DarcyMardin wrote: »ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.
Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?
Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
1. role based like now
2. with no roles for speedrunners and above level 50 only
BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.
How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?
Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.
Dude. Dlc dungeons have dps tests. If one dd, is not hitting 10k (met him in vLoM, 3rd boss needs high dmg) he is not hitting enough damage to pass the dungeon. 20k group dps is not enough to do it. He cannot complete his role as a dd. Just like a fake tank does not complete his role by not taunting. When I meet 2 fake dds, dds that do not plan on completing their role, in a dlc dungeon, I regret queuing as a tank
ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wait, so if my wife, 2 friends and myself want to run random fake rolls to get through the DF rewards as a premade on all of our toons, then 1 or 2 of us are not going to get rewards because we don’t need a taunt nor healer? We do this almost every day. There’s not a single normal dungeon we’ve EVER wiped on using a fake role premade. This suggestion just seems asinine, and a way to force others into your idea of cooperative PVE play.
Sorry I thought everyone knew that these issues are not related to 4 person premades, who should not be subjected to penalties like this. This would mostly be to fix solo speed runners who are ruining the DF for everyone just so they can get daily random rewards.
Our premade uses the SAME queueing system you want to police. So my point still stands.
DarcyMardin wrote: »ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.
Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?
Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
1. role based like now
2. with no roles for speedrunners and above level 50 only
BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.
How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?
Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.
starkerealm wrote: »DarcyMardin wrote: »ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.
Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?
Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
1. role based like now
2. with no roles for speedrunners and above level 50 only
BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.
How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?
Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.
It's how Fake Tanks self-justify their own selfishness. "Oh, it's okay I'm a fake Tank, because the other two are "fake DPS." Or, "It's okay if I fake tank, because the DPS are so bad they don't deserve a tank."
Either way, same result.
starkerealm wrote: »DarcyMardin wrote: »ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.
Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?
Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
1. role based like now
2. with no roles for speedrunners and above level 50 only
BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.
How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?
Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.
It's how Fake Tanks self-justify their own selfishness. "Oh, it's okay I'm a fake Tank, because the other two are "fake DPS." Or, "It's okay if I fake tank, because the DPS are so bad they don't deserve a tank."
Either way, same result.
spartaxoxo wrote: »I didn't even realize there was fake dps until I started queing as a real tank. And it was literally impossible to complete dungeons because these fake dps were built tanky and doing like 5k damage.
spartaxoxo wrote: »I didn't even realize there was fake dps until I started queing as a real tank. And it was literally impossible to complete dungeons because these fake dps were built tanky and doing like 5k damage.
You can still complete dungeons with 5k dps in total.
spartaxoxo wrote: »spartaxoxo wrote: »I didn't even realize there was fake dps until I started queing as a real tank. And it was literally impossible to complete dungeons because these fake dps were built tanky and doing like 5k damage.
You can still complete dungeons with 5k dps in total.
Some of the dungeons. Many of them have hard dps requirements that you cannot beat at 5k dps.
starkerealm wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I didn't even realize there was fake dps until I started queing as a real tank. And it was literally impossible to complete dungeons because these fake dps were built tanky and doing like 5k damage.
You can still complete dungeons with 5k dps in total.
Some of the dungeons. Many of them have hard dps requirements that you cannot beat at 5k dps.
Very few have hard DPS checks. Of those, the majority are remarkably low. Granted, they're usually around 10k. It's often easier with high DPS, but it's rarely mandatory.
ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
In my experience, those fake queuers are usually the work horses of the groups and carry it.
Meanwhile you have plenty of "real" DPS that deal less damage then the companions. Those are the real fakes in the groups. Calling themselves damage dealers and hitting like a wet noodle.
... same is true for healers. But who cares since they have been made useless in almost all content anyway.
DarcyMardin wrote: »ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.
Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?
Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
1. role based like now
2. with no roles for speedrunners and above level 50 only
BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.
How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?
Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.
Dude. Dlc dungeons have dps tests. If one dd, is not hitting 10k (met him in vLoM, 3rd boss needs high dmg) he is not hitting enough damage to pass the dungeon. 20k group dps is not enough to do it. He cannot complete his role as a dd. Just like a fake tank does not complete his role by not taunting. When I meet 2 fake dds, dds that do not plan on completing their role, in a dlc dungeon, I regret queuing as a tank
As you full well know these threads are specifically talking about speedrunners and toxic players Qing for NORMAL RANDOM dungeon finder as tank or healer while having absolutely no care about anything or anyone other than running to the end, killing final boss and getting 10 transmute crystals, and making it so newbies can't learn or do quest or anything really.
And a side effect of this is that DDs don't LEARN how to do they role, which consequently creates a lot of DDs who don't know how to play, so dude guess what happens when they try to do Vet dungeons. The first 3 years I played this wasn't a problem at all, we had very helpful players in DF and every time I did a dungeon there would be at least 2 people who knew how to do the dungeon and took as much time as needed to help others.
