Guild store - 10% of the item if sould - where is this monney going? guild leader?

Blezer
Blezer
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I find it confusing that it is so expensive to sell items in the guild store. 15% goes to the store, and 10% goes to the guild. 10%+15%=25% of the money is gone.

In other games It is about 3%-5% for the store and 3%-7% for guild. I find that fair.
But the way it is now will encourage other players to sell items in zone chat, then the zone chat will be full of people trying to sell there things.

And if you want to play actively the game you don't want to see all the time WTB and WTS

And the question I really would like an answer for is how gets the 10% of the guild money? the leader?

Please write what you think about this.
Edited by Blezer on April 18, 2014 2:59PM
  • Aett_Thorn
    Aett_Thorn
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    Alliance Tax.

    In short: it goes into the ether, never to be seen again. It's a gold sink. It doesn't go to anybody.
  • Blezer
    Blezer
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    But when you put a item for sale you can clearly read that 10% go to guild and 15 are tax. so I don't get it. way wright something there that doesn't exists.
  • Coggage
    Coggage
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    Rest assured, the guild actually gets nothing.
  • Mufasa
    Mufasa
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    It falls into the nether. It is an incredibly silly gold sink.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    if this was a f2p game i could understand why they do this, but this is a p2p game, there is no reason for this tax.
  • Sarenia
    Sarenia
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    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.

    I respectfully disagree.

    In-Character the guild stores are actually maintained by an alliance, hence speaking to an alliance banker to access them. In-Character it's entirely safe to presume they are also safeguarding your wares against bandits as they get automagically transferred to anywhere in Tamriel to be sold, and maintaining the logs of available items for buyers to peruse.

    They need some money for that effort. Hence, money sink makes sense.

    And make no mistake, the "In-Character" perspective is always relevant in an RPG. Without it, we may as well all forget immersion altogether and play Quake.
    if this was a f2p game i could understand why they do this, but this is a p2p game, there is no reason for this tax.

    "Free"-to-play and pay-to-play bears no relevance whatsoever on standard in-game currency. It's not mini-market money. It's gold you find off monsters and get from merchants. Completely irrelevant.
    Edited by Sarenia on April 18, 2014 3:40PM
    [beta_group_85b_9]
  • Altheina
    Altheina
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    That's probably the reason why so many traders resort back to advertising their wares via zone chat...

    I suggest lower both values down to a total of 10% which I think is pretty reasonable as gold sink.
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • Blezer
    Blezer
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    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.
    So then this is a way to kill 25% of the gold everything someone puts something for sail. A way to get ride of the money we have been grinding so hard.
    That may apply to boats but to a normal player I think this is rather unfair.

  • kyuven
    kyuven
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    They probably originally intended for the guild to actually get a cut, decided against it, and neglected to remove the tooltip because they had bigger problems at the time.
    Like making sure quests work.
  • Mufasa
    Mufasa
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    Sarenia wrote: »
    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.

    I respectfully disagree.

    In-Character the guild stores are actually maintained by an alliance, hence speaking to an alliance banker to access them. In-Character it's entirely safe to presume they are also safeguarding your wares against bandits as they get automagically transferred to anywhere in Tamriel to be sold, and maintaining the logs of available items for buyers to peruse.

    Um... Derp. That money, along with the fee dissapears.... No one currently gets that. Meaning it is simply a funny way to word taking 25% of the gold during a transaction. I agree a small tax should go to the guild, and ditch the fee.


    But please, know what you are talking about before wasting time writing up posts. For your own benefit of course.
  • Sarenia
    Sarenia
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    Mufasa wrote: »
    Sarenia wrote: »
    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.

    I respectfully disagree.

    In-Character the guild stores are actually maintained by an alliance, hence speaking to an alliance banker to access them. In-Character it's entirely safe to presume they are also safeguarding your wares against bandits as they get automagically transferred to anywhere in Tamriel to be sold, and maintaining the logs of available items for buyers to peruse.

    Um... Derp. That money, along with the fee dissapears.... No one currently gets that. Meaning it is simply a funny way to word taking 25% of the gold during a transaction. I agree a small tax should go to the guild, and ditch the fee.


    But please, know what you are talking about before wasting time writing up posts. For your own benefit of course.

    Umm, derp in return.

    I said "in character". If you weren't such an insulting nit, I would explain the difference between "In-Character" and "Out-of-Character" to you. Maybe someone else will have the patience to.

    This may be a foreign concept to you, but when designing an RPG, you factor in "In-Character" elements. NPCs aren't real, but they're a part of the immersion experience. Alliances aren't "real" but they add to the lore and environment.


    But I know, it's a lot more entertaining to just crack a joke and insult people than to wrap your brain around abstract concepts like immersion enhancers.
    Edited by ZOS_LucasA on April 18, 2014 5:23PM
    [beta_group_85b_9]
  • Blezer
    Blezer
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    Mufasa wrote: »
    Sarenia wrote: »
    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.

    I respectfully disagree.

