Can't we just have a separated dungeon finder with no role defined? The only requirement would be max one player with taunt ability.
Given the current nature of RND, I don't feel safe to trust a random tank or healer anyway, and I'm probably not alone.
starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
starkerealm wrote: »starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
You're not wrong, but there is a huge difference between the green tanks who stagger in and don't realize they need a taunt, and the guys running in with 18k health, no taunt, and no intent to soak damage or manage the encounters.
That said, this be partially solved with a tooltip describing the role of a tank or healer when you select them.
starkerealm wrote: »starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
You're not wrong, but there is a huge difference between the green tanks who stagger in and don't realize they need a taunt, and the guys running in with 18k health, no taunt, and no intent to soak damage or manage the encounters.
That said, this be partially solved with a tooltip describing the role of a tank or healer when you select them.
starkerealm wrote: »starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
You're not wrong, but there is a huge difference between the green tanks who stagger in and don't realize they need a taunt, and the guys running in with 18k health, no taunt, and no intent to soak damage or manage the encounters.
That said, this be partially solved with a tooltip describing the role of a tank or healer when you select them.
It is amazing to me how all these threads are specifically talking about SOLO NORMAL RANDOM dungeon finder and the problem of fake tank/healers that has become insane, NOT AT ALL ABOUT VET OR PREMADE. Yet the same people who this would NOT affect at all because they say they only do PREMADE OR VET jump in to attack any ideas (WHICH HAS NO AFFECT ON THEM).
As I stated many times one solution would be
1. 1 normal queue with roles (current system)
2. 1 speedrunner queue with no roles (which would reduce the amount of DDs in the normal queue also and satisfy speedrunners at the same time)
But if ZOS doesn't like the idea of speedrunners and doesn't want to reward that behavior then as I said they could have a 'role based test' like
1. tank must taunt main bosses X% of time throughout dungeon
2. healer must be actually healing others
If these fakers aren't doing the bare minimum at the end they get no rewards. Very, very simple. Faking would be eliminated overnight if they didn't get 100K XP or 10 transmutes.
BTW the problem with kicking the speedrunners now (because I have tried it many times) is that you have to have the other 2 people agree and for some reason they don't want to do it. Also the problem with reporting people to get bans is that the toxic players would be reporting people who didn't do anything wrong to retaliate.
BTW I am be facetious about taking rewards away from low DPS in Vet, that was a joke because if you use dungeon finder for Vet dungeons you never know what you will get. If you go into Vet dungeons, you should at least have 1 DD and 1 tank that know what they are doing, if not a whole premade team. And as stated before if NORMAL wasn't fully of speedrunners people might be a lot better in the Vet queue.
starkerealm wrote: »starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
You're not wrong, but there is a huge difference between the green tanks who stagger in and don't realize they need a taunt, and the guys running in with 18k health, no taunt, and no intent to soak damage or manage the encounters.
That said, this be partially solved with a tooltip describing the role of a tank or healer when you select them.
It is amazing to me how all these threads are specifically talking about SOLO NORMAL RANDOM dungeon finder and the problem of fake tank/healers that has become insane, NOT AT ALL ABOUT VET OR PREMADE. Yet the same people who this would NOT affect at all because they say they only do PREMADE OR VET jump in to attack any ideas (WHICH HAS NO AFFECT ON THEM).
As I stated many times one solution would be
1. 1 normal queue with roles (current system)
2. 1 speedrunner queue with no roles (which would reduce the amount of DDs in the normal queue also and satisfy speedrunners at the same time)
But if ZOS doesn't like the idea of speedrunners and doesn't want to reward that behavior then as I said they could have a 'role based test' like
1. tank must taunt main bosses X% of time throughout dungeon
2. healer must be actually healing others
If these fakers aren't doing the bare minimum at the end they get no rewards. Very, very simple. Faking would be eliminated overnight if they didn't get 100K XP or 10 transmutes.
BTW the problem with kicking the speedrunners now (because I have tried it many times) is that you have to have the other 2 people agree and for some reason they don't want to do it. Also the problem with reporting people to get bans is that the toxic players would be reporting people who didn't do anything wrong to retaliate.
BTW I am be facetious about taking rewards away from low DPS in Vet, that was a joke because if you use dungeon finder for Vet dungeons you never know what you will get. If you go into Vet dungeons, you should at least have 1 DD and 1 tank that know what they are doing, if not a whole premade team. And as stated before if NORMAL wasn't fully of speedrunners people might be a lot better in the Vet queue.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
A fee, a proving grounds, or a 50% taunt/heal check won't work to keep fake roles in check.
With a fee, players would simply stay the fake role. A proving ground will only hurt legit players, and players would simply complete them to be done with them, so they can queue as anything again. And a 50% taunt/heal check won't work, as sometimes some roles perform multiple of those. Like my tank using an off-heal, so the healer can go DPS. Or you get some inexperienced player who keeps spamming taunt as a DPS.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
PS: I normally only tank veteran dungeons.