I can say the dungeons where people have to learn or where we have to work for it and maybe die or wipe 1 or 2 times are more fun than just blowing thru. Funny that the exact same people who talk about 'challenge' for overland, don't want a 'challenge' in dungeons.
In my experience, those fake queuers are usually the work horses of the groups and carry it.
Meanwhile you have plenty of "real" DPS that deal less damage then the companions. Those are the real fakes in the groups. Calling themselves damage dealers and hitting like a wet noodle.
... same is true for healers. But who cares since they have been made useless in almost all content anyway.
great problem ask great solution , your idea is medium because a guy can make the tank dungeon and after go back into fake tank you not solve problem you winning time, my solution is simple and help dealing with all
Marchastre wrote: »great problem ask great solution , your idea is medium because a guy can make the tank dungeon and after go back into fake tank you not solve problem you winning time, my solution is simple and help dealing with all
The problem with your solution is that is dampen any survival skills and make the support roles even less interesting:
A DD is AFK or doing subtier damage? 500 spell/weapon damage won't improve someone's dps if their sole action is spamming light attacks/snipe for the whole dungeon
The healer is afk or is using only ground aoes in a fight where everyone's spread out? Welp, guess the DD will dies often (And i'm not even talking about the mechanics where the DD has to get a self heal like the spawn of Mephala for FGII, Blackheart for Blackheart Haven, Cradle of Shadows Hm)
The Tank is still learning and has difficulties to take the aggro, guess the healer will have to tank himself since he can't kill anything.
Your changes also nerf the alternatives playstyles: A support/healer tank with battalion defender, a DPS vampire using self-heals with blood frenzy and i'm sure there's more playstyles i don't even know that would be gutted by that system.
It would only streamline builds, punish those who are trying to bring the most to the team...
With it: The tank is helpless if the team cannot withstand the damage, the healer is relegated to a heal bot since using CC could and would stop the tank from chaining/doing his job and damage dealers would often meet themselves in a dead end where they're constantly dying due to a lack of healing and no way for them to use any self-healing to compensate.
Your system only works for premades, nowhere else... And premades are only a ridiculous small part of the player base
Marchastre wrote: »I already gave my idea.
With the system of a proving grounds, the fake tanks (those that have no experience whatsoever) can't go to the places above their level. And even if they switch gear back, they still have the skills that would be deemed necessary for the role as a tank/healer.
Unless we want to go with a system where, by entering those proving grounds (Aka the mini dungeon designed to test the knowledge of the game from the players), the skills are replaced by a set of common skills that cannot be changed until they leave it.
In that case, indeed they wouldn't have the skills necessary but that option is far-fetched.
And, just saying, the system of the proving grounds is there to sort off bad and good players, it cannot solve the fake tanks/healers that know the role on the tip of their fingers... But in that case, if they did unlock veterans/dlc dungeons and refuse to fulfill their roles, it could be the ground to enforce some sanctions onto those players with the indication they willingly worked and did efforts to get the healer role and yet are refusing to fulfill it despite they tagged for it.
starkerealm wrote: »The problem isn't that fake-tanks don't know how to perform their role. In some cases, you'll certainly encounter fake tanks who can do the job. They just don't want to. They just want to have a short queue, and don't care what impact they have on the game as a whole. They tell themselves that, "they're the hero, coming in to save the PUG," and they're, "too important," to sit in the slow queue.
Same thing with fake healers. They queue as fake healers because they're convinced that because Hodor doesn't need healers, no one does.
starkerealm wrote: »The problem isn't that fake-tanks don't know how to perform their role. In some cases, you'll certainly encounter fake tanks who can do the job. They just don't want to. They just want to have a short queue, and don't care what impact they have on the game as a whole. They tell themselves that, "they're the hero, coming in to save the PUG," and they're, "too important," to sit in the slow queue.
Same thing with fake healers. They queue as fake healers because they're convinced that because Hodor doesn't need healers, no one does.
Fake tanks are filling a void created by too many dds. Cut down the amount of dds in queue, and higher their quality by proving grounds, and the relative amounts of tanks to dds will go up, and you will see less fake tanks.
This, now this is an vet dlc issue, not an problem below but in vet dlc the tank need to know the mechanics well to stay alive.starkerealm wrote: »starkerealm wrote: »The problem isn't that fake-tanks don't know how to perform their role. In some cases, you'll certainly encounter fake tanks who can do the job. They just don't want to. They just want to have a short queue, and don't care what impact they have on the game as a whole. They tell themselves that, "they're the hero, coming in to save the PUG," and they're, "too important," to sit in the slow queue.
Same thing with fake healers. They queue as fake healers because they're convinced that because Hodor doesn't need healers, no one does.
Fake tanks are filling a void created by too many dds. Cut down the amount of dds in queue, and higher their quality by proving grounds, and the relative amounts of tanks to dds will go up, and you will see less fake tanks.
