They just need to make it to 50%
gariondavey wrote: »The preview says they are going from 50 to 60, but the current tooltip in game says 44.
So...lol...what is going on?
Increased the damage taken reduction from the Battle Spirit passive to 55%, up from 44%.
Developer Comment:
Spoiler
After the recent adjustments to base character stats, Champion Points, and item set scaling, we've seen a significant shift in the meta in ways that we wanted, in many cases. In other areas, primarily burst damage and overall Time To Kill, we've seen a pretty radical shift to something that's dangerously low. In efforts to expand the window of TTK, we're upping the effective base Player Damage Reduction from 50% to 60% (remember that players naturally take 10% less damage now, which is why Battle Spirit was reduced to 44%, to preserve the original 50%!) to make up for the added stats all characters have, especially in no-CP environments.
Kidgangster101 wrote: »They just need to make it to 50%
So there is many builds out there where you can kill someone with crazy burst dmg and have multiple attacks land at the same time giving players the ability to kill within 3-4 second window.
And you think that deserves only a 6% dmg reduction?
I agree the game needs to have less overall moves (like Necro) that can self survive like crazy, but I am also willing to admit dmg has got so out of control that people run that build for a reason. It needs to be balanced on both ends.
So I do think 60% is needed for sure but they need to look at specific classes tankiness and tune them down some and maybe lower it to like 55% on test.
Increased the damage taken reduction from the Battle Spirit passive to 55%, up from 44%.
In efforts to expand the window of TTK, we're upping the effective base Player Damage Reduction from 50% to 60% (remember that players naturally take 10% less damage now, which is why Battle Spirit was reduced to 44%, to preserve the original 50%!) to make up for the added stats all characters have, especially in no-CP environments.
tsaescishoeshiner wrote: »[snip]
People should read the patch notes in detail before hopping on the "bash the devs" train. Someone already posted this up above, so here it is again, with bolding for emphasis:Increased the damage taken reduction from the Battle Spirit passive to 55%, up from 44%.In efforts to expand the window of TTK, we're upping the effective base Player Damage Reduction from 50% to 60% (remember that players naturally take 10% less damage now, which is why Battle Spirit was reduced to 44%, to preserve the original 50%!) to make up for the added stats all characters have, especially in no-CP environments.
I'm going to spell it out again, because it is actually kinda confusing.
Current Battle Spirit damage reduction tooltip: 44%
Total damage reduction in PvP: 49.6% (everyone takes 10% less damage everywhere thanks to the CP 2.0 patch, and 56% of 90% is 50.4%, so 49.6% less damage)
PTS Battle Spirit damage reduction tooltip: 55%
Total damage reduction in PvP: 59.5% (45% of 90% is 40.5%, so 59.5% less damage)
So the numbers add up to what the devs have described. You will take 20% less damage in PvP on PTS compared to now. People can critique the change if they want, but to attack the devs as incompetent for not understanding the math of the game is pretty ironic. Sorry if I sound a bit salty :~P, but I do legitimately hope this is helpful.
Edit: clarified the numbies a bit
Joy_Division wrote: »tsaescishoeshiner wrote: »[snip]
People should read the patch notes in detail before hopping on the "bash the devs" train. Someone already posted this up above, so here it is again, with bolding for emphasis:Increased the damage taken reduction from the Battle Spirit passive to 55%, up from 44%.In efforts to expand the window of TTK, we're upping the effective base Player Damage Reduction from 50% to 60% (remember that players naturally take 10% less damage now, which is why Battle Spirit was reduced to 44%, to preserve the original 50%!) to make up for the added stats all characters have, especially in no-CP environments.
I'm going to spell it out again, because it is actually kinda confusing.
Current Battle Spirit damage reduction tooltip: 44%
Total damage reduction in PvP: 49.6% (everyone takes 10% less damage everywhere thanks to the CP 2.0 patch, and 56% of 90% is 50.4%, so 49.6% less damage)
PTS Battle Spirit damage reduction tooltip: 55%
Total damage reduction in PvP: 59.5% (45% of 90% is 40.5%, so 59.5% less damage)
So the numbers add up to what the devs have described. You will take 20% less damage in PvP on PTS compared to now. People can critique the change if they want, but to attack the devs as incompetent for not understanding the math of the game is pretty ironic. Sorry if I sound a bit salty :~P, but I do legitimately hope this is helpful.
Edit: clarified the numbies a bit
People are questioning the devs precisely because it is super confusing and it doesn't help that they are still referencing old mechanics that do not apply any more. It doesn;t help me to understand their reasoning saying that I technically take 50% less damage because of a previous change that altered the mechanics such that it's actually 44%, but we'll keep saying 50% because confusion rather than clarity is preferable.
If combat mechanics change such that they no longer apply and have been replaced by something else, then they should no longer be referenced.
Also, a large part of that "bashing" comes from people who disagree with the proposed measure in the first place. That the original announcement did not make any reference to the current 44% [snip]
Our main adjustment in Update 31 will be to Battle Spirit and focusing on the damage taken portion, increasing it so the base character takes 60% less overall damage, rather than 50%.