or healer which isnt doing their job like taunting or giving some lvl of support then just start a votekick.
If they have a premade then you wont be able to kick him, however you always have the option to leave by yourself
If you slot a taunt and keep 100% uptime on bosses you are, by definition, taking not a fake tanking.
I don't understando how people can't understand this. Your only expectation as a tank in normal dungeons is to have a taunt and keep bosses and major mobs taunted.
If you do that, you are tanking.
spartaxoxo wrote: »SaintSubwayy wrote: »its quite simple...there are no "real" tanks nor healers needed for any normal Dungeon...
It doesnt matter if there is a heal or not, every class has more than enough selfheal in their kit to survive everything except a few oneshot mechanics. (Which can be dodged)
I queue regularly as a fake tank on my DD (I slot a taunt and use it to a 100% uptime on bosses and heavy hitting mops) and still I deal regularly more than 50% of the groups Damage, while having 3 other players with more tahn 1k CP
the reason ppl like me queue as fake tanks, is because there are so many "fake" DDs who litteraly would heal the boss if they could.
If you have a fake tank or healer which isnt doing their job like taunting or giving some lvl of support then just start a votekick.
If they have a premade then you wont be able to kick him, however you always have the option to leave by yourself
If you slot a taunt and keep 100% uptime on bosses you are, by definition, taking not a fake tanking.
I don't understando how people can't understand this. Your only expectation as a tank in normal dungeons is to have a taunt and keep bosses and major mobs taunted.
If you do that, you are tanking.
Real tanks don't just taunt, they also have tank buffs/debuffs and control mobs. Fake ones don't. I'm not gonna insult all the effort put into tanking by real tanks by pretending my dps with inner fire is the same thing.
spartaxoxo wrote: »SaintSubwayy wrote: »its quite simple...there are no "real" tanks nor healers needed for any normal Dungeon...
It doesnt matter if there is a heal or not, every class has more than enough selfheal in their kit to survive everything except a few oneshot mechanics. (Which can be dodged)
I queue regularly as a fake tank on my DD (I slot a taunt and use it to a 100% uptime on bosses and heavy hitting mops) and still I deal regularly more than 50% of the groups Damage, while having 3 other players with more tahn 1k CP
the reason ppl like me queue as fake tanks, is because there are so many "fake" DDs who litteraly would heal the boss if they could.
If you have a fake tank or healer which isnt doing their job like taunting or giving some lvl of support then just start a votekick.
If they have a premade then you wont be able to kick him, however you always have the option to leave by yourself
If you slot a taunt and keep 100% uptime on bosses you are, by definition, taking not a fake tanking.
I don't understando how people can't understand this. Your only expectation as a tank in normal dungeons is to have a taunt and keep bosses and major mobs taunted.
If you do that, you are tanking.
Real tanks don't just taunt, they also have tank buffs/debuffs and control mobs. Fake ones don't. I'm not gonna insult all the effort put into tanking by real tanks by pretending my dps with inner fire is the same thing.
And nobody should want a buff-tank in a normal dungeon. You should want a dps-tank. But regardless of what kind of tank you want, if you use group finder, you get the tank you get. Your definition of what is “real” and what is not is just your own opinion.
spartaxoxo wrote: »SaintSubwayy wrote: »its quite simple...there are no "real" tanks nor healers needed for any normal Dungeon...
It doesnt matter if there is a heal or not, every class has more than enough selfheal in their kit to survive everything except a few oneshot mechanics. (Which can be dodged)
I queue regularly as a fake tank on my DD (I slot a taunt and use it to a 100% uptime on bosses and heavy hitting mops) and still I deal regularly more than 50% of the groups Damage, while having 3 other players with more tahn 1k CP
the reason ppl like me queue as fake tanks, is because there are so many "fake" DDs who litteraly would heal the boss if they could.
If you have a fake tank or healer which isnt doing their job like taunting or giving some lvl of support then just start a votekick.
If they have a premade then you wont be able to kick him, however you always have the option to leave by yourself
If you slot a taunt and keep 100% uptime on bosses you are, by definition, taking not a fake tanking.
I don't understando how people can't understand this. Your only expectation as a tank in normal dungeons is to have a taunt and keep bosses and major mobs taunted.
If you do that, you are tanking.
Real tanks don't just taunt, they also have tank buffs/debuffs and control mobs. Fake ones don't. I'm not gonna insult all the effort put into tanking by real tanks by pretending my dps with inner fire is the same thing.