I thought I'd start a thread to give ZOS feedback on how the past year has affected us Cyrodiil players.
Edited by neferpitou73 on July 13, 2021 2:02AM
I started this post when reviewing the currently proposed changes. Rant Incoming, my apologies.
Welp, ZOS I take a break for one week and you guys decide to burn the house down. I'm going to try really really hard not to make this a bashing post but you guys are making it incredibly difficult. Congratulations?
Let's start with the current announcements for update 31 about the increased mitigation. At first I was delighted about your attempt to increase ttk as damage in general has gotten out of control. Then I thought about your proposed changes for more than 10s and realized that your 10% mitigation is only going to benefit ball groups and more specifically the good ball groups that stack crit damage. Crit is king right now because of the insane multipliers and your 10% mitigation is only going to prevent non-crit groups from doing any damage to the already nigh-invincible ball groups. (and keep in mind I say this as a staunchly pro-ball group player)
Then there's the change to stealth. Nightblade gankers are incredibly powerful right now. It's almost impossible to root them out of keeps and now you make it harder to detect them. Why? Who asked for this? Don't get me wrong nightblades needed a buff but making them more annoying isn't what everyone had in mind. Circular AOEs like hurricane were one of the only reliable ways to find them outside of detect pots. I'd rather you revert cloak back to it's initial version with a purge rather than this.
You changed proxy, why, exactly? Noone was complaining about it except for the incredibly intelligent folks that stack on flags.
Why do you guys seem to have this urge to make changes where noone demands?
And I realize now that I've written an entire essay on only the changes from this patch. How about all the other stuff you did this year? Turned Cyrodiil into a beta test for 2months because you couldn't figure out to fix your own game.
Then we had the no-proc fiasco. Instead of listening to people who play the game and actually taking it into account; taking a look all 3 sets that were actually the problem you guys decided to ban literally every proc set in Cyrodiil for 3months. Another one of your changes that results in a wild swing in the meta every three months. Changes in meta that I know for a fact have caused people to quit the game and played a large part in my old guild breaking up.
Of course the change that prompted this rant was your decision to turn Ravenwatch into the no-proc campaign. What could possible make you think this would be a good idea? My entire guild, among others, makes Ravenwatch it's home because it's the only NoCP campaign. We like playing with proc sets, some of us are just finishing getting our new proc builds geared up. Where do we go now? We have two proc- CP campaigns and no proc No-cp campaign. You can kiss my sub goodbye.
There is one change you needed to make this patch. One. Reduce the multiplier on crit damage and reduce the spell and weapon damage you gave us slightly. That's it. Instead we're going to have another 3months of unkillable tanks until you guys realize "Oh, crap, we screwed up, lol srry!" and make another wild change to the meta.
How about instead of making a bunch of random changes that noone asked for, you make one small change at a time, see how it works, then make another? Instead of giving off the image that you guys have no concrete plane for what you're doing and don't care about your customers.