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PLEASE let stack...

ThreeXB
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Please either let same type transmutation geodes stack OR unlock transmutation crystals cap. Not fair to clog up inventory for a currency that is earned.

New/unused seige

Duplicate rune boxes

There are more but would be happy to start with this.
  • azjuwelz
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    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

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  • TheImperfect
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    Not so much stacking but filleting fish, please let a few be filletable at once.
  • waterfairy
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    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:
  • virtus753
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    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
  • waterfairy
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    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
  • virtus753
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    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ETA: I believe it’s also the case that for best results all four levels of extraction should be taken, the three in the relevant material plus Meticulous Disassembly. I haven’t tested it enough to confirm that, but I don’t feel like wasting crystals and mats to do so. My toons all have those passives anyhow.
    Edited by virtus753 on July 8, 2021 6:37PM
  • waterfairy
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    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol
    Edited by waterfairy on July 8, 2021 6:39PM
  • virtus753
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    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol

    Because you’ve misunderstood.

    Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.

    Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.
  • AlnilamE
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    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol

    No. You transmute an item using 50 transmute stones. That's it. You don't need a trait stone to transmute.
    The Moot Councillor
  • waterfairy
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    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol

    Because you’ve misunderstood.

    Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.

    Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.

    holy crap :astonished:
    It's been ages since I transmuted anything so I thought you needed the trait stone in the process. Thanks for posting this tip
  • Bigmatt2
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    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    Ya, what the heck is up with that? Why can't siege equipment be stacked?
  • virtus753
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    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol

    Because you’ve misunderstood.

    Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.

    Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.

    holy crap :astonished:
    It's been ages since I transmuted anything so I thought you needed the trait stone in the process. Thanks for posting this tip

    Sure thing. Good luck!
    Bigmatt2 wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    Ya, what the heck is up with that? Why can't siege equipment be stacked?

    Some siege still has hidden character level requirements, among other things. I don’t mean needing be a certain alliance rank to buy and use camps, but actual character level requirements to use something like a Cold Fire ballista. It was also the case with certain furnishing patterns before they fixed them. As far as I’m aware, they never removed the hidden level on siege. Then there’s also the matter of siege health. And the fact that there are multiple ID codes for what appear to us to be the same siege item, which is why they don’t all stack in quickslots even. It seems like a bit of a mess behind the scenes.
  • PigofSteel
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    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    500 btw for non subs
  • waterfairy
    waterfairy
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    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    virtus753 wrote: »
    Vigarr wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    and if you don't remake sets what do you do with all the uncracked gems once you hit 1000? They don't stack and you can't bank them :neutral:

    Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.

    correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes

    No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.

    If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.

    ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol

    Because you’ve misunderstood.

    Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.

    Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.

    holy crap :astonished:
    It's been ages since I transmuted anything so I thought you needed the trait stone in the process. Thanks for posting this tip

    Sure thing. Good luck!
    Bigmatt2 wrote: »
    azjuwelz wrote: »
    They already increased max transmutes from 200 to 1000.

    Now I’m all in favor of stacking siege equipment. Ugh.

    Ya, what the heck is up with that? Why can't siege equipment be stacked?

    Some siege still has hidden character level requirements, among other things. I don’t mean needing be a certain alliance rank to buy and use camps, but actual character level requirements to use something like a Cold Fire ballista. It was also the case with certain furnishing patterns before they fixed them. As far as I’m aware, they never removed the hidden level on siege. Then there’s also the matter of siege health. And the fact that there are multiple ID codes for what appear to us to be the same siege item, which is why they don’t all stack in quickslots even. It seems like a bit of a mess behind the scenes.

    yep what they said. What doesn't make sense is when you buy a bunch of basic ballista from the merchant they don't stack..brand new basic fire ballista and the like should definitely stack
    Edited by waterfairy on July 8, 2021 6:58PM
  • raaphor
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    Vigarr wrote: »

    yep what they said. What doesn't make sense is when you buy a bunch of basic ballista from the merchant they don't stack..brand new basic fire ballista and the like should definitely stack

    Each siege has it's own damage stats. Stacking them would not allow for individual stats.
    EU/PC - 9 max level characters (DC)
    NA/PC - 2 characters (AD)
  • OutLaw_Nynx
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    raaphor wrote: »
    Vigarr wrote: »

    yep what they said. What doesn't make sense is when you buy a bunch of basic ballista from the merchant they don't stack..brand new basic fire ballista and the like should definitely stack

    Each siege has it's own damage stats. Stacking them would not allow for individual stats.

