RaddlemanNumber7 wrote: »Bretons mostly fight other Bretons.
Bretons have high magicka resistance.
If you're fighting against people with high magicka resistance the best way to hurt them is to stab them (i.e. use non-magical weapons).
If your enemies are trying to stab you it is best to wear heavy armour.
It's a simple logic
Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart.
Supreme_Atromancer wrote: »I don't think the Bretons were originally intended to be based off of French knights, btw. The distinct thing about the Bretons of France was in fact their Brythonic heritage - the p-Celtic ancestors of Wales, Brittainy, pre-Saxon low-land England and pre-Scottish Picts.
I think they were inspired by the idea of these Atlantic Celtic kingdoms had their identity survived the Germanic migrations. King Arthur stories were probably a big inspiration, especially those that recognised the inherent difference between Celtic Britain and Nordic Saxon.
So to someone writing under influence of 1990's ideas of mystical Celts and dark-ages Britain, it was easy to imagine this medieval, knightly, feudal society, but with that touch of otherworldly, fey character - touched, in someway, by the elves.
It also explains the conception of the Reachmen - when the lowland Britons were already building fortified towns and exploiting robust trade connections, and later further civilized by the Romans, their Pictish and Scottish brothers in the marginal harsh frontiers who had escaped this civilizing held on to Old Gods and conducted bloodthirsty raids on their lands from mountain fastnesses.
If these are the true inspirations, its easy to see how the Colovian militiaman or the Nordic farmer might view the Bretons as a mysterious and somewhat magical folk, always seemingly touched by fate even when not every single citizen is a flameball-hurling force from aetherius. Its a land of witch covens in hazel groves and misty primeval forests, with a strongly elven heritage. That's why its considered magical.
VaranisArano wrote: »The King Arthur and Charlemagne mythos had a huge impact on chivalry in the Middle Ages, including in France. It's one reason for the creation of chivalric orders like England's Order of the Garter or France's Order of the Star in the 1300s.
TES II Daggerfall features eight joinable Knightly Orders and eight joinable temples (many of whom have their own military arm.) As a society, 3rd Era Daggerfall has a lot in common with Medieval France and the proliferation of military and religious orders. We see that carried forward in later games, particularly in Oblivion, Skyrim, and ESO where many of the Breton names are quite French.
Not that the Bretons can't also be Celtic-inspired with the Wyrd and the Reachmen areas, but the cities and culture of their home provinces pulls a lot of inspiration from medieval France in Daggerfall and ESO.
Supreme_Atromancer wrote: »VaranisArano wrote: »The King Arthur and Charlemagne mythos had a huge impact on chivalry in the Middle Ages, including in France. It's one reason for the creation of chivalric orders like England's Order of the Garter or France's Order of the Star in the 1300s.
TES II Daggerfall features eight joinable Knightly Orders and eight joinable temples (many of whom have their own military arm.) As a society, 3rd Era Daggerfall has a lot in common with Medieval France and the proliferation of military and religious orders. We see that carried forward in later games, particularly in Oblivion, Skyrim, and ESO where many of the Breton names are quite French.
Not that the Bretons can't also be Celtic-inspired with the Wyrd and the Reachmen areas, but the cities and culture of their home provinces pulls a lot of inspiration from medieval France in Daggerfall and ESO.
Interestingly, all of the Breton names from Daggerfall are very Old English- sounding, including all of the people and all of the High Rock town names. I definitely don't disagree that there's inspiration from Medieval French, but I think its only in later games (and especially in ESO) that French has become a major inspiration (if names are anything to go by).
I think identifying, and then capitalising on interesting aspects and the inspirations for the Bretons throughout the series offers an avenue for making the Bretons feel more engaging and unique, without compromising a core identity for them. It might be a bit provocative to say, but I think that French Knights is a bit of a dead-end concept, the wholesale adoption of which might hold significant blame in the "Bretons are boring" argument. In a world of Drow rip-offs, Roman rip-offs and Viking rip-offs, French Knights stand up just fine, but when you push the franchise into a world of tainted Chimer, Nibenese mystics forming nations with pragmatic, salt-of-the-earth, stoic Colovians, temple-worshiping catmen gypsy rogues and tree-licking mesoamerican lizardmen, it becomes a painfully awkward waste of space if you have to stick to such a boring, mundane concept.
VaranisArano wrote: »Eh, it's all in how you take it. I mean, consider the Knight Templar...except they actually are the witches they are accused of being, making deals with Daedric Princes.
Chivalric orders don't have to be boring. We're starting to see a number of fun stories with them now that ZOS has largely moved on from their more generic takes on cultures in the base game.
What we're not getting is a lot of joinable, substantial factions to join. Imagine knightly orders given the same depth as some of the guilds or great houses. The closest thing we've gotten is the Dawnguard - they aren't boring.
A faction-heavy game in the style of Daggerfall or Morrowind could easily do them justice. ESO, which seems allergic to letting player choices matter, maybe not so much.
I would posit a bit of an iconoclastic explanation, which is that the linkage between """elven heritage""" and magic affinity is fake as ***, elves aren't even actually very good at magic naturally, and that the entire in-lore insistence to the contrary is just a longstanding cultural myth/propaganda intended to entrench and justify (now former) elven supremacy across the continent. This can be as difficult and contention a notion to challenge in game as it is in real life, but it's also equally backed by evidence, such as the preponderance of elves that are apparently magically illiterate. We would expect, for example, all the Altmer farmers laborers, merchants, etc. to have deeply integrated magic into their day-to-day lives, especially as it applies to their work, if there really was such a natural affinity... yet they don't. They appear, in fact, to completely favor physical toiling over so much as attempting to solve their problems with spellcraft. Stablemaster Semiral over in Rawl'kha, much as I love the guy, is just not going to be casting Telekinesis on his sweeping broom to ease his burdens any time soon. Perhaps, with the opportunity, time, and finances to study, he could become a mage, but he doesn't seem to have any of that. And maybe he wouldn't want to be anyway.
So it's probable that Bretons are not truly magically inclined, and that their love of knightly orders isn't so weird. Even the Altmer have their marines, after all. It's also likely that the devs just wanted to focus more on a militaristic story for the Breton zones than a wizardy one, and there's nothing in the lore that says they couldn't or shouldn't.
Breton are known for spellswords, knights, and infighting. They are not nearly as renown for magick aptitude as Altmer, Dunmer, or Khajiit
If Bretons are one of the most magically gifted races...
If Bretons are one of the most magically gifted races...
Orcs said hi.
Aint Bretons supposed to be the battlemages?