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Time to kill (TTK) player is fine?
From
Update 31 Combat Preview
Let’s start with something we’ve seen a lot of discussion on: Time to Kill (TTK) in Player versus Player environments. Compared to previous updates, the amount of damage is higher across the board than it was previously, but simultaneously, defensive power is lower too. This is mainly caused by two things: the balance standards that Champion Point 2.0 was held to in Update 29 where we introduced more choices between either offensive or defensive options, as well boosting up stats on fresh characters with the introduction of base Weapon and Spell Damage, and the base Maximum Resource adjustments from Update 30. Between these two, many builds are making more choices in improving their ability to deal or take damage while experiencing a sharper operational loss of the other. As many player builds lean towards dealing damage in PvP environments, this creates a situation where TTK lowers. While we’ve identified specifics, such as base stat adjustments, we wanted to stay focused on where the problem was felt, which was exclusively related to PvP. Our main adjustment in Update 31 will be to Battle Spirit and focusing on the damage taken portion, increasing it so the base character takes 60% less overall damage, rather than 50%. Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.
But many players disagree with this decision. We're afraid the tank meta will get even stronger. The balance now feels better than in previous patches, largely due to the fact that tank builds seem to be significantly weakened in pvp. Playing on a new class in pvp for me - manaplar, I feel how I can defend myself and inflict damage, and everything has some kind of result. Even the nb stamina feels better, although it is still quite weak and can only be dangerous for new players. I would also like to say that the reduction in damage in Battle Spirit should also be accompanied by a decrease in the incoming heal.
Edited by Parasaurolophus on July 10, 2021 12:39PM
Time to kill (TTK) player is fine? 86 votes
Time to kill player is fine now
Time to kill player should be increased