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Should there be two types of servers?

  • GodKingScormxon
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    And please don't bash me for my ideas and because I am an open thinker it really mean to go calling people trolls for their opinions.
  • Gythral
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    Every game that had both (bar one) has shutdown the PvP servers due to a total lack of customers!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • GodKingScormxon
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    What game were those because I never hurd and that I know RuneScape maintenance there servers once a week that's all that would be needed.
  • Jierdanit
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    That's mean I just want a game that makes every one happy not just a few.

    From all those posts you made it doesnt seem like you want to make a game that makes everyone happy, but want the game to change so that YOU like it.

    Other players are already enjoying the game the way it is, stop trying to make the game worse for everyone else, just to make it better for you.
    Edited by Jierdanit on July 16, 2021 9:30AM
    PC/EU, StamSorc Main
  • alberichtano
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    DreamyLu wrote: »
    I believe there is no need for a separation. If you want to explore Cyrodiil in peace, you can simply go in campaign "no CP" or "below 50". Most of the time, it's empty.

    Beside, even if you meet an enemy, you have two solutions: you can wave at him or you remain immobile (not fighting back). In both cases, usually, the other understand you're PvE and let you go.

    Now of course, once in a while, you can meet a troll who has nothing better to do than bothering someone else. It's very rare. As a matter of fact, I never had that case although I regularly explore Cyrodiil.

    I don't think you can... I tried entering Below 50 for just that reason, but couldn't. Makes sense, as some would abuse the heck out of it, slaughtering poor new players/characters. :(
  • Katheriah
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    Jierdanit wrote: »
    That's mean I just want a game that makes every one happy not just a few.

    From all those posts you made it doesnt seem like you want to make a game that makes everyone happy, but want the game to change so that YOU like it.

    Other players are already enjoying the game the way it is, stop trying to make the game worse for everyone else, just to make it better for you.

    90% of the people that voted disagree with his ideas and he still claims it's to make the game better for everyone. :D
  • MachineGod
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    Ackwalan wrote: »
    Alucardo wrote: »
    And I have faith they will use all my ideas because they will make everyone happy and more money with them.

    [snip]

    [snip]

    [snip] they have now set their profile to private.

    [edited for baiting & to remove quotes]
    Edited by ZOS_Icy on July 16, 2021 11:31AM
  • redlink1979
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    (...) you have to start all over if you go to a different servers that's one reason why I made this discussion to see what people like and how they would feel if they could go from one server to another with all their data.
    "It is not possible for Customer Support, to transfer characters, gear, gold, crowns or items, between different accounts, servers, or platforms.
    We have not built, and do not plan to build, the capability to move individual characters from platform to platform. We were only able to move characters in bulk for consoles once on June 1st, 2015 because the database tables we copied to were brand new (empty). Now that the database tables are filled with other data, the techniques we used before no longer work.
    "
    ESO Support - Can I transfer my ESO account and characters between different platforms or servers?
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Jierdanit
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    Katheriah wrote: »
    Jierdanit wrote: »
    That's mean I just want a game that makes every one happy not just a few.

    From all those posts you made it doesnt seem like you want to make a game that makes everyone happy, but want the game to change so that YOU like it.

    Other players are already enjoying the game the way it is, stop trying to make the game worse for everyone else, just to make it better for you.

    90% of the people that voted disagree with his ideas and he still claims it's to make the game better for everyone. :D

    Yeah, and he has been doing that in all his threads.

    He keeps saying that his ideas would make the game better and that zos will definitely implement them, when most of the people in those threads already told him that the ideas are bad.
    PC/EU, StamSorc Main
  • zvavi
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    :deep breath:
    Essentially your suggestion is to make all PvP rewards, available through PvE. Let's discuss the few points you made.
    they will make everyone happy and more money with them.
    ESO is a game based on selling us new content. PvP (especially cyrodil) is not built as a PvE zone. It is empty and boring. Transforming it to a proper PvE zone will take a lot of man power. Most of all, unlike creating a new zone, with new rewards, it means people that do both PvE and pvp, and already completed part of PvP activities, will go through a payed update, in which there will be no (or less) new rewards for PvP players. So they will be less likely to buy the new content (which means less money) and will go through an update that offers them less rewards in case they bought it (I am sure it will make them very happy).
    Different people like different things not everyone likes what you like keep that in mind please.

