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Resource Surveys should respawn immediately

TheDarkRuler
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I am a bit of a hoarder when it comes to resource surveys since I am doing 10 crafting daily-sets each day and I tend to do them at the weekend. Sometimes even only every two weeks only. It then happens that i have Survey XYZ like 3-4 times and i want to farm them in the world. Sadly each time i have to do this circus of running away for like 10-15s, waiting a bit and returning to make sure the nodes have respawned

Why is that? Cant we have a immediate respawn of the resources after a few seconds without having to resort to log-out/log-in or running away/coming back tricks to get the resources? I feel like this would be a major Quality of Life improvement in ESO crafting.
  • trackdemon5512
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    Pretty sure it’s to account for the possibility of missed nodes. I do a massive amount of surveys and occasionally you will miss picking one of the 6 nodes. You can travel that distance and return AND if you picked all of the nodes it will refresh. But that distance limit doesn’t work if you missed one so it becomes a safety net.
  • Hapexamendios
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    Even better: you harvest the nodes and they're applied to all same surveys surveys in your inventory.
  • hands0medevil
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    even better: we should receive resources as the rewards instead of surveys!
  • Lerozain
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    even better: we should receive resources as the rewards instead of surveys!

    I like the idea of surveys, because automatically shoving a pile of Platinum or w/e into the backpack for no good reason would be a bit strange.

    Surveys just give you a "hint" and we have to actually go out and gather them.

    But... if we have multiple copies of the same survey, I think we should be able to loot them all at once when we arrive at the site. There's probably tens of thousands of lost hours in ESO just from running away and back again to reset the survey site, over and over until the stack is consumed.

    Please let us loot multiple copies all at once. OR like the op said, respawn the next set of nodes after all 6 have been looted. Either of those would be preferable.
    Edited by Lerozain on June 17, 2021 5:27AM
  • AinSoph
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    Seems as simple as stacking the resource amount in accordance with the amount of the specific survey's copy.
  • SirAndy
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    I'm probably the odd one out here (story of my life actually) but i like the way they currently work.
    w00t.gif


  • TheDarkRuler
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    Lerozain wrote: »
    [quote="hands0medevil;c-7296526"But... if we have multiple copies of the same survey, I think we should be able to loot them all at once when we arrive at the site. There's probably tens of thousands of lost hours in ESO just from running away and back again to reset the survey site, over and over until the stack is consumed.

    I cannot quote this enough times. Please ZoS, pay attention to this topic, its absolutely annoying for almost all players who do crafting dailies (= so probably all players :wink: ). Please make it more comfortable to gather the resources either by a) quick repawn without running or by b) collecting all surveys on a spot in one mining session.
  • six2fall
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    Or they should just account for how many you have & give the appropriate amount in 1 go.
  • Sephyr
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    While I do enjoy the current system, just harvesting everything at once could save a heck of a lot of time for a lot of crafters.
  • trackdemon5512
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    The problem is the way the survey works as soon as you pick a node it removes one from your inventory. Now if they constantly respawned not only would it look weird but you actually run the chance of missing nodes.

    Consider how confusing that can actually be esp if you didn’t want to waste.
  • Ingenon
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    I am a bit of a hoarder when it comes to resource surveys since I am doing 10 crafting daily-sets each day and I tend to do them at the weekend. Sometimes even only every two weeks only. It then happens that i have Survey XYZ like 3-4 times and i want to farm them in the world. Sadly each time i have to do this circus of running away for like 10-15s, waiting a bit and returning to make sure the nodes have respawned

    Why is that? Cant we have a immediate respawn of the resources after a few seconds without having to resort to log-out/log-in or running away/coming back tricks to get the resources? I feel like this would be a major Quality of Life improvement in ESO crafting.

