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fee for changing roles, but allowing premades of 4 to queue regardless of what roles are chosen

Meredy
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People fake-pugging their role is a problem with the current ESO group finder. A lot of times you will encounter queuing up as a Tank or Healer, when they're in reality a poor performing damage dealer.

To prevent this it could be nice to introduce a fee of like 5-10k gold in order to prevent people from changing their roles on a whim.


For premade groups of 4 people that actually WANT to rush a dungeon with full on damage dealers, I suggest removing the requirements of having a tank and healer in the group.



Queing up as a fake role is very inconsiderate for your fellow group member you do not know, and they don't know you and what you are up to.
  • preevious
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    I'd agree, but there is some plasticity between roles.
    Especially between DPS and HEAL, for magicka user.

    Change the sets/skills/slottables, and you can go from a very good DPS to a very good HEAL.
    That seem unfair for them.
  • Fennwitty
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    'Fake' roles prior to the random normal dungeon 10 transmute crystal reward were an order of magnitude less common.

    If we say fake roles today are at X, before random normals became the BEST way to get transmutes period, it used to be X/8.
    PC NA
  • VaranisArano
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    Seems a bit useless to me.

    A premade can just queue as a tank, healer, and DDs, regardless of actual roles.

    Meanwhile, a fake tank can just queue as a tank and never have to pay the fee - its not like they have to swap back to DD for any reason.

    Nothing you suggest is going to make it easier for premades or harder for fakers.
  • Calm_Fury
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    They already can't change after joining a group.

    Unfortunately I think your idea would only cause fake tankers to fake tank all the time, forever, never changing back to DPS, ever.

    The only solution to fake taking is to have an appropriate punishment that is more costly than the time saved.

    Unless you have a way to specifically report a fake tankers and they get suspended or prevented from using the Finder for some periods, the problem will persist.

    And, sadly, ZOS just doesn't think this is an issue, which can be seen by the almost weekly threads about this going back for at least 4-5 years (since I started playing, but probably happened before as well).
  • Merforum
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    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.
  • spartaxoxo
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    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    I fake tank/heal because of fake dds to be quite honest. I tried doing it honest on a real tank and it was brutal how slow it could be.
  • Malkiv
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    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wait, so if my wife, 2 friends and myself want to run random fake rolls to get through the DF rewards as a premade on all of our toons, then 1 or 2 of us are not going to get rewards because we don’t need a taunt nor healer? We do this almost every day. There’s not a single normal dungeon we’ve EVER wiped on using a fake role premade. This suggestion just seems asinine, and a way to force others into your idea of cooperative PVE play.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • kargen27
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    "For premade groups of 4 people that actually WANT to rush a dungeon with full on damage dealers, I suggest removing the requirements of having a tank and healer in the group."

    If they did this they wouldn't need the other stuff.

    Just let people decide when they queue for a random do they want a traditional group or a haphazard assortment. The group finder would try to put together traditional groups first but if no healer was in the queue the group finder would start creating groups based only on where the player is in the queue (first four go no matter roles) if those players chose the don't care option.
    Players that want the traditional group would be stuck waiting until a healer showed in queue then they would be grouped as it works now.
    This would take away the incentive to queue a fake role other than trolls that just like doing that kind of stuff.
    and then the parrot said, "must be the water mines green too."
  • Merforum
    Merforum
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    Malkiv wrote: »
    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wait, so if my wife, 2 friends and myself want to run random fake rolls to get through the DF rewards as a premade on all of our toons, then 1 or 2 of us are not going to get rewards because we don’t need a taunt nor healer? We do this almost every day. There’s not a single normal dungeon we’ve EVER wiped on using a fake role premade. This suggestion just seems asinine, and a way to force others into your idea of cooperative PVE play.