    Give ESO+ member a siege bag lol
  • waterfairy
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    raaphor wrote: »
    Vigarr wrote: »

    yep what they said. What doesn't make sense is when you buy a bunch of basic ballista from the merchant they don't stack..brand new basic fire ballista and the like should definitely stack

    Each siege has it's own damage stats. Stacking them would not allow for individual stats.

    if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol
  • deleted221106-002999
    deleted221106-002999
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    raaphor wrote: »
    Each siege has it's own damage stats. Stacking them would not allow for individual stats.

    Then add the capability to add/remove from boxes - they already give siege items boxed as level rewards so a mechanism for packing various siege items already exists.


  • virtus753
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    raaphor wrote: »
    Vigarr wrote: »

    yep what they said. What doesn't make sense is when you buy a bunch of basic ballista from the merchant they don't stack..brand new basic fire ballista and the like should definitely stack

    Each siege has it's own damage stats. Stacking them would not allow for individual stats.

    Give ESO+ member a siege bag lol

    That wouldn’t be feasible unless the siege stacked, like all “Dominion Cold Fire Ballista” on the same line. With the current non-stacking behavior there would be far too many entries in the siege bag database for the game to handle, which is the reason the devs gave for not being able to do a furnishing bag.
  • raaphor
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    Vigarr wrote: »
    if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol

    What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.
    EU/PC - 9 max level characters (DC)
    NA/PC - 2 characters (AD)
  • waterfairy
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    raaphor wrote: »
    Vigarr wrote: »
    if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol

    What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.

    then the other 9 would remain stacked and you would only be using 2 slots instead of 10 for each individual ballista.

    I already do what I've said on a smaller scale because they don't stack...I'll buy 10 ballista then drop them for others in my allliance to use. I'm not sure if they can keep them or if 'put away' is even an option for them but at least they have something to use while attacking the keep
    Edited by waterfairy on July 8, 2021 7:28PM
  • Fennwitty
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    Vigarr wrote: »
    raaphor wrote: »
    Vigarr wrote: »
    if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol

    What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.

    then the other 9 would remain stacked and you would only be using 2 slots instead of 10 for each individual ballista.

    I already do what I've said on a smaller scale because they don't stack...I'll buy 10 ballista then drop them for others in my allliance to use. I'm not sure if they can keep them or if 'put away' is even an option for them but at least they have something to use while attacking the keep

    But if you quickslotted the 'stack' of 10 ballista, and then you use one a bit and pick it back up with less than 100% health, it can't go back into the stack.

    Next time you use that quickslot you're putting down a fresh ballista, which also is likely to take a slot when you pick it back up.

    Presumably the preferred behavior would allow you to keep using the same ballista until it died (or you did).

    Otherwise your quickslotted stack of 10 will dwindle to zero stacked, and you'll have to re quickslot one of the floating ballista. And you can't change quickslots when in (or stuck in) combat. So not a huge overall gain.

    And other people can't pick up siege engines you abandon, so eventually they just fall apart. Unless something changed really recently.
    Edited by Fennwitty on July 8, 2021 7:49PM
    PC NA
  • waterfairy
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    Fennwitty wrote: »
    Vigarr wrote: »
    raaphor wrote: »
    Vigarr wrote: »
    if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol

    What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.

    then the other 9 would remain stacked and you would only be using 2 slots instead of 10 for each individual ballista.

    I already do what I've said on a smaller scale because they don't stack...I'll buy 10 ballista then drop them for others in my allliance to use. I'm not sure if they can keep them or if 'put away' is even an option for them but at least they have something to use while attacking the keep

    But if you quickslotted the 'stack' of 10 ballista, and then you use one a bit and pick it back up with less than 100% health, it can't go back into the stack.

    Next time you use that quickslot you're putting down a fresh ballista, which also is likely to take a slot when you pick it back up.

    Presumably the preferred behavior would allow you to keep using the same ballista until it died (or you did).

    Otherwise your quickslotted stack of 10 will dwindle to zero stacked, and you'll have to re quickslot one of the floating ballista. And you can't change quickslots when in (or stuck in) combat. So not a huge overall gain.

    And other people can't pick up siege engines you abandon, so eventually they just fall apart. Unless something changed really recently.

    ha yea I realized the quickslot problem after posting. I figured as much that the siege just collapsed but was half hoping noobs were pocketing them lol
  • FluffWit
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    If you're at the transmute cap and you don't want to have them cluttering your inventory transmute a weapon and deconstruct it. Theres a good chance you'll get a Nirncrux back.

    I haven't had to buy or farm Nirn since they added transmute because of that trick.
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