Invisibility potions work, if you are well out of range of any combat. Let's say you've just killed an IC boss solo, there is no one else around, and you want to bring your Tel Var home. An invisibility potion could help, although there is an easier solution that everyone uses in that scenario: Enter a Cyro campaign, then switch back to IC. This lands you in the sewers. There are also Imperial Retreat Sigils.Don't get speed from a potion. Speed potions are dead. Duration nerfed to 33% uptime. As a magsorc you get it from Lightning Form and you can Streak.
Lady's Smock + Corn Flower + Wormwood = Major Sorcery / Detection / Magicka.
Columbine + Corn Flower + Wormwood = Immvability / Detection / Magicka.
... to the best of my recollection.
Invisibility is broken in many, many, many, many, many, many ways. This will apparently be revised and tightened up next patch. In no particular order:
Most skills that you cast yourself will break your invisibility, although there are a few exceptions. Notably Healing Ward and Rapid Regen break it, because the heals from those skills can go to other players. Even if they don't, those skills will break your invisibility. Resolving Vigor will break your invisibility, because once upon a time it also healed other people. And so on. There is no consistency. You get the idea. Just test it.
Other than that and in no particular order:
- Detection potions. You cannot see if you've been detected by these. You only know, based on the opponent still hitting you.
- Detection skills, such as Magelight, Expert Hunter, Revealing Flare.
- Ground AOE skills.
- Around-a-player AOE skills or sets. Hurricane. Arctic Blast. Overwhelming Surge set. Grothdarr. Streak!!! Jabs. Whirlwind. Sap Essence. And so on.
- Slow projectile attacks that were already in the air when you entered cloak. This particularly happens with attacks from NPCs in IC, but also: Crystal Frags, Snipe (actually not sure it still does), Overload, DK Leap (probably), Fire / Ice Staff light or heavy attacks. And so on.
- Annoying delayed explosions, e.g. sorc curse and templar power of the light.
- Certain broken armor sets, like Oblivion's Foe.
- Certain broken NPC skills, like the old version of nightblade Agony skill (throrns around feet) that NPCs in IC still use against you.
Thanks so much for this very informative post.
So, it's pretty much useless unless I am trying to sneak past something... and I kinda get that. I guess if you could use it in combat, everyone would be using it and you would never see anyone.
Can I add another question to this?
I'm finding it difficult not to get CC'd all the time, so thought I would try something using invisibility. However, is there something that breaks my invisibility? I never seem to stay invisible for the full duration.
Thanks.
Can I add another question to this?
I'm finding it difficult not to get CC'd all the time, so thought I would try something using invisibility. However, is there something that breaks my invisibility? I never seem to stay invisible for the full duration.
Thanks.
I used to run those all the time on my magblade, however the OP plays mag sorc. Depending on whether Crit Surge is in the build, he needs Major Sorcery potions and that is mutually exclusive with Immovability ones. These days I run Zoal. Since Zoal is on the market, Immovability potions are much less necessary. In fact getting the AOE counter-stun from Zoal can be better, let's say because you are ganking a target in the middle of a group or in the middle of some NPCs on a flag. Procs (Caluurion) now scaling from spell damage is another strike against Immovability potions. Depends on build, of course.relentless_turnip wrote: »Can I add another question to this?
I'm finding it difficult not to get CC'd all the time, so thought I would try something using invisibility. However, is there something that breaks my invisibility? I never seem to stay invisible for the full duration.
Thanks.
Immovability pots may be a good idea👍 will stop you being able to be cc'd for 10 seconds I believe.
Don't get speed from a potion. Speed potions are dead. Duration nerfed to 33% uptime. As a magsorc you get it from Lightning Form and you can Streak.
Lady's Smock + Corn Flower + Wormwood = Major Sorcery / Detection / Magicka.
Columbine + Corn Flower + Wormwood = Immvability / Detection / Magicka.
... to the best of my recollection.
Invisibility is broken in many, many, many, many, many, many ways. This will apparently be revised and tightened up next patch. In no particular order:
Most skills that you cast yourself will break your invisibility, although there are a few exceptions. Notably Healing Ward and Rapid Regen break it, because the heals from those skills can go to other players. Even if they don't, those skills will break your invisibility. Resolving Vigor will break your invisibility, because once upon a time it also healed other people. And so on. There is no consistency. You get the idea. Just test it.
Other than that and in no particular order:
- Detection potions. You cannot see if you've been detected by these. You only know, based on the opponent still hitting you.
- Detection skills, such as Magelight, Expert Hunter, Revealing Flare.
- Ground AOE skills.
- Around-a-player AOE skills or sets. Hurricane. Arctic Blast. Overwhelming Surge set. Grothdarr. Streak!!! Jabs. Whirlwind. Sap Essence. And so on.
- Slow projectile attacks that were already in the air when you entered cloak. This particularly happens with attacks from NPCs in IC, but also: Crystal Frags, Snipe (actually not sure it still does), Overload, DK Leap (probably), Fire / Ice Staff light or heavy attacks. And so on.
- Annoying delayed explosions, e.g. sorc curse and templar power of the light.
- Certain broken armor sets, like Oblivion's Foe.
- Certain broken NPC skills, like the old version of nightblade Agony skill (throrns around feet) that NPCs in IC still use against you.