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No stealth stun is wonderful.

Monocerotis
Monocerotis
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I am a nightblade focused only on pvp and I say that the supposed bug where the stealth stun was removed is something very good for the game. Before, if I attacked from stealth I was
prevented from doing some combos because of the immunity that the stun generated.

I hope it stays removed forever. Or if it goes back to being as before, at least it should be modified so as not to hinder the execution of other skills.

Is anyone else enjoying the game that way?
  • itscompton
    itscompton
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    They already fixed it but I understand what you mean. I could come out of stealth with a fully charged DW heavy attack followed by a SA and because the stun didn't occur until the second move I was guaranteed to get in at least one more LA+another ability; by that point most people are deep in execute so I'd have a good chance to get the kill.
    But when the HA stuns right away they're breaking free as the SA hits. Then most people will block or roll dodge (and almost certainly heal themselves after) making my 3rd and 4th attacks do much less damage or miss completely.
    Edited by itscompton on July 8, 2021 9:34PM
  • gariondavey
    gariondavey
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    itscompton wrote: »
    They already fixed it but I understand what you mean. I could come out of stealth with a fully charged DW heavy attack followed by a SA and because the stun didn't occur until the second move I was guaranteed to get in at least one more LA+another ability; by that point most people are deep in execute so I'd have a good chance to get the kill.
    But when the HA stuns right away they're breaking free as the SA hits. Then most people will block or roll dodge (and almost certainly heal themselves after) making my 3rd and 4th attacks do much less damage or miss completely.

    That's why you build so the dw heavy + spin to win 1 shots them :wink:
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • itscompton
    itscompton
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    itscompton wrote: »
    They already fixed it but I understand what you mean. I could come out of stealth with a fully charged DW heavy attack followed by a SA and because the stun didn't occur until the second move I was guaranteed to get in at least one more LA+another ability; by that point most people are deep in execute so I'd have a good chance to get the kill.
    But when the HA stuns right away they're breaking free as the SA hits. Then most people will block or roll dodge (and almost certainly heal themselves after) making my 3rd and 4th attacks do much less damage or miss completely.

    That's why you build so the dw heavy + spin to win 1 shots them :wink:

    I still get plenty of quick 1 rotation kills with stun from stealth working correctly but on the PS servers the majority of non-nb's in Cyro are built with high health/resistances+strong heals so they can survive ganks. Being able to control the stun and delay it until the end of the initial burst allowed a long enough combo to finish those tougher opponents. Now it's back to hunting squishies unless I have an Ulti ready to drop.
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