karstenb16_ESO7 wrote: »Thanks for the hint with the dev blog. I found this: elderscrollsonline.com/en/news/post/2013/07/01/inside-eso-dungeons
Ran two more dungeons last night and the trash groups do behave like described in that post. I have a better understanding now of what's going on. But still, I find this system very chaotic. I would have preferred less mobs and more tactics instead.
I fear that this will lead to AoE clearing, which personally I find extremely boring. Also where does a tank fit into this system? I suppose just for the bosses? For the trash the tank should probably use AoE abilities as well.
Kinda sad. I wonder if people really want a system like this. I know I don't.
Xanxarib16_ESO wrote: »sad lol, yea name one MMO that did't have trash where you could just AoE the crap out of it if you had a good group and or a overgeared group for it?
there are none.
and saying AoE clearing is boring on trash man wake up, if you find clearing 3 or 4 packs of trash boring that probaly only take 5 min maxium to kill well im sorry but you should't play MMo's then
lajnus86b16_ESO wrote: »Xanxarib16_ESO wrote: »sad lol, yea name one MMO that did't have trash where you could just AoE the crap out of it if you had a good group and or a overgeared group for it?
there are none.
and saying AoE clearing is boring on trash man wake up, if you find clearing 3 or 4 packs of trash boring that probaly only take 5 min maxium to kill well im sorry but you should't play MMo's then
Molten core,BWL to name a few. gl aoeing the fire giants. that almost 1hited the tanks, with pre raid gear.
Xanxarib16_ESO wrote: »no and yes, holding block up dont drain your stamina, the only thing that makes you loose stamina is when you block an actual attack, or when you dodge, Sprint or use bash or use a stamina based ability. so there is not a reason why you should't keep block up. aka tanking take no skill at all
They do get better yes and require more tactics. but they are still kind of ridiculous with the social agro. They need to bring back the art of pulling . currently you pull one group in a large room of 5 groups. Tanking used to require spacial awareness delicate movement and LOS tactics. those skills dont exist here yet. though the other groups have no line of sight all five come. of course there is CC and such but its so short of times it becomes point less. Add in the fact once DPs and healers are geared enough its more efficient to have no tank at all and AOE the crap out of the trash, and kite bosses. They have a decent combat system but its far from complete and requires more tweaks to define it. I am tanking the first set of VR dungeons since VR 1 and form what ive seen and heard some of the VR 5 dungeons are actually harder then V10. the tanking mechanics are rudimentary right now and need to be addressed. its all CC hold block spam your shield bash click, taunt boss when needed. move boss when needed or place your puddles when your the tank has the mechanic. I enjoy the game but its obvious end game grouping needed more testing and they did not have time to properly itemize the VR dungeons. dont get me wrong the game is awesome . Tons of content longer lvling process, they put in serious work hands down the most beautiful MMO ive ever payed most immersive as well. Far far far better then TOR. but its not perfect group mechanics need work and really need to be tweaked and expandedVR 8 DK tank here, thought I'd pitch in since there are a few of you who thing dungeons take no tact: At low level, they are aoe fests, but in VR content, they absolutely do require a tank and coordination. The tank taunts the most dangerous mobs, while the dps take care of the rest through cc, and of course damage. If you go in to a dungeon as a dps with no cc or survivability options, you can't aoe anything down fast enough cause you'll get 2 shot.
The boss fights at VR actually require you to know the mechanics of the fight. If you don't know them or can't figure it out... then have a fun time wiping over and over.
In short - Dungeons get better at the VR level, because they actually require coordination to get through them.