That's kind of the whole point. In the old CP system you could have massive amounts of mitigation, damage, sustain, AND healing quite easily. For some reason people still thought this wasn't enough and asked for ZoS to raise the cap of CP to spend. So I think they came up with this compromise (and one that I am fully in favor of). You can have LOTS of CP but you can only have so many effects active at once. This allows you to earn and spend more CP but not allow you to grow in strength without limit.
Despite what some folks seem to think, limiting the amount of stats growth a character can have does NOT render it meaningless. Limits provide the context for meaning. Allowing unlimited growth on the other hand would render it meaningless as no matter what abilities you character reached they could always just go higher, effectively just making all levels of content a mere matter of time rather than mastery of the game.
That's kind of the whole point. In the old CP system you could have massive amounts of mitigation, damage, sustain, AND healing quite easily. For some reason people still thought this wasn't enough and asked for ZoS to raise the cap of CP to spend. So I think they came up with this compromise (and one that I am fully in favor of). You can have LOTS of CP but you can only have so many effects active at once. This allows you to earn and spend more CP but not allow you to grow in strength without limit.
Despite what some folks seem to think, limiting the amount of stats growth a character can have does NOT render it meaningless. Limits provide the context for meaning. Allowing unlimited growth on the other hand would render it meaningless as no matter what abilities you character reached they could always just go higher, effectively just making all levels of content a mere matter of time rather than mastery of the game.
Then what is the point in amassing more champion points since they are of no use either way?
I dislike the new CP system intensely. So much so that most of my characters don't even have any skills slotted, much less any CPs allocated. They just do crafting writs every day and nothing else. They never leave town.
OG CP 2.0 was good enough as a starting point for future improvements and adding more slottables.
This one is dull to the level of uselessness, slottables are all the same for every build and passives are just not even worth mentioning, especially if you take into account some formulas (hello, block cost reduction node).
It's a shame, but I guess crybabies were too loud.
OG CP 2.0 was good enough as a starting point for future improvements and adding more slottables.
This one is dull to the level of uselessness, slottables are all the same for every build and passives are just not even worth mentioning, especially if you take into account some formulas (hello, block cost reduction node).
It's a shame, but I guess crybabies were too loud.
If your slottables are the same as everyone else's then it's you either a) doing something wrong, or, b) you gulping up the meta PvE and min-maxing too much. I use custom non meta builds that are based on personal identity for each character and still get the job done (more than well) and trust me all my characters have way different CPs across the board. I play around with gear for both PvE and PvP - which is half the fun of this game. I hope ZOS only keeps on improving the new system.