Could someone please take a look at my build? How can I improve it?
Thank you!
#3 - Incorrect usage of a BAxe. Again, your Crit% is showing as 42.4%. BAxe *now* adds +8% Crit Dmg right? Therefore, if your default Crit Dmg for a DK is 50%, that BAxe is pushing that up to 58%, w/ Shadow pushes CritDmg further to 68%. I know that sounds good however this is really bad because your Crit% is no where even close to 68%, at 42.4% resp. This is produces a gap of just over 25%!!! Because you're using SD and WD skills, swap out the BAxe for a solid Nirnhorned Sword. A maul would also work but then you'd need to convert all SD skills over to WD.
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Hi, I'll gladly take a gander at this for you based on my perspective.
#1 - Switch Shadow for Thief. Your Crit Chance for a DK needs to be at or just above 50%. Crit% == CritDmg.
#2 - No Infused weapon should be equipping Alchemical Poisons and vsv. The Infused Trait is muted because the Alch Poison overrides your Glyph. Set Bow to Precise or especially Sharpened when using Alch Poisons. But the bow seems to prefer Precise, depends on your build really.
#3 - Incorrect usage of a BAxe. Again, your Crit% is showing as 42.4%. BAxe *now* adds +8% Crit Dmg right? Therefore, if your default Crit Dmg for a DK is 50%, that BAxe is pushing that up to 58%, w/ Shadow pushes CritDmg further to 68%. I know that sounds good however this is really bad because your Crit% is no where even close to 68%, at 42.4% resp. This is produces a gap of just over 25%!!! Because you're using SD and WD skills, swap out the BAxe for a solid Nirnhorned Sword. A maul would also work but then you'd need to convert all SD skills over to WD.
#4 - Divines Trait is Correct usage
#5 - Bloodthirsty isn't terrible, however remember that Blood is more effective for DOTs and Executes. So I would say that's fine unless u need to transmute any of that jewelry out for increased stats.
#6 - Velidreth is good, I see several melee skills so that is good
#7 - Question... So you're using Hun Rage as Heavy... which basically has the same passives as Medium Armor. What about maybe swap out that for Medium Hun Rage Divines w/ Lady Mundus? I know it sounds crazy but think about it. That will improve your Crit%, WD Dmg, Dodge Roll bonus, allow you to move faster and the Divines traits together would provide an additional like 5k to your mitigation.
#8 - Stam is at risk - 32k Stam is the floor, I would say, better to get that up to at least 33k, 35k or go straight for 40k. Bone Pirate, Draugr Hulk or possibly Shacklebreaker can help. Also, remember that your Stam and Mag counts towards dmg. The more Stam you have, the more your Stam Attacks deal dmg. So someone using one of the 3x sets I mentioned will also be dealing more dmg overall.
#9 - Stam Regen is too low - Would try for at least 2k
#10 - You probably use a build like this for BGs and want to stay mobile, might be better to use "Race Against Time" from Psijic Skill line.
#11 - Many WW users will also equip Sword and Board on the WW Ult bar. Shield would be Sturdy, I would also use a Nirnhorned Sword (or Possibly Defending, esp for PvP). Remember the mitigation cap overall is 33k however u can have more armor over that which comes in handy for PvP.
#12 - That Mag count is real low, 16k. I know this is a WW build however the WW Heal is really expensive and will chew thru that FAST. Hence, many WW users slot S&B so they can block and save on spamming an overpriced Heal.
Septimus_Magna wrote: »
I am confused, a lot of tips seems to be based on PVP gameplay.
You dont need 16k magicka or 2k stam regen for PVE so I hope you dont follow the wrong advice.
For PVE you want 7 medium, maelstrom bow with infused WD enchant, Thief mundus, etc.
Gear for stamina is pretty universal, usually its Relequen + Kinras +Harpooners Wading Kilt + 1pc Slimecraw.
In regards to your build, look up stamina dragonknight on Liko.gg and you'll find plenty videos to go into detail for PVE dps setups. For example this video.
Zodiarkslayer wrote: »
Hi, I'll gladly take a gander at this for you based on my perspective.
#1 - Switch Shadow for Thief. Your Crit Chance for a DK needs to be at or just above 50%. Crit% == CritDmg.
#2 - No Infused weapon should be equipping Alchemical Poisons and vsv. The Infused Trait is muted because the Alch Poison overrides your Glyph. Set Bow to Precise or especially Sharpened when using Alch Poisons. But the bow seems to prefer Precise, depends on your build really.
#3 - Incorrect usage of a BAxe. Again, your Crit% is showing as 42.4%. BAxe *now* adds +8% Crit Dmg right? Therefore, if your default Crit Dmg for a DK is 50%, that BAxe is pushing that up to 58%, w/ Shadow pushes CritDmg further to 68%. I know that sounds good however this is really bad because your Crit% is no where even close to 68%, at 42.4% resp. This is produces a gap of just over 25%!!! Because you're using SD and WD skills, swap out the BAxe for a solid Nirnhorned Sword. A maul would also work but then you'd need to convert all SD skills over to WD.
#4 - Divines Trait is Correct usage
#5 - Bloodthirsty isn't terrible, however remember that Blood is more effective for DOTs and Executes. So I would say that's fine unless u need to transmute any of that jewelry out for increased stats.
#6 - Velidreth is good, I see several melee skills so that is good
#7 - Question... So you're using Hun Rage as Heavy... which basically has the same passives as Medium Armor. What about maybe swap out that for Medium Hun Rage Divines w/ Lady Mundus? I know it sounds crazy but think about it. That will improve your Crit%, WD Dmg, Dodge Roll bonus, allow you to move faster and the Divines traits together would provide an additional like 5k to your mitigation.
