Combat UI sign is difficult to identify. Make it more recognizable design.
-->> Current combat UI sign is really terrible design.
Imagine the complex combat situation (like dungeon boss fighting or West Skyrim Dolman).
There're lots of "buff effect", "fire effect", or "area damage effect" filling up screen. So, can't find out
enemy's dangerous attack or lethal damage caution. Must make it more recognizable design.
Very Please.
-->> Looks like newbies don't know West Skyrim Dolman game system. Put the " attack the vampire pillar !! "
marking UI around the pike object.
-->> Put the more recognizable combat " hint UI sign " at the dungeon boss. Consider more sophisticated "caution" UI design.
(example)
" Don't touch the laser, It's so lethal !!"
" Dangerous attack will come!!, ready to defend !! (or prevent it by the bashing)"
" DPS must eliminate this obeject. It's dangerous!! "
I don't try to display design example picture here.
But, if the ZOS is true professional game designer, you already understand what should do.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.
2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".
2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.