    And this is why the game has different play styles. With different rewards for each. So everyone can have unique rewards.
    Everyone should be able to achieve everything in an MMORPG not just people who play pvp.

    By that logic people that PvP should also achieve every other reward because they only like PvP. Or people that only fish. Or people that only craft. Which will create a game, with no unique rewards to content, with all the titles, skins, polymorphs, available through the narrowest play style, making all rewards essentially worthless, and available to everyone. More than that, it will make the game have much less rewards, because there will just be not enough content on each playstyle to have as many rewards as we have now.
    I thought this would be a compromise for all players those who like pvp and those who dislike pvp

    Having unique rewards for each aspect of the game is the compromise. Adding a new title "king of all" for new content (or existing content), is also a kind of compromise. Creating new content which will have old rewards (for example, the title emperor), is not compromise. It is devaluing old content and devaluing the new content.
    I am not just thinking about myself but about everyone's enjoyment but I don't really care what others think
    I bolded out the answer for that point, because I couldn't say it better myself.
    But this game is different you have to start all over if you go to a different servers that's one reason why I made this discussion to see what people like and how they would feel if they could go from one server to another with all their data.

    Tbh people have been asking for server transfer for quite a while now. Main problem is I don't see any connection between server transfers, and PvE cyrodil. These ideas are not related to one other one bit, excluding the part where you decided to combine them. Either way, than answer for it is here https://help.elderscrollsonline.com/app/answers/detail/a_id/25807/kw/transfer
    I am an open thinker

    you never addressed any of the points in here against your idea. ever. this is not open thinking.

    If I missed a point please inform me.
    Edited by zvavi on July 16, 2021 11:06AM
  • hasi
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    DreamyLu wrote: »
    I believe there is no need for a separation. If you want to explore Cyrodiil in peace, you can simply go in campaign "no CP" or "below 50". Most of the time, it's empty.

    Beside, even if you meet an enemy, you have two solutions: you can wave at him or you remain immobile (not fighting back). In both cases, usually, the other understand you're PvE and let you go.

    Now of course, once in a while, you can meet a troll who has nothing better to do than bothering someone else. It's very rare. As a matter of fact, I never had that case although I regularly explore Cyrodiil.

    I don't think you can... I tried entering Below 50 for just that reason, but couldn't. Makes sense, as some would abuse the heck out of it, slaughtering poor new players/characters. :(

    You can if you are below Level 50 like the name says. Once you hit CP you can't enter this Campaign anymore.😉

    Edit: Hit CP in the sense of reaching Level 50 on a Character. Even if you have 1600 CP on your Account, you may enter the Below 50 Campaign on a Level 10-50 Character.
    Edited by hasi on July 16, 2021 10:50AM
  • Túrin_Vidsmidr
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    First and foremost they should focus on the problems at hand and have quality servers built for them, that are not a complete mess and where pvp is not just a massive [€&łing disappointment due to 100-400 ping and group-wide crashes.
    The best techniques are passed on by the survivors.
  • Danikat
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    Bit of feedback on the post: If I hadn't already guessed this would be about separate PvP and PvE servers I'd be very confused by your suggestion because you launched into explaining additional details without actually stating what the basic idea was.

    It's possible to pick the suggestion out of sentences about the additional benefits, but it would be easier to understand if you had started by clearly stating that you're proposing entirely separate PvP and PvE servers and then talked about additional benefits or how to address things like the ability to become emperor on the PvE servers.

    On to the idea itself, I voted no for a few reasons:
    • People who genuinely only ever want to play PvE or PvP are relatively rare, the majority of players want to do both, or at least want the option to do both without having to start from scratch on a new server. That includes me. I'm almost exclusively a PvE player but occasionally I want to do PvP. Not enough to have a dedicated character and certainly not enough to split my time between two servers, but I want to keep the option.
    • I've seen it done before and it never seems to go well. In particular when a game has an optional free-for-all PvP version of the maps and a PvE-only one the PvP one tends to be very empty because there aren't enough players to sustain it. And no, that doesn't lead to the developers going "ha, see? no one likes PvP and now we can stop being forced to support it!" it means they merge the two in one way or another, often ending up with a system like we've already got where PvP is available only in specific maps. So I think the whole thing would be a waste of time.
    • I just don't think ESO is set up to support this kind of change in server structure and given how unpopular the idea is I don't think it's worth putting in the time to try and make it work. Especially since things like crossplay are not just up to Zenimax, they would need to get Sony (and people elsewhere at Microsoft) to approve it as well.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings!