    Sorry I thought everyone knew that these issues are not related to 4 person premades, who should not be subjected to penalties like this. This would mostly be to fix solo speed runners who are ruining the DF for everyone just so they can get daily random rewards.
  • spartaxoxo
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    Merforum wrote: »
    Malkiv wrote: »
    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wait, so if my wife, 2 friends and myself want to run random fake rolls to get through the DF rewards as a premade on all of our toons, then 1 or 2 of us are not going to get rewards because we don’t need a taunt nor healer? We do this almost every day. There’s not a single normal dungeon we’ve EVER wiped on using a fake role premade. This suggestion just seems asinine, and a way to force others into your idea of cooperative PVE play.

    Sorry I thought everyone knew that these issues are not related to 4 person premades, who should not be subjected to penalties like this. This would mostly be to fix solo speed runners who are ruining the DF for everyone just so they can get daily random rewards.

    And why wouldn't I just fake tank the entire time instead of something queuing the proper role?
  • DarcyMardin
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    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.

    Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?

  • wishlist14
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    preevious wrote: »
    I'd agree, but there is some plasticity between roles.
    Especially between DPS and HEAL, for magicka user.

    Change the sets/skills/slottables, and you can go from a very good DPS to a very good HEAL.
    That seem unfair for them.

    I totally agree with your opinion, well said 😊
  • Merforum
    Merforum
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    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.

    Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?

    Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
    1. role based like now
    2. with no roles for speedrunners and above level 50 only

    BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.
  • Kusto
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    Another week - another fake role thread. Jeez, its fine as it is. If you dont like fakes then don't pug or roll tank yourself. No need to police dungeons.
  • OneWingedAnge7
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    I'm assuming this is all about random normal dungeons for the 10 transmutes per day?

    I almost never actually queue as a dd. Honestly I don't have the time to wait when I can queue as a tank or healer and just obliterate everything in minutes anyway.

    For normals, this is absolutely a non issue. For vets I could understand it. But why the hell would anyone queue for a random vet anyway?
  • MirandaSharp
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    spartaxoxo wrote: »

    I fake tank/heal because of fake dds to be quite honest. I tried doing it honest on a real tank and it was brutal how slow it could be.

    The joys of tanking with pugs ;)
  • zvavi
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    Merforum wrote: »
    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.

    Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?

    Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
    1. role based like now
    2. with no roles for speedrunners and above level 50 only

    BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.

    How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?
  • AuraStorm43
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    Honestly its one of those issues ZOS knows exists but its low priority

    Fake tankings no biggie for normals but if you really care about it ruining vet runs just make a premade group, find a guild
  • Soulshine
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    preevious wrote: »
    I'd agree, but there is some plasticity between roles.
    Especially between DPS and HEAL, for magicka user.

    Change the sets/skills/slottables, and you can go from a very good DPS to a very good HEAL.
    That seem unfair for them.

    IF the dd has awareness of which CPs to carry, which are the right slottables for the fight, and which sets to use, then maybe.

    Truth is a lot of them THINK this but they don't know how to perform the role. If they did, there would be far fewer complaints about "fake healers" in the first place.

    Healing in ESO is not about just standing there like a bot and spamming heals and calling it a day. Healing is all about uptimes on buffs and providing your own damage support at the right times. Without this, the fights can of course still be done, but they will be needlessly tedious. Sheer healing itself is often a dead last priority these days, not the first.

    So let's not further devalue what a real healer is please? Get enough of that already in the game. Continuing to equate them with an just another magicka dd who just has different gear and slottables is ignorant at best, offensive at worst.

    Edited by Soulshine on August 5, 2021 3:54PM
  • zaria
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    preevious wrote: »
    I'd agree, but there is some plasticity between roles.
    Especially between DPS and HEAL, for magicka user.

    Change the sets/skills/slottables, and you can go from a very good DPS to a very good HEAL.
    That seem unfair for them.
    This, has two magic builds who tend to be DD or heal, so tend to be healer as default but changes to DD if others want the role as my magplar is also an good DD.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Soulshine wrote: »
    preevious wrote: »
    I'd agree, but there is some plasticity between roles.
    Especially between DPS and HEAL, for magicka user.

    Change the sets/skills/slottables, and you can go from a very good DPS to a very good HEAL.
    That seem unfair for them.

    IF the dd has awareness of which CPs to carry, which are the right slottables for the fight, and which sets to use, then maybe.