Yeah, but no. The problem isn't that people don't know how to tank, it's that they don't want to. Right now, tanking is one of the more challenging roles. The only way you'd solve that is by making life easier on the tanks, encouraging more people to actually play the role.
The problem is, tanks are getting hamstrung left and right by PvP balance changes. It's been that way since Wroble left.
Now, we've had some improvement, particularly in the CP system. But... when you're going into a vet dungeon, as the tank, you're signing up for the hardest role. Same for trials. Why would you want to put yourself through that? The payoff is the short queue, but then you have all the DPS who just say, "oh, yeah, I'll take the short queue; bye suckers!"

Marchastre wrote: »I do understand the proving ground is only a part of the action to do. It could still serve to avoid the fake newb tanks if it's well done (By asking to use chains, to know when to roll-dodge or even simulate a few scenario were the tank as to free an ally from a CC) and same for the healers who would rather just slot a heal and forget everything else (I'd say in that scenario, the healer has no direct damage output but could increase the damage of the NPC by buffing/debuffing (A sort of incremental damage))
But for the fake tanks/healers that do know their roles but refuse to apply it, there's not a lot of options to apply...
One option could be to make the role of a tank more impactful in the dungeon:
- A static boss (In a sense the boss doesn't teleport around or doesn't have an pattern that makes him move away) gain an incremental debuff that increase the damage taken as long as he doesn't move (With the effect being removed once it moves/lose the taunt)
Marchastre wrote: »- Adds that had been chained or CC recently takes 10% more damage and can explode, inflicting a portion of their health on a extremely small range, making it more interesting to stack adds onto the tank.
Marchastre wrote: »- A ranged/mobile boss does less damage and take more damage over time as long as it is taunted and under the effect of a debuff from the tank.
Marchastre wrote: »That way, the tanking would make dungeons far more easier... And perhaps, if a tank managed to maximized the debuff from his role onto a boss, he could roll for an additional item?
But that system would require some fine tuning as some boss have an invulnerability phases or some phases that requires to be away from the boss.
Marchastre wrote: »For the healer, it's far more easier: As long as a damage dealer is above 50/60% of their max health and have a buff from the healer onto them, they gain an incremental buff to their damage and when they're below that threshold, the buff is quickly depleting?
starkerealm wrote: »The problem here is, this is backwards.
The tank's job is to hold the boss still.
The DPS's best tools are focused on putting AoEs on the ground around them, to speed up the burn.
If you have a boss that the tank needs to pull around the room, it will cripple the DPS's ability to apply damage to them. That said, there are bosses where the tank has the option to clear mechanics by moving the boss around the arena.
starkerealm wrote: »This is redundant. A tank who's doing their job, can chain trash adds onto themselves, stacking them inside the DPS's ground AoEs, melting them.
So, basically, this should already be happening.
starkerealm wrote: »Again, this already happens. Tanks have a number of tools for debuffing bosses, and even methods for moving ranged bosses around the arena to put them into better positions for burn.
DPS rarely focus on debuffing the target, because, "it's not their job." Which is fine, until you have a DPS who isn't interested in debuffing the boss, who's taken' the Tank's slot, because they wanted a faster queue.
starkerealm wrote: »If you want to make tanking easier, the answer is going to be more health and resistance scaling modifiers. Things like having a scaling discount on Silver Leash's cost based on your resists. Change abilities like Dark Deal or GDB to be more efficient in PvE (possible also kneecapping them in PvP via battle spirit tweaks.)
starkerealm wrote: »So, this is already a thing, in a couple different forms. Combat Prayer exists. Sets like Spellpower Cure exist. There's a champion point star which grants resource recovery bonuses on overheal.
Fake healers don't care. They don't care about those buffs. They don't care about the DPS or the tank. They just want a fast queue.
starkerealm wrote: »The more I look at it, the more I think the solution for Fake Tanks/Fake Healers, is purely punitive. Make it a reportable offense, with the in-game moderators actually looking at the slotted skills and sets. Then if someone's abusing the queue, take away that player's ability to queue for support roles.
ZOS could end fake roles overnight, if they just tested a couple things
1. the tank has taunt on bosses over 50%
2. the healing heals the group a few times during dungeon
If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.
BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.
That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
Wait, so if my wife, 2 friends and myself want to run random fake rolls to get through the DF rewards as a premade on all of our toons, then 1 or 2 of us are not going to get rewards because we don’t need a taunt nor healer? We do this almost every day. There’s not a single normal dungeon we’ve EVER wiped on using a fake role premade. This suggestion just seems asinine, and a way to force others into your idea of cooperative PVE play.
Sorry I thought everyone knew that these issues are not related to 4 person premades, who should not be subjected to penalties like this. This would mostly be to fix solo speed runners who are ruining the DF for everyone just so they can get daily random rewards.
Our premade uses the SAME queueing system you want to police. So my point still stands.
IT LITERALLY SAYS "but allowing premades of 4 to queue regardless of what roles are chosen" in the title of this thread so point is moot.