    Recently, we've had to remove a few posts for Baiting, content that is against the Community Rules.
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    For further posts be sure to stay constructive and respectful to avoid thread derailment.

    Thank you for understanding.
    Staff Post
  • VaranisArano
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    Don't you need to be on top of the leader bored to become emperor?
    And for some that's impossible right now but if they use my idea it becomes possible for everyone.

    Have you considered that some achievements are meant to actually be achievements? That they aren't meant to be handed out to everyone like candy?

    Emperor is one of those achievements.



    Something I've noticed over several years on the forums is there are some players who want all the rewards but don't feel they should have to play ESO as designed in order to get those rewards. They would rather ask ZOS to completely redesign the game to give them what they want.

    That's what you are doing here. You don't like Cyrodiil, as per previous comments, so you won't even try to get Emperor the correct way. Rather than accept that you won't get it, you start lobbying ZOS to change the achievement so you can get it by other means.

    I whole-heartedly disagree with that approach. If you want the achievement, you need to actually achieve what it is asking for. I will not beg ZOS to make me "Godslayer" from the Sunspire Trial or "Flawless Conqueror" for completing Vet Maelstrom without dying when I haven't done it.

    And I refuse to beg ZOS to make me Emperor when I am unwilling to lose sleep grinding AP in the wee hours of a new campaign hoping to be at the top pf the leaderboard when my alliance pushes the Emp ring. I love Cyrodiil PVP, but I don't want to do what it takes to become Emperor, so I accept that I will never be Emperor.


    No, Emperor should not be handed out like candy to everyone who completes a quest. If you want the achievement, try actually achieving what it requires. If you can't or you won't, then accept that you aren't going to get it by lobbying ZOS to give it to you out of pity.
    Edited by VaranisArano on July 16, 2021 1:10PM
  • Alucardo
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    Edited
    Edited by Alucardo on July 16, 2021 1:46PM
  • GodKingScormxon
    GodKingScormxon
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    Thanks for everyone's opinion.
  • Alucardo
    Alucardo
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    Thanks for everyone's opinion.

    You're welcome my friend
    Edited by Alucardo on July 16, 2021 1:46PM
  • GodKingScormxon
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    I never played back then on computer but someday as the console get more advanced such things become possible. Don't underestimate Microsoft.
  • starkerealm
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    ...keep that in mind and I don't like losing my loot because I got killed by another player thank you very much. It's happened every time I go to cyridill...

    Noooo, it hasn't.

    That has never happened to you. Players do not drop loot of any kind upon death in Cyrodiil. The only resource that can be lost through death is Tel Var, that's only in the Imperial City, and you didn't lose Tel Var in Cyrodiil.

    So, this certainly does not happen to you, "every time [you] go to cyridill(sic)..."
  • C0RTEX4
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    That's mean I just want a game that makes every one happy not just a few.

    There's the issue, you can't make "everyone" happy.
  • C0RTEX4
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    DreamyLu wrote: »
    I believe there is no need for a separation. If you want to explore Cyrodiil in peace, you can simply go in campaign "no CP" or "below 50". Most of the time, it's empty.

    Beside, even if you meet an enemy, you have two solutions: you can wave at him or you remain immobile (not fighting back). In both cases, usually, the other understand you're PvE and let you go.

    Now of course, once in a while, you can meet a troll who has nothing better to do than bothering someone else. It's very rare. As a matter of fact, I never had that case although I regularly explore Cyrodiil.

    Lol this definitely ain't the EU server XD
  • TequilaFire
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    I'm not the only person who doesn't like pvp by the way.

    So? I don't like some things in PvE, doesn't mean that they should be removed because there are others that do like these things.

  • starkerealm
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    C0RTEX4 wrote: »
    That's mean I just want a game that makes every one happy not just a few.

