Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Zone Request

  • StevieKingslayer
    StevieKingslayer
    ✭✭✭✭✭
    Legitimately not one of us is saying to take your public dungeons away from you by zos giving us something extra?
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    Craglorn did not go over well with most players, and that's why they changed it and scrapped adventure zones. Hardly anyone went through it.

    I would absolutely like more zones like Craglorn, given the amount of delves and stuff in there but you also need to remember that Craglorn came in 2 parts; lower and upper Craglorn. They didn't release the whole zone at once. I am all for a shake-up of the chapter formula, a happy middle ground could be a zone like craglorn is now, with group content areas for 2 or more people.



    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    JD2013 wrote: »
    Craglorn did not go over well with most players, and that's why they changed it and scrapped adventure zones. Hardly anyone went through it.

    I would absolutely like more zones like Craglorn, given the amount of delves and stuff in there but you also need to remember that Craglorn came in 2 parts; lower and upper Craglorn. They didn't release the whole zone at once. I am all for a shake-up of the chapter formula, a happy middle ground could be a zone like craglorn is now, with group content areas for 2 or more people.

    I wouldn't mind a zone with more delves because I enjoy those, too. But group questing is the deal breaker for me.

    When you have to group for questing you are at the mercy of the other people in your group. The likelihood that everyone is on the same stage of every quest chain is small. So you are either helping them catch up to you or you are catching up to them, which will cause a lot repetition. This can be very frustrating and is one reason Craglorn failed before.

    Then there is the fact that a lot of players don't enjoy group zones like this and finding others to group with would be a challenge in itself.
    PCNA
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    As long as One Tamriel is a thing and new players can simply transport themselves to the newest areas and can expect to do well then any challenging new overland areas will never happen.

    Which is too bad, since I don't really look forward to new areas anymore. I bought Blackwood two months ago and haven't even bothered with the area since it will provide no new challenges, tactics or enemy mechanics that I can't simply blow through with a skill or two.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    I bought Blackwood two months ago and haven't even bothered with the area since it will provide no new challenges, tactics or enemy mechanics that I can't simply blow through with a skill or two.

    What Blackwood brought was a new story, new quests, new gear and furnishing styles as well as all the other things you find in zones, such as world bosses, delves and public dungeons.

    New tactics or enemy mechanics fall under combat, which is universal to all the zones. It would be very frustrating to have to change out your skill bar and rotation, and possibly your gear every time you go to a different zone so you could deal with the enemy mechanics of that particular area.
    PCNA
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    New PVP zone, please. Last new one was 6 years ago...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lumsdenml wrote: »
    New PVP zone, please. Last new one was 6 years ago...

    Probably not a good idea. The PvP population is already spread thin. A new zone would spread the population even more.

    PvE depends on new content and content being repeated.

    PvP depends on changing player dynamics to stay fresh.
    and then the parrot said, "must be the water mines green too."
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    kargen27 wrote: »
    Lumsdenml wrote: »
    New PVP zone, please. Last new one was 6 years ago...

    Probably not a good idea. The PvP population is already spread thin. A new zone would spread the population even more.

    PvE depends on new content and content being repeated.

    PvP depends on changing player dynamics to stay fresh.

    Or it would add interest and expand the population base...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    kargen27 wrote: »
    Lumsdenml wrote: »
    New PVP zone, please. Last new one was 6 years ago...

    Probably not a good idea. The PvP population is already spread thin. A new zone would spread the population even more.

    PvE depends on new content and content being repeated.

    PvP depends on changing player dynamics to stay fresh.

    Why not both in a zone?

    Imagine you have a zone that looks like normal PvE zone but with PvP turned on:

    - with 3 bases around the border for each alliance with safe wayshrines and roads
    - with normal towns and forts in between that's up for capture by occupying the center
    - with zone quests, wayshrines, markets and set crafting sites patrolled by immortal guards or boss monsters from the current controlling alliance
    - anyone can freely enter or leave by wayshrine or border roads, or teleport back home
    - but if they teleport to a wayshrine under enemy control they should expect to die very fast ofc
    - light posts on major roads to expose invisible players

    So basically it's PvE heavy and players from each alliance have some contents to do in their relatively safe area, and they can take risk to visit enemy towns or capture them with a group.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    I bought Blackwood two months ago and haven't even bothered with the area since it will provide no new challenges, tactics or enemy mechanics that I can't simply blow through with a skill or two.