    Instead of running away for 15 seconds, waiting a bit, and returning, try previewing a house that you do not own. As soon as the load screen is finished, click the house exit. When the exit load screen finishes, you will be back at the resource, and it will have respawned. I find the two load screens is quicker than the running away, waiting, and running back.
  • Luke_Flamesword
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    I find the two load screens is quicker than the running away, waiting, and running back.
    There is no way that's quicker. You don't have to wait, from my experience you need just to go little distance to reset and go back. It takes me something like 10 seconds. I have perfected doing it at right distance - if it will be too short, it won't reset, if it will to long distance, then you wasting your time.
    PC | EU | DC |Stam Dk Breton
  • spartaxoxo
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    I find the two load screens is quicker than the running away, waiting, and running back.
    There is no way that's quicker. You don't have to wait, from my experience you need just to go little distance to reset and go back. It takes me something like 10 seconds. I have perfected doing it at right distance - if it will be too short, it won't reset, if it will to long distance, then you wasting your time.

    Same here. It takes me like 10-15 seconds rather than like the minute or two that two loadscreens would present.
  • spartaxoxo
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    OP it should not work this way because it's a safety check for people to not miss nodes and it would be confusing people because the survey is consumed the second you pick up a node from it. This method would just lead to missed nodes.

    A better solution would be to have the amount of mats you get from the node proportional to the number of surveys in your inventory, or to dispense with surveys entirely and include the raw materials in your shipments of materials.
  • kargen27
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    spartaxoxo wrote: »
    OP it should not work this way because it's a safety check for people to not miss nodes and it would be confusing people because the survey is consumed the second you pick up a node from it. This method would just lead to missed nodes.

    A better solution would be to have the amount of mats you get from the node proportional to the number of surveys in your inventory, or to dispense with surveys entirely and include the raw materials in your shipments of materials.

    The surveys entice you into getting out and about in the world. It helps make zones feel more alive to see players running around.
    I'm happy that surveys are not like treasure maps meaning we can only have one in our inventory at a time.

    I am guessing it isn't as simple as just counting your surveys and adjusting the numbers.
    and then the parrot said, "must be the water mines green too."
  • Destai
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    ZOS could just revamp them to be like Antiquities and all of our problems would be solved.
  • TheDarkRuler
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    Destai wrote: »
    ZOS could just revamp them to be like Antiquities and all of our problems would be solved.

    Could you elaborate? How would you make this and how would you have the resource gain scaled?
  • spartaxoxo
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    kargen27 wrote: »
    spartaxoxo wrote: »
    OP it should not work this way because it's a safety check for people to not miss nodes and it would be confusing people because the survey is consumed the second you pick up a node from it. This method would just lead to missed nodes.

    A better solution would be to have the amount of mats you get from the node proportional to the number of surveys in your inventory, or to dispense with surveys entirely and include the raw materials in your shipments of materials.

    The surveys entice you into getting out and about in the world. It helps make zones feel more alive to see players running around.
    I'm happy that surveys are not like treasure maps meaning we can only have one in our inventory at a time.

    I am guessing it isn't as simple as just counting your surveys and adjusting the numbers.

    There's many activities that accomplish the same thing that aren't so boring. And honestly I'm tired of constantly having to whip out my phone to do them. Not to mention if you get a bit behind it can take literally hours of uninteractive gamplay.
  • TheDarkRuler
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    spartaxoxo wrote: »
    OP it should not work this way because it's a safety check for people to not miss nodes and it would be confusing people because the survey is consumed the second you pick up a node from it. This method would just lead to missed nodes.

    I think my point might've been misunderstood. I did not mean that a node should respawn immediately unless ALL nodes had been harvested. So only after having harvested all nodes the new ones should come in. Although im a bigger fan of proportional resource scaling to be honest.
  • Amottica
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    I have heard there was an exploit concerning surveys a while back. If this is correct I would not expect to see any changes to how they work to avoid the risk of opening things up to another exploit.
  • Alamakot
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    I find the two load screens is quicker than the running away, waiting, and running back.
    There is no way that's quicker. You don't have to wait, from my experience you need just to go little distance to reset and go back. It takes me something like 10 seconds. I have perfected doing it at right distance - if it will be too short, it won't reset, if it will to long distance, then you wasting your time.

    The problem is, every survey has own distance cooldown. In some case riding 3-4 sec one way and next 3-4 back is enough. In another I must ride double or triple distance
  • Nestor
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    Why is that? Cant we have a immediate respawn of the resources after a few seconds without having to resort to log-out/log-in or running away/coming back tricks to get the resources?

