It’s literally written “solo battlegrounds” theres always ppl that dont read anything but thats on them tbh
It’s literally written “solo battlegrounds” theres always ppl that dont read anything but thats on them tbh
When you open the group finder, the default mode set is Random Battlegroud, which is the preamde queue.
If you dont click the dropdown menu, and dont know about the 2 different queues, then you wont even know that you are queueing into a gamemode where 4 premades with full meta setup can and will mow you down.
I dont think making solo the default on the screen, and premade as the selectable from the dropdown would have any negative effect on premade queues, only positive.
MurderMostFoul wrote: »It’s literally written “solo battlegrounds” theres always ppl that dont read anything but thats on them tbh
When you open the group finder, the default mode set is Random Battlegroud, which is the preamde queue.
If you dont click the dropdown menu, and dont know about the 2 different queues, then you wont even know that you are queueing into a gamemode where 4 premades with full meta setup can and will mow you down.
I dont think making solo the default on the screen, and premade as the selectable from the dropdown would have any negative effect on premade queues, only positive.
Solo queue BGs being hidden from view in the default PC UI until using a drop-down does sound like a problem. We don't have that issue on console, and I'm assuming gamepad mode on PC too, but the option should presented clearly to players on PC with standard UI.
You have of course made an assumption here - that they queued into the group queue by mistake. However, what if they CHOSE the group queue figuring they may get a game quicker than choosing the solo queue?
Have you spoken to them and asked why they chose the queue they did?
Basically what I'm saying is you could put flashing lights and bells on the solo queue option and they would still choose the group option....
Yes but he is basing that on the assumption that solo players are in the group queue because that is the default.
I'm merely pointing out that that might not be the case, that the solo players are well aware of the solo queue but are choosing to ignore it.
Without asking the solo players why they are in the group queue there is no evidence to suggest they are ignorant of the solo queue.
Thus he is asking for a solution to a problem that potentially only exists in his head rather than being an actual problem for other players
I must be dense because I still don't understand why there is a problem. Zero evidence has been presented to say the solo players you come up against are there by mistake. It's being portrayed as being a massive issue but even the OP hasn't said when speaking to other players that they have said it's an issue. I'm not saying some may not realise there is a solo queue as well, I'm just saying it seems to being turned in to a massive issues when in fact there is no evidence, not even any anecdotal evidence, that there is in fact a problem
So there is no evidence that there is a problem? Kind of makes this thread pointless....
This seems to be something that Zeni would not be able to make everyone happy. Changing which is the default merely changes who is inconvenienced by having to make one more click.
Granted, some have suggested a lack of clarity but Zos specifically states one can queue as solo or group for the one selection and only solo for the other selection. That seems fairly clear.
MurderMostFoul wrote: »This seems to be something that Zeni would not be able to make everyone happy. Changing which is the default merely changes who is inconvenienced by having to make one more click.
Granted, some have suggested a lack of clarity but Zos specifically states one can queue as solo or group for the one selection and only solo for the other selection. That seems fairly clear.
The console UI has both options visible as soon as you select battlegrounds from the activity finder. I'm sure that could be worked into the PC UI, just make players see both, get rid of the drop-down list.
MurderMostFoul wrote: »
But there is clear evidence of a problem. The problem is lack of clarity.
And anytime there is a lack of clarity, there could be issues, past, present and/or future. There is no need for hard data about players' unintentional choices before simply clarifying the UI to give players clearer options.
MurderMostFoul wrote: »
But there is clear evidence of a problem. The problem is lack of clarity.
And anytime there is a lack of clarity, there could be issues, past, present and/or future. There is no need for hard data about players' unintentional choices before simply clarifying the UI to give players clearer options.
There is no evidence of a problem. Perceived lack of clarity on your behalf does not equate to a problem.
With no hard data backing up the supposition there is no need for any change to the UI. On fact the requested change could result in confusion and create a problem that doesn't exist at the moment.
The supposition is that players choose the wrong queue because they do not know about the other one. However, there is no evidence to suggest this is the case, with no evidence supporting this view point why would a company invest monet into fixing an issue that quite possibly doesn't exist?
But thats your opinion, your perception. And there is no evidence to support your point of view.
So with no evidence to support the perceived lack of clarity I again ask why would s company spend money on changing the UI?
But thats your opinion, your perception. And there is no evidence to support your point of view.
So with no evidence to support the perceived lack of clarity I again ask why would s company spend money on changing the UI?
Except its not their communication they would need to change but their UI.
To change the UI costs time and therefore money, it has to go through the QA process and then get into the next PC patch.
And yes it may be " a five minute job" but there are a lot of "five minute jobs" - those five minute jobs all add up and before you know it someone has spent a day or two on five minute jobs rather than on the more complex issue they were originally supposed to be dealing with.
So five minute jobs get left until either that area is being looked at for other reasons or if there is evidence that the change is needed. There is no evidence the change is needed so those five minutes (plus QA, etc) can be better spent elsewhere.
This has been an issue since the split to premade and solo queue happened, but even now, so many unsuspecting solo players queue into the premade mode, as there is no indication that its for premades.
Its not unusual for me to queue up with friends just to have lets say another premade grp and then a team with maybe a duo, but likely 4 solo players thrown into with us.
The queues were separated for a reason, im not even playing some of the most meta builds and setups, and its still so easy to squash solos its not even funny.
And some of the sweatier groups will absolutely destroy not well coordinated bg teams.
I didnt find fighting aganist solos with premades fun, and i didnt find it fun to fight as solo vs premades before.
Im not suggesting that solos should not be allowed into the preamde queue, but making it more clear which game mode people join would be very welcome.
And making solo the default queue also makes sense, if you are in a grp, even as a duo, you likely already know to queue for premades(and you can only queue there anyway), and this would alliviate a lot of issues with people queueing into the wrong mode.