    It would be very frustrating to have to change out your skill bar and rotation, and possibly your gear every time you go to a different zone so you could deal with the enemy mechanics of that particular area.

    I think having different tactics for different enemies is what makes combat in any game fun and engaging. I guess we'll just have to disagree on this one.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    danno8 wrote: »
    danno8 wrote: »
    I bought Blackwood two months ago and haven't even bothered with the area since it will provide no new challenges, tactics or enemy mechanics that I can't simply blow through with a skill or two.

    It would be very frustrating to have to change out your skill bar and rotation, and possibly your gear every time you go to a different zone so you could deal with the enemy mechanics of that particular area.

    I think having different tactics for different enemies is what makes combat in any game fun and engaging. I guess we'll just have to disagree on this one.

    Oh yeah! I mean, we have different builds for different dungeons or arenas, so I wouldn't think a new Craglorn zone would be different. Especially if the rewards are scaled to warrant it!
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    moo_2021 wrote: »
    kargen27 wrote: »
    Lumsdenml wrote: »
    New PVP zone, please. Last new one was 6 years ago...

    Probably not a good idea. The PvP population is already spread thin. A new zone would spread the population even more.

    PvE depends on new content and content being repeated.

    PvP depends on changing player dynamics to stay fresh.

    Why not both in a zone?

    Imagine you have a zone that looks like normal PvE zone but with PvP turned on:

    - with 3 bases around the border for each alliance with safe wayshrines and roads
    - with normal towns and forts in between that's up for capture by occupying the center
    - with zone quests, wayshrines, markets and set crafting sites patrolled by immortal guards or boss monsters from the current controlling alliance
    - anyone can freely enter or leave by wayshrine or border roads, or teleport back home
    - but if they teleport to a wayshrine under enemy control they should expect to die very fast ofc
    - light posts on major roads to expose invisible players

    So basically it's PvE heavy and players from each alliance have some contents to do in their relatively safe area, and they can take risk to visit enemy towns or capture them with a group.

    Nope nope nope.. See how it goes in Cyrodiil already
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    It would be very frustrating to have to change out your skill bar and rotation, and possibly your gear every time you go to a different zone so you could deal with the enemy mechanics of that particular area.

    I think having different tactics for different enemies is what makes combat in any game fun and engaging. I guess we'll just have to disagree on this one.

    Our differing opinions comes from the fact that we have different ideas of what is fun. You enjoy engaging combat with varied mechanics, while I enjoy not having to think that much about general mobs so I can just blow through them as I'm questing. I'm not against you having engaging combat as long as I'm not forced into, too.

    So how do we please all the players?
    PCNA
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    moo_2021 wrote: »
    kargen27 wrote: »
    Lumsdenml wrote: »
    New PVP zone, please. Last new one was 6 years ago...

    Probably not a good idea. The PvP population is already spread thin. A new zone would spread the population even more.

    PvE depends on new content and content being repeated.

    PvP depends on changing player dynamics to stay fresh.

    Why not both in a zone?

    Imagine you have a zone that looks like normal PvE zone but with PvP turned on:

    - with 3 bases around the border for each alliance with safe wayshrines and roads
    - with normal towns and forts in between that's up for capture by occupying the center
    - with zone quests, wayshrines, markets and set crafting sites patrolled by immortal guards or boss monsters from the current controlling alliance
    - anyone can freely enter or leave by wayshrine or border roads, or teleport back home
    - but if they teleport to a wayshrine under enemy control they should expect to die very fast ofc
    - light posts on major roads to expose invisible players

    So basically it's PvE heavy and players from each alliance have some contents to do in their relatively safe area, and they can take risk to visit enemy towns or capture them with a group.

    Isn't that exactly what Cyrodiil and IC are? Not a perfect formula by any means, as IC is, as I hear, mostly empty outside of event season (I wouldn't know I avoid the place myself), and Cyrodiil has few PvE-ers there, because no one likes to get ganked, farmed or camped while just trying to do PvE quests. Cyro is a tad easier to get away with PvE than IC, but it is still super annoying to try to get from AD-area to the north, just to get killed just before you reach the NPC who you have to deliver the letter/wine/whatever to.
Sign In or Register to comment.