Playstyle-wise it matches what you're describing:
https://forums.elderscrollsonline.com/en/discussion/578324/imperial-city-melee-magblade-build/p1
20K is low this patch, especially if you happen to be wearing Pariah yourself. Resistances really shine only when you stack them. For example my Nord stam DK has 35K both resistances (buffed, in CP on the back bar), before the Pariah proc kicks in. Of course Pariah actually gives you decent resistances even at 100% health, e.g. 2 lines of armor plus about 2K from the 5-piece bonus, even at full health (that's the way it scales unless ZOS changed it).Playstyle-wise it matches what you're describing:
https://forums.elderscrollsonline.com/en/discussion/578324/imperial-city-melee-magblade-build/p1
Thanks!
Yeah they seem like melee stamblades and only use cloak occasionally, not for defense/escape but to attack. But their damage mitigation seems extremely high even at full health, so probably not 20k resistance like me and not Mark of the Pariah, and no damage shield.
Next patch things look set to change with all players in PvP being much tankier again. However the main reason new PvP players typically lack both damage and defense in PvP has all to do with experience. This was also recently discussed, so I'll just point you to this :
Newbie to PvP here and none of my PvE setup can survive, let alone do any damage.
If this is you, it's laughably easy to get you to execute range. A 20k health target only needs to take 15k damage to get to execute range. A 30k health target by comparison needs to take 22.5k damage to get to execute range, so they can take 1.5x the damage.
For people new to PVP, I typically recommend 1 defensive set, 1 offensive set, and the weapon/mythic/monster set is whichever side of the fence you want to emphasize (e.g. damage, sustain, etc etc).
Oh yes, they do. Let me promote an old clip of mine. Go to the 1:24 min:sec mark (maybe start watching 10 secs before that). I kill 1 target, taking a risk while I have another player behind me, who Onslaughts me. Right after his Onslaught I block cast Healing Ward into a dodge roll. Listen for the distinctive "clang" sound from his next attack after the Onslaught. That's because I momentarily blocked while casting Healing Ward:- nobody blocks in super fluid combat
You are not the only fast person out there . At the end of the day everyone is capped at +100% over normal running (not sprinting) speed. Best you can hope for is to match the fastest opponents. Speed is still super valuable, at least for my playstyle. It means your situational awareness can be a bit crap yet you may still get out of trouble. It's no substitute for experience and having some situational awareness, though.I was hoping to outrun opponents by adept rider with the ring of wild hunt but it turned out since I die so fast.
I will not lie. Miat's does help. It makes a sound when a new player attacks you for the first time. It could be from behind or from a platform in IC. You know it's not an NPC. My brain is hardwired to immediately dodge roll when I hear that sound. If it's a nightblade opening with Incap, then I think the 400ms delay ZOS have added to ultimates often really means you do avoid the Incap. If not, there is the new Slippery CP, which means the game will automatically break a stun for you, although that takes a second, just like if you had broken it yourself. There's also Zoal, which will immediately counter-stun the attacker in that case.- some players can dodge to avoid CC when they didn't even see me or my attacks - I guess they use Miats PVP Alerts
Hmm. You obviously haven't run into many magsorcs ... or maybe those fights ended very quickly ?- ranged attacks are rare in prolonged fights, instead people chase each other with melee weapons
There are a couple of aspects to this.- unlike PvE I often don't have time to properly buff everything when encountering an enemy.
There's also Zoal, which will immediately counter-stun the attacker in that case.
Hmm. You obviously haven't run into many magsorcs ... or maybe those fights ended very quickly ?
One is that you should always be in a buffed state, no exceptions. While you're running around idle, you should constantly run a buff rotation.
The third is what I call proactive versus reactive playstyles. Proactive builds have 3 or more buff and healing skills they constantly need to cycle. Shields, armor buffs and heals over time are proactive. Reactive builds have less of those skills. Reactive skills include burst heals, Healing Ward, Streak, dodge rolling, snare removal skills and Cloak.
Three buffs is kind of the break-even point, where I would call a build neither reactive nor especially proactive. Stamsorcs can be quite reactive in that they Streak away and dodge roll when in trouble. Nightblades can be reactive. A build with high passive defense can be reactive, but may need a more elaborate attack rotation (DOTs) to do good damage. Funnily enough I find magplars quite reactive in that you build them tanky and block-heal when you've taken some damage. They also have a gap closer and and an execute, which contributes to that reactive feel.
Light weaving is very important on NBs, both for Leeching Strikes / Siphoning Attacks and for Grim Focus. Also you simply won't do enough damage, if you don't.Thanks, I'll try reactive tanky build for nb first... can't even get light weaving right yet.
If that is the case, then you don't have enough sustain or you're doing it a bit too much. There is a balance. You can't generally keep shielding all the time or you certainly can't shield stack all the time, because that runs down your magicka very fast. When standing on a flag, waiting for it to flip, keep an eye on your resources. If your stamina is below 100%, cast magicka buffs and possibly a shield. If your magicka is below 100%, but your stamina is full, then block. There are a few tricks to make sure you stay near 100% resources while buff-cycling out of combat:If I keep up buffering, doesn't that mean less resource for attack? Or maybe that doesn't matter since I don't get to keep continuous attack?