    Truth is a lot of them THINK this but they don't know how to perform the role. If they did, there would be far fewer complaints about "fake healers" in the first place.

    Healing in ESO is not about just standing there like a bot and spamming heals and calling it a day. Healing is all about uptimes on buffs and providing your own damage support at the right times. Without this, the fights can of course still be done, but they will be needlessly tedious. Sheer healing itself is often a dead last priority these days, not the first.

    So let's not further devalue what a real healer is please? Get enough of that already in the game. Continuing to equate them with an just another magicka dd who just has different gear and slottables is ignorant at best, offensive at worst.
    For trials I agree totally with you, even in normal but here you tend to use one healer, for pug dungeons not so much unless you got an good group.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Malkiv
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    Merforum wrote: »
    Malkiv wrote: »
    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wait, so if my wife, 2 friends and myself want to run random fake rolls to get through the DF rewards as a premade on all of our toons, then 1 or 2 of us are not going to get rewards because we don’t need a taunt nor healer? We do this almost every day. There’s not a single normal dungeon we’ve EVER wiped on using a fake role premade. This suggestion just seems asinine, and a way to force others into your idea of cooperative PVE play.

    Sorry I thought everyone knew that these issues are not related to 4 person premades, who should not be subjected to penalties like this. This would mostly be to fix solo speed runners who are ruining the DF for everyone just so they can get daily random rewards.

    Our premade uses the SAME queueing system you want to police. So my point still stands.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • kargen27
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    Soulshine wrote: »
    preevious wrote: »
    I'd agree, but there is some plasticity between roles.
    Especially between DPS and HEAL, for magicka user.

    Change the sets/skills/slottables, and you can go from a very good DPS to a very good HEAL.
    That seem unfair for them.

    IF the dd has awareness of which CPs to carry, which are the right slottables for the fight, and which sets to use, then maybe.

    Truth is a lot of them THINK this but they don't know how to perform the role. If they did, there would be far fewer complaints about "fake healers" in the first place.

    Healing in ESO is not about just standing there like a bot and spamming heals and calling it a day. Healing is all about uptimes on buffs and providing your own damage support at the right times. Without this, the fights can of course still be done, but they will be needlessly tedious. Sheer healing itself is often a dead last priority these days, not the first.

    So let's not further devalue what a real healer is please? Get enough of that already in the game. Continuing to equate them with an just another magicka dd who just has different gear and slottables is ignorant at best, offensive at worst.

    I didn't see the comment as devaluing healers. When my Templar is set up for healing I keep buffs up on the group keep everyone near full health and have enough resources to compensate for those uh-oh time to panic moments. Switch gear and skills that same Templar hits close to 40k DPS on the trial dummy and still has emergency heals slotted. Closer to 60k if I also switch my CP to DPS instead of healing. DPS of course goes down in actual trial but still high enough to not cause problems in dungeons or trials. Whether on heals or DPS I know the mechanics for my role.

    Switching from one to the other is easy on PC because of add-ons.
    and then the parrot said, "must be the water mines green too."
  • ixthUA
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    Normal dungeons dont require a tank or healer and can be completed by 1-2 DD. People just queue as fake tanks and speedrun the dungeon.
    Fake role speedrunners rarely queue to veteran dungeons, because all they care about is reward, and normal dungeons require less time to complete. Just let them have their normal dungeon speedruns and switch to veteran dungeons.
    Veteran dungeon bosses have more HP and some of them have avoidable 1-shot mechanics, that is the only difference i noticed.
  • Merforum
    Merforum
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    zvavi wrote: »
    Merforum wrote: »
    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.

    Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?

    Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
    1. role based like now
    2. with no roles for speedrunners and above level 50 only

    BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.

    How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?

    Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.
  • Merforum
    Merforum
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    ...
    Edited by Merforum on August 5, 2021 8:26PM
  • Meredy
    Meredy
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    I'm assuming this is all about random normal dungeons for the 10 transmutes per day?

    I almost never actually queue as a dd. Honestly I don't have the time to wait when I can queue as a tank or healer and just obliterate everything in minutes anyway.