Agenericname wrote: »starkerealm wrote: »starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
You're not wrong, but there is a huge difference between the green tanks who stagger in and don't realize they need a taunt, and the guys running in with 18k health, no taunt, and no intent to soak damage or manage the encounters.
That said, this be partially solved with a tooltip describing the role of a tank or healer when you select them.
It is amazing to me how all these threads are specifically talking about SOLO NORMAL RANDOM dungeon finder and the problem of fake tank/healers that has become insane, NOT AT ALL ABOUT VET OR PREMADE. Yet the same people who this would NOT affect at all because they say they only do PREMADE OR VET jump in to attack any ideas (WHICH HAS NO AFFECT ON THEM).
As I stated many times one solution would be
1. 1 normal queue with roles (current system)
2. 1 speedrunner queue with no roles (which would reduce the amount of DDs in the normal queue also and satisfy speedrunners at the same time)
But if ZOS doesn't like the idea of speedrunners and doesn't want to reward that behavior then as I said they could have a 'role based test' like
1. tank must taunt main bosses X% of time throughout dungeon
2. healer must be actually healing others
If these fakers aren't doing the bare minimum at the end they get no rewards. Very, very simple. Faking would be eliminated overnight if they didn't get 100K XP or 10 transmutes.
BTW the problem with kicking the speedrunners now (because I have tried it many times) is that you have to have the other 2 people agree and for some reason they don't want to do it. Also the problem with reporting people to get bans is that the toxic players would be reporting people who didn't do anything wrong to retaliate.
BTW I am be facetious about taking rewards away from low DPS in Vet, that was a joke because if you use dungeon finder for Vet dungeons you never know what you will get. If you go into Vet dungeons, you should at least have 1 DD and 1 tank that know what they are doing, if not a whole premade team. And as stated before if NORMAL wasn't fully of speedrunners people might be a lot better in the Vet queue.
If the solutions didnt impact vet and premades, nobody would truly care.
Penalizing healers by witholding rewards would not be good. Many groups run without a healer, at all. Like it or not, for much of the content, many don't deem them necessary. And when they are there, buffing is a large part of what they do. So your solution would penalize my theoretical group who runs self heals or are less dependent on raw healing numbers simply because we selected a random dungeon. If that didnt extend to vet, I wouldn't personally care, but aside from levels/CP, ZOS doesnt have a different set of rules for each level of difficulty and doesnt differentiate between premades and PUGs. Unless they redesign the DF, I would expect any change to be bolted onto the existing system.
Having 2 queues would likely solve a lot of the issues though. Since this is mostly, or nearly entirely, about the transmutes and XP from the random, and the random normal is the most efficient way to get them, allowing those players to group with themselves could effectively remove them from groups that would rather play with a traditional composition.
Generally your first idea just splits queue into 2 queues, that don't even cover all types of players, and forces players into the game style of the more popular one.
starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
Yep. That is what I always say on those threads.
People always throw around a million creative ideas but most are full of holes.
The only solution to this is to make it punishable. Make it reportable. And make repeated offenders get a punishment that is harsh.
My idea would be increasingly long bans from using Group Finder. Just like social ban. You get reported X times for fake tanking? Can't use group finder for 24 hours. Get caught again? Now it is 3 days. Still doing it? Two weeks without being able to queue.
If fake tankers faced the risk of being unable to queue for random XP/Transmute for 2, 5, 14 days, fake tanking would look like much worse option than just waiting a few minutes in queue.
The main problem with that as well, is that zos never gave a minimum requirement to each role. As long as they are not defined, they cannot be a reportable offence.
Those cases only describe absolute min-maxing. Which is not needed in any case, if players are well suited for their role.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
The issue with that is not build diversity, but
1. People will end up wiping cause you can't change a skill to something beneficial in specific bosses (crushing shock in vSG 1st boss for example).
2. You will not be able to be more tanky if needed.
3. You will not be able to slot more group heals if needed.
4. You will not be able to go more damage if needed.
5. You will not be able to queue while doing a different activity cause you will lack the correct skills (PvP, overland, whatever).
6. You can't fix your skills/gear in case you f***ed up and forgot something.
7. You can't change sets if you end up giving the same buff as another group member.
That's nonsense. ZOS does not need to do anything on the forums, they only need to place in-game restrictions on the roles themselves. If players choose a role that has long queue's, that is on the players. All those fake tanks, could play real tanks, or wait in queue like their role is supposed to. But those players want it all, and they want it now... regardless of if they are wasting other player's their time. They choose to abuse the system.And then, you'll find out that you are queing 2 hours to find a group for fungal grotto
There will never be a solution for this
25% of players must be tanks
25% of players must be healers
50% of players must be damage dealers
Do you really think these percentages are a reflection of current ESO players queing for dungeons? lolno
You are asking zenimax to create real tanks and real healers to join your group finder que, which is a dream
good luck in sorting this out
If I was a forum moderator i'll close group finder complaints on the spot saying:
"Zenimax can't create tanks and healers for your group finder team to meet up the demand"
It is amazing to me how all these threads are specifically talking about SOLO NORMAL RANDOM dungeon finder and the problem of fake tank/healers that has become insane, NOT AT ALL ABOUT VET OR PREMADE.
spartaxoxo wrote: »I didn't even realize there was fake dps until I started queing as a real tank. And it was literally impossible to complete dungeons because these fake dps were built tanky and doing like 5k damage.