    In-Character the guild stores are actually maintained by an alliance, hence speaking to an alliance banker to access them. In-Character it's entirely safe to presume they are also safeguarding your wares against bandits as they get automagically transferred to anywhere in Tamriel to be sold, and maintaining the logs of available items for buyers to peruse.

    Um... Derp. That money, along with the fee dissapears.... No one currently gets that. Meaning it is simply a funny way to word taking 25% of the gold during a transaction. I agree a small tax should go to the guild, and ditch the fee.


    But please, know what you are talking about before wasting time writing up posts. For your own benefit of course.

    Of curse I had to open a post about this, as it has more effect on the game then you might think.
    If one day they pay the guild 10% wish is way to much in my opinion. Then what will happen next. Everyone that understands how much money he can make with this will create a guild and start to announce in zone and private message that he is recruiting and promises things to the player that does change to his her guild. It will be a 'war' to see how gets more people in his guild just to get more gold.
    I think that is ridicules. That is way I think 10% is way to much 3%-5% is more then enough in my opinion.
  • Atheris
    Atheris
    Only thing the guild store is good for is extra bank space. Guild stores suck more than a two dollar who um they suck. Would be one thing if other non guild mates could buy from them. Even ultima online had vendors and it is how old?
  • molishero
    molishero
    A way to fix this is to add a Mercantile skill tree which has passives for auction housing. That's what CCP did with Eve Online. They had taxes and fees on market items that went to nobody but had skills to lessen them.
  • Mufasa
    Mufasa
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    Sarenia wrote: »
    Mufasa wrote: »
    Sarenia wrote: »
    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.

    I respectfully disagree.

    In-Character the guild stores are actually maintained by an alliance, hence speaking to an alliance banker to access them. In-Character it's entirely safe to presume they are also safeguarding your wares against bandits as they get automagically transferred to anywhere in Tamriel to be sold, and maintaining the logs of available items for buyers to peruse.

    Um... Derp. That money, along with the fee dissapears.... No one currently gets that. Meaning it is simply a funny way to word taking 25% of the gold during a transaction. I agree a small tax should go to the guild, and ditch the fee.


    But please, know what you are talking about before wasting time writing up posts. For your own benefit of course.

    Umm, derp in return.

    I said "in character". If you weren't such an insulting nit, I would explain the difference between "In-Character" and "Out-of-Character" to you. Maybe someone else will have the patience to.

    This may be a foreign concept to you, but when designing an RPG, you factor in "In-Character" elements. NPCs aren't real, but they're a part of the immersion experience. Alliances aren't "real" but they add to the lore and environment.

    Re-read what I said and use your brain this time.

    But I know, it's a lot more entertaining to just crack a joke and insult people than to wrap your brain around abstract concepts like immersion enhancers.

    We are discussing big kid things like, why it costs us a combined 25% to trade through the store if the Guild is not actually gaining anything from the transaction. I can sell the same item sans fee in person. Rather than losing 25%.
    Edited by ZOS_LucasA on April 18, 2014 5:38PM
  • Blezer
    Blezer
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    molishero wrote: »
    A way to fix this is to add a Mercantile skill tree which has passives for auction housing. That's what CCP did with Eve Online. They had taxes and fees on market items that went to nobody but had skills to lessen them.

    that would make sense, at endgame we have way to many skills anyway. But on the other hand people would make a twink/alt just to skill that skill line.

  • LavaDrop
    LavaDrop
    It's a Gold Sink. Gold Sinks are created as an artificial method of controlling inflation in a virtual economy. Current in-game Gold Sinks are in-game mail fees, gear repairs, vendor gear and mounts. Not having an automated AH is another method of controlling inflation, so that hordes of newbs, market mongers and crafting power levelers don't trash the whole economy, like it happens on World of Warcraft.
  • foxsyd
    foxsyd
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    Mufasa wrote: »
    Sarenia wrote: »
    Mufasa wrote: »
    It falls into the nether. It is an incredibly silly gold sink.

    I respectfully disagree.

    In-Character the guild stores are actually maintained by an alliance, hence speaking to an alliance banker to access them. In-Character it's entirely safe to presume they are also safeguarding your wares against bandits as they get automagically transferred to anywhere in Tamriel to be sold, and maintaining the logs of available items for buyers to peruse.

    Um... Derp. That money, along with the fee dissapears.... No one currently gets that. Meaning it is simply a funny way to word taking 25% of the gold during a transaction. I agree a small tax should go to the guild, and ditch the fee.


    But please, know what you are talking about before wasting time writing up posts. For your own benefit of course.

    So where does the gold go when we have our armour repaired, is this another silly gold sink.

    I agree to it makes sense "in character", money management is part of the game.
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  • Sakiri
    Sakiri
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    In other games its a flat percentage. A low percentage unless selling to another faction. See: wow neutral ah and eq2 black market broker.
  • LavaDrop
    LavaDrop
    Repairs are a gold sink, a strategy re-evaluation and an immersion mechanic introduced way way back, probably since the days of Ultima and Diablo.
  • Tetujin
    Tetujin
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    The 15% part is split out because you lose it immediately, as soon as you list, and don't get it back even if you cancel. So it's like having a 15% deposit and a 25% sales tax overall.
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