    For normals, this is absolutely a non issue. For vets I could understand it. But why the hell would anyone queue for a random vet anyway?

    It's about veteran basegame and veteran dlc alike. But even normals can be troublesome of your group is consisting of entirely new players (not my personal issue but I remember failing normal dungeons when I first started playing this game)
  • Coatmagic
    Coatmagic
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    Wouldn't work. The people doing this are the ones who've run the dungeons a million times over and are in no need of gold.

    Police yourselve?
    If someone is needed to do their job and is not, do yours and kick them from the group.
    This one does not see a problem here.

    Be flexible?
    Pugging vet DLC is always going to be risky esp if you are a tank, so either don't pug vDLC or
    make sure your tank or healer has some kind of damage set up to help out in case it is needed
    (and really everyone could do with having Inner Fire, a self heal, and some kind of shielding skill just in case!)

    This one carries around multiple sets of gear and has many different skill sets. Usually, this one is okay.
    But, I've seen things, oh yes *nods*. Still, it is part of the fun of the random vet pug, hehehe.

  • zvavi
    zvavi
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    Merforum wrote: »
    zvavi wrote: »
    Merforum wrote: »
    Merforum wrote: »
    ZOS could end fake roles overnight, if they just tested a couple things
    1. the tank has taunt on bosses over 50%
    2. the healing heals the group a few times during dungeon

    If either of these 2 things do not happen, then at the end of the dungeon the FAKE simple does not receive any rewards. And ZOS can add more rules if people learn how to game the system again. After not receiving any rewards the fakes will have to either do the role correctly or stop queueing in fake role.

    BTW people that bring up fake DPS are actually just the fake tank/healers that everyone complains about who come on the forums to defend bad behavior so I wouldn't necessarily agree to a DPS test like this, although I suppose if the tank and healer do more DPS than a DD on a vet dungeon final boss, it might make sense for them NOT to receive some rewards like helm/transmute/key etc.

    That would discourage anyone from just jumping in vet as DD and get carried for helm/etc. Literally the simplest tests by ZOS could fix these problems and I think they know by how many times it is brought up over and over but they either don't care or have more important issues to deal with.

    Wouldn’t work for my low level real tank, who can hardly ever get a taunt in ( much less do the skillpoint quest) because the high CP DDs are racing ahead killing everything just for their ten crystals. Similar problem for my real healers.

    Fake roles were bad enough in random dungeons in the old days, but are * much* worse since the crystal reward entered the picture. How about giving crystal rewards to those of us who enjoy the story quests instead?

    Yes you are right this is only to disincentivize fake tank/healers not DD speedrunners. Actually there's an even easier way to maybe resolve these issues, to break the random dungeon queue into 2 queues
    1. role based like now
    2. with no roles for speedrunners and above level 50 only

    BTW they could make Vets better too by requiring someone to run the normal version of the dungeon 3-5 times before they can enter the Vet version.

    How is it fixing getting fake dds exactly? And the addition is even worse, why would I need to go do dungeons on normal when I can do vDLC ones that are just more fun?

    Fake DD is not a thing, why would a tank or healer queue as a DD which takes longer and they can't do the job. If you mean bad or inexperienced DDs, you can help them or kick them.

    Dude. Dlc dungeons have dps tests. If one dd, is not hitting 10k (met him in vLoM, 3rd boss needs high dmg) he is not hitting enough damage to pass the dungeon. 20k group dps is not enough to do it. He cannot complete his role as a dd. Just like a fake tank does not complete his role by not taunting. When I meet 2 fake dds, dds that do not plan on completing their role, in a dlc dungeon, I regret queuing as a tank
    Edited by zvavi on August 6, 2021 3:45PM
  • GenjiraX
    GenjiraX
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    Why can’t they just bring in a ranking system for roles? Tanks get points for prodding and poking bosses and debuffing mobs and adds, healers get points for group heals and whatnot, DDs get points for, you know, causing damage. You build up your rank in normal dungeons and need to be a minimum rank for veteran dungeons.
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