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Will Fixing Companion Locations Ever Be a Priority?

FlopsyPrince
FlopsyPrince
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It is getting really annoying for them to jump in front of people and items, even if we move to avoid that.

It should have been caught in playtesting, but at least fixing it now should be a high priority.

I want to tell Mirri that yes, we need to talk about you standing in my way all the time!
PC
PS4/PS5
  • katanagirl1
    katanagirl1
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    I have seen a few posts about this, but it really hasn’t been a problem for me.

    Both companions stay behind me.

    I have Bastion with a staff and Mirri with a bow.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlopsyPrince
    FlopsyPrince
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    I have seen a few posts about this, but it really hasn’t been a problem for me.

    Both companions stay behind me.

    I have Bastion with a staff and Mirri with a bow.

    Go to the riding trainer. Try to loot something.

    Not during battle, but during "idle" time.
    PC
    PS4/PS5
  • phaneub17_ESO
    phaneub17_ESO
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    Next major update:
    Interaction Priority Changes
    We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.
  • FlopsyPrince
    FlopsyPrince
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    Next major update:
    Interaction Priority Changes
    We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.

    Hopefully that covers NPCs, but it should help in that case.
    PC
    PS4/PS5
  • RaddlemanNumber7
    RaddlemanNumber7
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    Next major update:
    Interaction Priority Changes
    We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.

    Hopefully that covers NPCs, but it should help in that case.

    Examples of the Interaction Priority Changes from the PTS. It's much better...

    5HDckwZ.jpg

    Always knew Bastion was a bit of a wooden top ;)
    PC EU
  • EF321
    EF321
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    Next major update:
    Interaction Priority Changes
    We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.

    Hopefully that covers NPCs, but it should help in that case.

    Examples of the Interaction Priority Changes from the PTS. It's much better...

    5HDckwZ.jpg

    Always knew Bastion was a bit of a wooden top ;)

    This patch can't come soon enough!
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Next major update:
    Interaction Priority Changes
    We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.

    Hopefully that covers NPCs, but it should help in that case.

    Examples of the Interaction Priority Changes from the PTS. It's much better...

    5HDckwZ.jpg

    Always knew Bastion was a bit of a wooden top ;)

    How do you jump if you remapped E to space? Though I keep accidentally hitting R instead of E and wasting an ultimate, so that might be worth it. (Side issue from the thread.)
    PC
    PS4/PS5
  • RaddlemanNumber7
    RaddlemanNumber7
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    ✭✭✭✭
    Next major update:
    Interaction Priority Changes
    We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.

    Hopefully that covers NPCs, but it should help in that case.

    Examples of the Interaction Priority Changes from the PTS. It's much better...

    5HDckwZ.jpg

    Always knew Bastion was a bit of a wooden top ;)

    How do you jump if you remapped E to space? Though I keep accidentally hitting R instead of E and wasting an ultimate, so that might be worth it. (Side issue from the thread.)

    I remapped the keys to match the set-up I've been using for many years in TES and FO games (or as close as possible). Jump is A. E is sheath/unsheath. R is change bar. Ult is 6.
    PC EU
  • cyclonus11
    cyclonus11
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    They always run right in front of you after you kill something and somehow cross your view as soon as you try to loot. It's almost like they're doing it on purpose just to annoy.
  • katanagirl1
    katanagirl1
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    I have seen a few posts about this, but it really hasn’t been a problem for me.

    Both companions stay behind me.

    I have Bastion with a staff and Mirri with a bow.

    Go to the riding trainer. Try to loot something.

    Not during battle, but during "idle" time.

    I have gone chest farming with them and it still hasn’t been a problem.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlopsyPrince
    FlopsyPrince
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    I have seen a few posts about this, but it really hasn’t been a problem for me.

    Both companions stay behind me.

    I have Bastion with a staff and Mirri with a bow.

    Go to the riding trainer. Try to loot something.

    Not during battle, but during "idle" time.

    I have gone chest farming with them and it still hasn’t been a problem.

    You can sometimes be good enough that they don't get in front of you in time. But othertimes you may not be looking specifically for chests, but notice one, only to run to the chest and interact with your companion instead, all while someone else swoops in and takes the chest.

    That is VERY annoying!
    PC
    PS4/PS5
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