    There's the issue, you can't make "everyone" happy.

    Another, slightly better tailored issue, PvE Cyrodiil is dull. I went in there and cleaned up the PvE achievements and skyshards on a buff server back in the day. That meant running (almost) every PvE quest, and clearing every delve.

    You know what I learned?

    Delve design in Cyrodiil was actually ahead of the curve a bit. It's pretty good. Back then, there was a timer on bosses, where only certain ones would be up at once, so finishing some of them could be tedious. But, the overall layouts were among the best launch era delves. (Mostly; there are a few that are just two caves connected by tunnels, but still.) Compared to modern delves, they're underwhelming. However, most of the Cyrodiil delves do have serious PvP considerations in their design. Forcing players entering the delve to make decisions about where they might encounter enemy players, and also creating choke points that will make it difficult to sneak out while avoiding an alerted enemy player.

    Quest design in Cyrodiil is hot garbage. I'm sorry whichever developer created that content, but it's bad. There are literally kill 10 wolves quests in there. Now, in its intended environment, this is actually a positive, because you're engaging with very simple PvE, but you always need to keep an eye open for hostile players. If it had elaborate quests that needed your attention, it would make ganking far more miserable (something you do see in the Imperial City... or at least did when it originally launched.

    The skyshards are skyshards, we all know this dance by now.

    The upshot is, Cyrodiil, as content, really doesn't work without hostile players. As a PvE environment, it feels about fifteen years late to the party. When you mix in the PvP, that's when the PvE content gets engaging.
  • C0RTEX4
    C0RTEX4
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    I'm not the only person who doesn't like pvp by the way.

    Just because you don't like PVP doesn't mean those who do like it should suffer and be split from the base game community, maybe join a proper pvp guild and learn to make builds... rather than wearing premade sets.

    That way it might help you to understand the concept of pvp in ESO.

    (And believe me there are ALOT of players that love PVP!)

    What Cyrodill really needs most is cosmetics and new objectives.
  • C0RTEX4
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    Maybe for you it's easy but not for me. Everyone is different keep that in mind and I don't like losing my loot because I got killed by another player thank you very much. It's happened every time I go to cyridill and I want to be able to become emperor through a storyline and not through pvp. Everyone should be able to achieve everything in an MMORPG not just people who play pvp.

    Emperor really is easy to get you just need to put in effort, capture resources, keeps, repair walls, go to the delves in Cyrodill and get the 20% AP buff (Blessing of war).

    No disrespect but get some friends, ask them for help in getting you the achievement

    [Edit to remove bait]
    Edited by [Deleted User] on July 16, 2021 6:16PM
  • Sephyr
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    ...keep that in mind and I don't like losing my loot because I got killed by another player thank you very much. It's happened every time I go to cyridill...

    Noooo, it hasn't.

    That has never happened to you. Players do not drop loot of any kind upon death in Cyrodiil. The only resource that can be lost through death is Tel Var, that's only in the Imperial City, and you didn't lose Tel Var in Cyrodiil.

    So, this certainly does not happen to you, "every time [you] go to cyridill(sic)..."

    The only thing I've ever lost in Cyrodiil was my mind when I can't open a door due to lag. It feels like I'm in a slasher film sometimes.
  • starkerealm
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    Sephyr wrote: »
    ...keep that in mind and I don't like losing my loot because I got killed by another player thank you very much. It's happened every time I go to cyridill...

    Noooo, it hasn't.

    That has never happened to you. Players do not drop loot of any kind upon death in Cyrodiil. The only resource that can be lost through death is Tel Var, that's only in the Imperial City, and you didn't lose Tel Var in Cyrodiil.

    So, this certainly does not happen to you, "every time [you] go to cyridill(sic)..."

    The only thing I've ever lost in Cyrodiil was my mind when I can't open a door due to lag. It feels like I'm in a slasher film sometimes.

    I feel attacked... no, wait, nevermind, it was just a gankblade, and I'm dead.

    But, hey, at least, through careful planning, the team has managed to fix the stuck in combat bug so it affects players in PvE now. >.<
  • GodKingScormxon
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    I lost my loot from a dark Anker
  • GodKingScormxon
    GodKingScormxon
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    Because of other players
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