BejaProphet wrote: »Acting like the ranged aspect is a handicap is kind of silly. People use endless hail in a melee rotation but suddenly the “range” is confusing on this one?
ke.sardenb14_ESO wrote: »BejaProphet wrote: »Acting like the ranged aspect is a handicap is kind of silly. People use endless hail in a melee rotation but suddenly the “range” is confusing on this one?
There is a difference between a ground AOE being ranged, and a spammable being ranged particularly when there is a channel that waste a cast if you would be playing at range.
@milllaurie uses poo rock and loves it.
So ZoS themselves have established that certain ability categories are relegated to a certain damage standard. Single target melee abilities are designed to have higher tooltips(the rare exception being blast bones and shalks because DLC), while ranged or aoe abilities will hit for lower damage. This is why other stamina ranged spammables (i.e. cutting dive and venom skull) are rarely used because, in most scenarios, wrecking blow or rapid strikes will out perform them. Even when accounting for stagger and mountain's blessing, wrecking blow will out damage stonegiant.BejaProphet wrote: »ke.sardenb14_ESO wrote: »BejaProphet wrote: »Acting like the ranged aspect is a handicap is kind of silly. People use endless hail in a melee rotation but suddenly the “range” is confusing on this one?
There is a difference between a ground AOE being ranged, and a spammable being ranged particularly when there is a channel that waste a cast if you would be playing at range.
Of course there is. I’m talking about people with melee builds up close. We use range attacks all the time up close. It’s not confusing. You just cast like any rotation.
ke.sardenb14_ESO wrote: »So ZoS themselves have established that certain ability categories are relegated to a certain damage standard. Single target melee abilities are designed to have higher tooltips(the rare exception being blast bones and shalks because DLC), while ranged or aoe abilities will hit for lower damage. This is why other stamina ranged spammables (i.e. cutting dive and venom skull) are rarely used because, in most scenarios, wrecking blow or rapid strikes will out perform them. Even when accounting for stagger and mountain's blessing, wrecking blow will out damage stonegiant.BejaProphet wrote: »ke.sardenb14_ESO wrote: »BejaProphet wrote: »Acting like the ranged aspect is a handicap is kind of silly. People use endless hail in a melee rotation but suddenly the “range” is confusing on this one?
There is a difference between a ground AOE being ranged, and a spammable being ranged particularly when there is a channel that waste a cast if you would be playing at range.
Of course there is. I’m talking about people with melee builds up close. We use range attacks all the time up close. It’s not confusing. You just cast like any rotation.
*The sole exception to this rule is shrouded daggers, which requires one to have executioners blade*
Spurius_Lucilius wrote: »But Stone Giant’s base damage is using single target melee damage standard.
The tooltip scaling is the exact same as NB’s Surprise Attack according to https://en.uesp.net/wiki/Special:EsoSkills
ArcVelarian wrote: »Stone Giant would need a damage buff of ~20% and the cast time removed to be worth slotting over Dizzying Swing in PvP.
ArcVelarian wrote: »Stone Giant would need a damage buff of ~20% and the cast time removed to be worth slotting over Dizzying Swing in PvP.
Its damage is actually pretty good as is, but I agree the whole animation locking thing needs to be removed. If it was just insta cast and not ranged it'd be perfect. I feel like if it had all that AND was 20% stronger it'd be too strong. It already has an 11-12k tooltip.
Admittedly, stam dk isn't a class I have a lot of experience with these days. I have one, and I used to play it a lot when SnB damage was pretty good, but stopped after it was axed into the ground. I was looking at this stone giant ability (aka poo rock), and it actually seems pretty good on paper.
- The initial hit does AOE damage
- The fragments actually deal a nice bit of damage
- The third cast stuns opponent
- Each fragment applies a debuff that causes the target to take more damage
- It's ranged
- Thanks to the passives in that tree, your entire group gain minor brutality increasing your damage further, AND you generate 3 ultimate.
I can't think of any other class DD ability that has that amount of benefits. So my question is, why aren't people using it?