#8 - Stam is at risk - 32k Stam is the floor, I would say, better to get that up to at least 33k, 35k or go straight for 40k. Bone Pirate, Draugr Hulk or possibly Shacklebreaker can help. Also, remember that your Stam and Mag counts towards dmg. The more Stam you have, the more your Stam Attacks deal dmg. So someone using one of the 3x sets I mentioned will also be dealing more dmg overall.
#9 - Stam Regen is too low - Would try for at least 2k
#10 - You probably use a build like this for BGs and want to stay mobile, might be better to use "Race Against Time" from Psijic Skill line.
#11 - Many WW users will also equip Sword and Board on the WW Ult bar. Shield would be Sturdy, I would also use a Nirnhorned Sword (or Possibly Defending, esp for PvP). Remember the mitigation cap overall is 33k however u can have more armor over that which comes in handy for PvP.
#12 - That Mag count is real low, 16k. I know this is a WW build however the WW Heal is really expensive and will chew thru that FAST. Hence, many WW users slot S&B so they can block and save on spamming an overpriced Heal.
This is comprehensive, but a little additional advice:
#1 Get the Lover Mundus! More Pen is more Damage. On Stamina you need to aim for about 9100 without major/minor breach debuff. You have 700....
#2 Bow is a backbar weapon, so put it on the backbar with buffs and DoTs and use a weapon damage glyph.
(#5) That is just plainly wrong. The more Execute Damage you have the more Infused makes sense. DK has more power by stacking WD and that makes infused stronger by comparison, anyways. However you should be using Robust for the extra Stamina. 32K is just too low.
#6 Monster sets have been "indirectly power nerfed" in the last patch. Velidreth is not good anymore (<2K DPS). Keep it until you can get Slimecraw Helmet and Grundwulf Arm Cops. They are the standard now and are easy to get.
#10-12 Not helpful for PvE, really.
#13 Use 7 piece Medium Armor! No discussion. A lot of your weakness stems from the fact that you do not get FULL medium passives. In PvE armor rating is not that important, but stam regen, stam cost reduction, weapon damage and crit chance are paramount.
#14 Nobody uses axes. This is sooo 2020! Seriously, get a Hammer! You are an Orc!
#15 In Overland and with Mob/Trash fights, you will not need an Execute, enemies have too little health. You should use brawler for the damage shield and the AoE/Cleave damage.
#16 Take note of the fact, that being a werewof is a ROLEPLAYING thing. Staying in human form and being proficient with your abilities and the setup is ALWAYS going to outperform a werewolf form build.
#17 Where is weapon and armor buff? The two staple abilities of a StamDK are not used: Volatile Armor (6k more armor, procs Burning Heart passive) and Molten Armaments (20% more weapon damage 50% heavy attack bonus, procs Mountain's Blessing and Helping Hands passives).
#18 if you STamDK, drop the Magicka damage abilities.
#19 DK is strong with Damage over Time abilities, so you should probably take 30pt Thaumaturge over 20pt Elemental Aegis and 10pt Quick Recovery
I hope this can help, too. Please do not be upset by my direct choice of words.
Probably obvious but... swap your Hunding's Bow for a Leviathan bow because now you've got 7/5 and 3/5 sets instead of 2x 5/5 meaning you're missing out on set bonuses.
Assuming this may be because you haven't got a Leviathan bow yet, switch the 2H weapon to Hunding's and two armor pieces to Leviathan.
Why is everyone making a pvp build for him when he said PvE? lol
Taking about bone pirate and using tri glyphs...
For PvE setup few things coming to my mind:
1) Use 7 medium armor to max out the armor passives. Seriously, forget about undaunted stat passive for different armor types, the medium armor passives are more important in PvE. And all armor ecnhant should be stamina.
2) Use nirnhorned maul instead of axe. PvE groups these days do not use alkosh as mag chars don't need the penetration, so on stamina you need to compensate and have your own source of penetration. If you don't have maul you can use sharpened sword, just then you need the 1pc kragh too for pen.
3) Use maelstrom bow. If you don't yet have it, just do it on normal and get a non perfect one. And remove poison from the bow bar, you want infused berserker enchant there. Or you can use blackrose dw instead of bow if you have it, this case poison fine.
4) Ditch Velidreth. It is weak since they nerfed several patch ago, as full monster set Selenes beats it, but these days you don't even use full monster set but slimecraw + 1pc another crit or 1pc kragh for pen or (if you already collected it) 1pc harpooners.
5) Swap to thief mundus, your crit chance is too low to use shadow.
For the rest of the body gear I guess thats what you had at your hand, although I would quickly farm relequen body pieces. Non perfected is fine, so just pop into Craglorn and join some nCR+1 farm pugs, with a bit of luck in drops and/or trading out your siroria drop for others rele drop you should have it from a few runs. After you have relequen, you could use rele+levi for single target boss fights and hunters+levi for trash mobs. Next upgrade would be swapping levi to advanced yokeda or kinras, but that would require serious farming, especially since you need weapon and jewellery.
As of skills, I'm not really a stamdk user so I may be wrong, but on the 2h bar I would have wrecking/brawler (depending if single target boss or mob trash fight), executioner, trap, camo hunter plus a flex spot. On the bow bar I'd put endless hail, claw, flames of oblivion, noxious (for trash fights mainly) plus a flex spot. In case of blackrose dw it's deadly cloak instead of hail, rest are the same. Ults I would have the same like you have now. Oh, and would use 2h as main bar and bow or blackrose as back bar