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PVE Heavy Attack Builds

sonwon.1_ESO
sonwon.1_ESO
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Why are light attack PVE builds more powerful than heavy attack PVE builds?

I can do 4-5 light attacks in the same time it takes to do 1 heavy attack. Light attack damage is 28K, Heavy attack damage is 15K. This is not a mistype. This is not balanced!

Light attack has twice the power.(edited)

Heavy attack damage should be more than doubled or light attack damage should be cut by over half. Another option would be a little of both. Or you could shorten the time it takes to perform a heavy attack.

To be fair I can understand a light attack build doing a little more damage because heavy attacks restore resources however currently the light attack builds are doing more than twice the damage and this makes the light attack builds way overpowered and unbalanced.
  • Surazel
    Surazel
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    There was smth like that on PTS a year ago and thank god it was changed...
    Just no, sorry bud :)

    https://forums.elderscrollsonline.com/en/discussion/517547/pts-combat-test-discussion-thread/p1
  • sonwon.1_ESO
    sonwon.1_ESO
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    While this is similar it is not the same. I just want better balance, leave resource gain where it is at so none have to change their builds. Honestly this could be easily fixed by adding damage to heavy attacks or reducing the time. Adding damage would make it viable to play a heavy attack build. I think damage deserves to be added so a heavy attack build works. Maybe a better option is just take resource gain off heavy attacks and don't add it to light attacks and balance the damage. If a heavy attack is going to take more time then it should do more damage. It is completely backwards at the moment.

  • BXR_Lonestar
    BXR_Lonestar
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    While this is similar it is not the same. I just want better balance, leave resource gain where it is at so none have to change their builds. Honestly this could be easily fixed by adding damage to heavy attacks or reducing the time. Adding damage would make it viable to play a heavy attack build. I think damage deserves to be added so a heavy attack build works. Maybe a better option is just take resource gain off heavy attacks and don't add it to light attacks and balance the damage. If a heavy attack is going to take more time then it should do more damage. It is completely backwards at the moment.

    TBF, I never understood why sustain/resource management was linked to heavy attack in the first place. I'd prefer it if they buffed sustain stats (mag/stam regen) and removed sustain mechanics from heavy attack such that heavy attacks = damage.

    Also, are you talking about heavy attacks with lightning staff or inferno staff (or ice?). Heavy Attack builds are completely viable in PVE with the right setup and can do ~ 30-35k DPS, which is more than plenty to get Vet DLC dungeons done - not perfectly optimal, but still viable and strong. However, they use lightning staff for the AOE effect and ability to increase damage per tick with sets like Noble Duelist, Infaliable Ether, and undaunted infiltrator. They also use Malestrom lightning/inferno staff to further increase damage done while inside their elemental wall. Completely viable builds. If that is what you want you should look them up.
  • sonwon.1_ESO
    sonwon.1_ESO
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    Most guilds running vet trials are requiring 70k dps plus on a target dummy. I haven't found any heavy attack builds that are anywhere near that while plenty of light attack builds do 90-110k dps. I am only suggesting that there should not be such a wide gap in the dps.
  • DocFrost72
    DocFrost72
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    Most guilds running vet trials are requiring 70k dps plus on a target dummy.

    Which trials? My guild only has 70k for things like VCR+4, OR vKA HM. For say, a MoL clear? 60k. What raids are you looking to do?
    I haven't found any heavy attack builds that are anywhere near that while plenty of light attack builds do 90-110k dps.

    https://youtu.be/dSygSn2lyl8

    Hope this helps! What class/spec are you? Do you have a CMX screenshot (or video capture if on console)?
    I am only suggesting that there should not be such a wide gap in the dps.

    At the level you're discussing, and with the tests being conducted, the difference isn't as large as it seems.

    Heavy attack builds can afford to build absolutely nothing into regen, they can have higher maximum damage output (maximum specifically stated there) on individual hits or dots. We can certainly have a conversation about how much damage is dependent on weaving, heavy OR light, but the disparity is to prevent a style of less engaging game play. Especially in pve, because heavies in pvp are actually harder to work with typically.

    If you repeated these tests on a self buffed 3m/6m dummy, you might be surprised to see how close the dps parses are.
    Edited by DocFrost72 on July 19, 2021 3:15PM
  • Treeshka
    Treeshka
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    Heavy attacks give you resources and light attacks does not.
  • Ippokrates
    Ippokrates
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    5 LA vs 1 HA is definitely not possible, unless you have set like Blood Moon. Plus heavy attack have many additional bonuses like getting reaources back or exploting off-balance status. Not mentioning special skills like molten armaments or sets like Seargeant that massively improving dmg for HA. So If you focus on HA, you might easily compensate for LA dmg - not mentioning reduced amount of skills.
  • Sorbin
    Sorbin
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    No, this should be left alone. Heavy attack builds can offer enough as it is while requiring very little input from the player. Buffing them to be a primary damage dealer has been tested and it was wildly broken.
  • sonwon.1_ESO
    sonwon.1_ESO
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    Vet Cloudrest + 1, interestingly only magical builds are desired (stam builds are also getting the short end of the stick). No specific trail or DLC just a general observation.

    Thank you for the video I will check it out.

    I am only referring to PVE so PVPers can relax.

    Yes, I even suggested that maybe resource gain should be removed from heavies however I would also expect a change in base resource recovery if that was to happen.
  • sonwon.1_ESO
    sonwon.1_ESO
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    Ippokrates wrote: »
    5 LA vs 1 HA is definitely not possible, unless you have set like Blood Moon. Plus heavy attack have many additional bonuses like getting reaources back or exploting off-balance status. Not mentioning special skills like molten armaments or sets like Seargeant that massively improving dmg for HA. So If you focus on HA, you might easily compensate for LA dmg - not mentioning reduced amount of skills.

    4 LA is possible and it was easy to do. Try it. It takes about 3 seconds for one HA a LA can be done in less than 1 second.
  • sonwon.1_ESO
    sonwon.1_ESO
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    In the time it takes to do 1 HA you can drop 3 LA with 3 skills with weaving. While doing a HA you can drop at most 1 skill. Although I haven't tested however I think this holds true since LA builds typically have 90-110k dps and HA builds are typically under 60k.
    Edited by sonwon.1_ESO on July 19, 2021 3:38PM
  • Rukia541
    Rukia541
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    Heavy attacking with a 2 hander should 100% do more damage than a pathetic light attack.. this game makes no sense tbh its this way because they balanced everything ass backwards
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