    They used to do that. Kind of. Well, the mechanism that would allow that had to be removed.

    Anyway, it caused a bug where you could use the Banker Assistant and continuously harvest the same survey over and over again. Now you have to reset the cell.

    Still, begs the question. Why are you letting your surveys stack up to the point where you have so many multiples for a location that this is an issue? I did a run of 90 surveys last night. I only had 4 locations that had Dups.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Naftal
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    Picking up duplicates isn't as big of a problem as surveys getting nerfed every year when they add more of them to the game.

    Picking up two duplicates is faster than two different surveys.

    Imo they should remove surveys from all chapter zones.
  • Nemo78
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    Indeed, running around like a crazy person just to respawn the nodes feels stupid, and sometimes it can be frustrating coz does not work well. This weekend I gave up a survey because I could not make the nodes to respawn by walking away.

    Why are some people insisting on the "safty net"? Only after you gather all the 6 nodes another 6 should spawn.
    But if you don't like that they could give a refresh option to force the respawn, like clicking the survey.

    The way it works now was just to save development time at the cost of player QoL.
  • Alamakot
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    Lerozain wrote: »
    Please let us loot multiple copies all at once. OR like the op said, respawn the next set of nodes after all 6 have been looted. Either of those would be preferable.
    It is OK when we talk about wood/metal/clothing surveys. But alchemical/enchanting are variable.
    Imagine you have 6 Enchanting survey maps in Deshaan. At first attemp at current state you got some blue and green aspect runes. You still have chance within next attempts to get purple/gold.
    After change proposed: you got blue/green runes multiplied by 6. Nothing better
    I'd say: NI!
    Unless there will be an option stack/not stack survey maps to loot in settings :D

    Edited by Alamakot on July 12, 2021 11:19AM
  • ivelbob
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    Surveys are turning into too much of a chore that is keeping me from more interesting gameplay. After surveys had built up for a few weeks, it took me 2 hours yesterday just to clear all the Enchanting ones. And all I was doing was riding back and forth in the world. It doesn't improve the experience for other players and it certainly wasn't engaging for me. At this point, it just feels like a system that might have had some interesting immersive elements when first devised ("hey you get to find and dig up extra resources from a secret spot in the world!") but never scaled very well. Instead of getting surveys as a reward for doing writs, I'd prefer just getting the resources as the reward please.
  • Obsidian3
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    I just wish they would stop putting survey's in every new Chapter. They didn't do it with Summerset and that was awesome! I wish it would be limited to base game only. Also it would be nice if the distance required to travel away from the survey site to get it to respawn was uniform. Some surveys respawn if you merely turn your back and walk 3 steps, other surveys you have to ride half way across the map to get them to respawn!!!

  • whitecrow
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    If you are getting that many surveys that it annoys you to do them, maybe you are doing too many writs.
  • Destai
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    Destai wrote: »
    ZOS could just revamp them to be like Antiquities and all of our problems would be solved.

    Could you elaborate? How would you make this and how would you have the resource gain scaled?

    My solution would be
    • Add a new Surveys option in the Journal menu.
    • Instead of Scryable, you'd have a Surveryable or something.
    • Within that menu, you'd have Current Zone and All Active Surveys.
    • The existing Surveys objects would be added to All Active Surveys on-use, granting them a charge in the menu and removing them from the inventory.
    • Duplicate surveys added would increment the charge.
    • Completing a survey would require rezoning.
    • Active Surveys could be decremented by adding an Option to the object, for scribing it back to a tradeable object.
    • Resources gained would be scaled to level.

    The same could be done for Treasure Maps. The Antiquities system is one of the more elegant systems and I believe it could serve as a model for cleaning up older systems.

    @ZOS_GinaBruno @ZOS_Kevin @ZOS_KaiSchober I've presented this idea a few times, and I hope it's being seen. Thanks!
    Edited by Destai on July 13, 2021 9:36PM
  • MasterSpatula
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    The only issue I'd have with Surveys in our inventory being awarded at once in the six nodes when we get there is Craglorn surveys. Would we get the appropriate number of rolls for Nirncrux out of that?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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