You can still complete dungeons with 5k dps in total.
Those cases only describe absolute min-maxing. Which is not needed in any case, if players are well suited for their role.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
The issue with that is not build diversity, but
1. People will end up wiping cause you can't change a skill to something beneficial in specific bosses (crushing shock in vSG 1st boss for example).
2. You will not be able to be more tanky if needed.
3. You will not be able to slot more group heals if needed.
4. You will not be able to go more damage if needed.
5. You will not be able to queue while doing a different activity cause you will lack the correct skills (PvP, overland, whatever).
6. You can't fix your skills/gear in case you f***ed up and forgot something.
7. You can't change sets if you end up giving the same buff as another group member.That's nonsense. ZOS does not need to do anything on the forums, they only need to place in-game restrictions on the roles themselves. If players choose a role that has long queue's, that is on the players. All those fake tanks, could play real tanks, or wait in queue like their role is supposed to. But those players want it all, and they want it now... regardless of if they are wasting other player's their time. They choose to abuse the system.And then, you'll find out that you are queing 2 hours to find a group for fungal grotto
There will never be a solution for this
25% of players must be tanks
25% of players must be healers
50% of players must be damage dealers
Do you really think these percentages are a reflection of current ESO players queing for dungeons? lolno
You are asking zenimax to create real tanks and real healers to join your group finder que, which is a dream
good luck in sorting this out
If I was a forum moderator i'll close group finder complaints on the spot saying:
"Zenimax can't create tanks and healers for your group finder team to meet up the demand"
So please stop trying to refocus the discussion so it goes away, and so fake roles can keep abusing the current system. They are cheating, and force their abuse on other players while doing so. This has to stop!
Personally I feel all the experience and bonusses earned by fake roles, is something they were never supposed to earn!
PS: All of this is besides the harmful effect fake roles have on the overall longterm health of the game.
Funny thing is this is almost the same issue with battlegrounds. The same type of people are ruining the daily rewards for their team by treating every match as deathmatch. Getting 20 kills on people only doing objectives while not getting any points for the team score and losing is forcing the other 3 people to have to do the BG all over again. It's the same entitlement mentality, I don't want to play the game as it is intended so I'll just ruin it for others.
Funny thing is this is almost the same issue with battlegrounds. The same type of people are ruining the daily rewards for their team by treating every match as deathmatch. Getting 20 kills on people only doing objectives while not getting any points for the team score and losing is forcing the other 3 people to have to do the BG all over again. It's the same entitlement mentality, I don't want to play the game as it is intended so I'll just ruin it for others.
eh, aren't they also helping by removing other teams' players? It can't be that easy without someone doing all the killings
I'm new to BG and have serious troubles following the objective. At one deathmatch (which I realized after the game) I kept wondering how to occupy the bases and avoided enemy groups while laughing at my groupmates who charged into them alone heroically.
Why can’t they just bring in a ranking system for roles? Tanks get points for prodding and poking bosses and debuffing mobs and adds, healers get points for group heals and whatnot, DDs get points for, you know, causing damage. You build up your rank in normal dungeons and need to be a minimum rank for veteran dungeons.
Why can’t they just bring in a ranking system for roles? Tanks get points for prodding and poking bosses and debuffing mobs and adds, healers get points for group heals and whatnot, DDs get points for, you know, causing damage. You build up your rank in normal dungeons and need to be a minimum rank for veteran dungeons.
Those cases only describe absolute min-maxing. Which is not needed in any case, if players are well suited for their role.
ZOS should simply set a minimum requirement for the roles, and not allow gear/skillswapping in dungeons. This is the only way, even though it hurts builddiversity somewhat. But overall it would be better for the game. Add to that being unable to start bosses with less than three people, and not being able to skip bosses. And most dungeon issues would be fixed. (maybe add solo training dungeons as well, for each role)
The issue with that is not build diversity, but
1. People will end up wiping cause you can't change a skill to something beneficial in specific bosses (crushing shock in vSG 1st boss for example).
2. You will not be able to be more tanky if needed.
3. You will not be able to slot more group heals if needed.
4. You will not be able to go more damage if needed.
5. You will not be able to queue while doing a different activity cause you will lack the correct skills (PvP, overland, whatever).
6. You can't fix your skills/gear in case you f***ed up and forgot something.
7. You can't change sets if you end up giving the same buff as another group member.
Generally your first idea just splits queue into 2 queues, that don't even cover all types of players, and forces players into the game style of the more popular one.
You either want 1) playing your role and depend on the team for other roles, or 2) playing self sustaining DD with 3 others of the same role
What other types of players could there be?
It's hilarious how people who are ruining DF by Qing as fake roles and just speedrunning