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Champion tree rework again

Sagetim
Sagetim
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Now that the new champion tree has been out for awhile now what would you change?
  • Sagetim
    Sagetim
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    Re-implement back lite and heavy attacks Resource management as a passive
    Physical And Spell resistant point to help balance your character levels
  • Syrpynt
    Syrpynt
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    Sagetim wrote: »
    Re-implement back lite and heavy attacks Resource management as a passive
    Physical And Spell resistant point to help balance your character levels

    It currently has all of those.

    Warrior tree:
    * 3-resource Regen rate, max 150 each.
    * Physical and Spell Resistance = Armor Points

    Mage Tree:
    * Light and heavy attacks up to 15%, under the section where you get bonus penetration.
  • hundergrn
    hundergrn
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    As much as I enjoy the idea of horizontal progression and having the ability to adjust CP to what ever current playstyle I am doing that doesn't involve just combat.....

    I would like to see some vertical progression reimplemented. Right now, most of the passives feel too flat, consist of only jump points, and require a chunk of CP to even get that marginal improvement. Call me old or lost in the past, but I very much enjoyed the gradual growth the CP 1.0 system had. That feeling of seeing that percent creep to the next whole number (they use to round down to nearest whole). That sense of choice as you looked through the trees to decide where to place the CP, to balance your growth or to invest heavily star by star.

    Right now, it feels like its a race to active slot stars and everything else is secondary. Very few of the stars are worth slotting or changing outside of green tree. Currently the only swapping I can see is backstab being changed out for something else between solo and group content and green tree between decon, gather, thieving, and food.

    To change:
    -Bring back some of the Resistance passive jump points (yeah yeah more cp)
    -Introduce a resource option for LA/HA for hybrid builds (Give mages an option other than staff, open up martial weapon users to magicka abilites)
    -Elemental/Weapon perks maybe? Weapon specific active bonuses like chance for extra crit on daggers, small free bubble on shield, etc.
    -Make it so classes have an identity in the CP system. Currently it is 95% blanket CP loadout for all classes with the difference coming down to role only.
  • Sagetim
    Sagetim
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    Syrpynt wrote: »
    Sagetim wrote: »
    Re-implement back lite and heavy attacks Resource management as a passive
    Physical And Spell resistant point to help balance your character levels

    It currently has all of those.

    Warrior tree:
    * 3-resource Regen rate, max 150 each.
    * Physical and Spell Resistance = Armor Points

    Mage Tree:
    * Light and heavy attacks up to 15%, under the section where you get bonus penetration.

    Re-implement back lite and heavy attacks Resource management as a passive
    That is not 3-resource Regen rate, max 150 each

    Physical And Spell resistant point to help balance your character levels
    Physical and Spell Resistance = Armor Points
    I will give you 1/2 a point on this one buts it’s not a passive and you can’t choose to put more into physical or spell it puts it into both

    Mage Tree:
    * Light and heavy attacks up to 15%, under the section where you get bonus penetration

    What tree? There is no Mage tree, and i’m talking about light and heavy attacks regenerating resources for help weaving attacks not more damage
  • Jameson18
    Jameson18
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    More passives. Less slottables.

    I went from wanting to get more cp, to having CP sit there with nothing to show for it.
  • Everest_Lionheart
    Everest_Lionheart
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    The irony of all of this being, despite all the nerfs, the ceiling is higher than ever!
  • Ezeqel
    Ezeqel
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    a real level-up system including equipment related to the level.
    I'm tired of stagnating, the new system is a level up makeup, we do not evolve, we can be level 3600 and only do 50k dps.
    les stamina has been playing with relequen since 2018, its getting boring.
    ps4 - @Ezeqel
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