silver1surfer69 wrote: »I feel no proc is great for the players that have not so much experience
As a business, I would suspect ZOS primarily cares about game functionality that generates a revenue stream through the crown store and subscriptions. But the vast majority of players who spend money here could care less about PVP or any kind of combat in general. That's why years of dysfunctional combat systems have very little impact on the financial trajectory of the game, and devs are free to treat anything combat related as more of a sandbox to play in without any real financial consequence to questionable design decisions.
ESO is a business product designed to generate a profit. If you look at the things with that purpose clearly in mind, what they do, or don't do, makes much more sense. I don't think they make decisions that are designed to force people to quit. But on the other hand, I doubt if they are overly concerned if they do.
MirandaSharp wrote: »silver1surfer69 wrote: »I feel no proc is great for the players that have not so much experience
I think it's the other way round. Proc sets are great for those who are inexperienced...
As a business, I would suspect ZOS primarily cares about game functionality that generates a revenue stream through the crown store and subscriptions. But the vast majority of players who spend money here could care less about PVP or any kind of combat in general. That's why years of dysfunctional combat systems have very little impact on the financial trajectory of the game, and devs are free to treat anything combat related as more of a sandbox to play in without any real financial consequence to questionable design decisions.
ESO is a business product designed to generate a profit. If you look at the things with that purpose clearly in mind, what they do, or don't do, makes much more sense. I don't think they make decisions that are designed to force people to quit. But on the other hand, I doubt if they are overly concerned if they do.
relentless_turnip wrote: »@silver1surfer69 completely agree with you there mate.
They must have made this decision with only the NA server in mind. Ravenwatch is the most popular campaign on pc EU and most people won't want to play no proc IMO. The only reason it was so popular was because of the 6+ months of the proc meta we had endured. It offered respite for a short period of time and then it became very dull. If they really want to do this they ought to make new campaigns.
Oreyn_Bearclaw wrote: »I really have no idea what pop caps are in Cyro, but lets say they are higher than I think and it's like 1000 players per faction
MirandaSharp wrote: »silver1surfer69 wrote: »I feel no proc is great for the players that have not so much experience
I think it's the other way round. Proc sets are great for those who are inexperienced...
For sure. I don’t think the caps are anywhere near the example I used. Just further enforces my point. If like 500 people are playing at prime time in PvP, that is just not enough revenue for zos to do anything about it.fullheartcontainer wrote: »Oreyn_Bearclaw wrote: »I really have no idea what pop caps are in Cyro, but lets say they are higher than I think and it's like 1000 players per faction
it's literally like 100-150 people per faction nowadays. They've downgraded player cap so many times. The worst part is sometimes you log in and there's just no one on at all and the lag is still there.
Oreyn_Bearclaw wrote: »Unfortunately, it's a numbers game at this point. I really have no idea what pop caps are in Cyro, but lets say they are higher than I think and it's like 1000 players per faction (i dont think its anywhere near that). You are talking about 3k people at any given time in the main campaign, far less during off hours. That is barely enough revenue to keep the lights on, even if most are whales (which they arent), let alone to improve anything.
Oreyn_Bearclaw wrote: »Unfortunately, it's a numbers game at this point. I really have no idea what pop caps are in Cyro, but lets say they are higher than I think and it's like 1000 players per faction (i dont think its anywhere near that). You are talking about 3k people at any given time in the main campaign, far less during off hours. That is barely enough revenue to keep the lights on, even if most are whales (which they arent), let alone to improve anything.
This is all on ZOS. Their inattention to PvP in general (content updates, etc) and their inability to properly diagnose and fix a single performance issue is what caused the decline in population and, therefore, decline in revenue. This is all on them.
And what do we get in return for sticking it out? Empty, broken promises (The Year of Performance) followed by callous silence.
Dunno why this legend from dummy-lovers is so vital. The highest concentration of shop outfits you can find in the game is in Cyro. On top of that MOST of DLC-dungeon sets and mystics are viable in PVP onlyBut the vast majority of players who spend money here could care less about PVP or any kind of combat in general.
Sithis, Zoal, Charr, Malacath, Wild Hunt, 2h and destro Vateshran, almost entirely pvp red CP, base impen, proc scaling ? It's all been done for pvpJayKwellen wrote: »-Cyrodiil has seen one minor change, the addition of lancers. That's it.
silver1surfer69 wrote: »Secondly i feel like Zeni does not care about the veterans who have been loyal for all these years - [snip]. Every patch feels to me like for the newer players and more or less against the vetereans.
- - How do YOU feel? - -
JayKwellen wrote: »-BGs have had no new content at all.