Michaelkeir wrote: »As @ADarklore put it, it’s all about saving money. Splitting it into 2 different sets of skills (pve vs. pvp) would require 2 sets of teams which would require more money. ESO at this point is a money making machine and the less money they have to put in it means the more money they can keep.
wishlist14 wrote: »Forgive me if i haven't worded my question in a comprehensive way.
The skills required to be a good pvper are very different imo to the skills required to pve. You can do either without even trying but you wont get far.
Back to the actual question. Is it possible to have a copy of your character go into a pvp campaign and for it to be instanced in a way that yoir skills are different from pve skills? Im thinlinng of a way that it could be done so pve nerfs or buffs dont affect pvp in any way...they would be totally different.
They originally stated that they wanted everything to be seamless, that all skills would remain exactly the same between PVE and PVP, so as not to confuse people. However, the reality is, they just didn't want to devote the time/money to separating them. After all, if they add proper tool tips to skills, then there wouldn't BE any confusion for players.
However, it does appear ZOS is finally taking... baby steps... into separation. Just like what they're doing with some Fighters Guild skills this next patch.