Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.
If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.
If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.
ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.
If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.
ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.
If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.
ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol
Because you’ve misunderstood.
Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.
Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.
If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.
ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol
Because you’ve misunderstood.
Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.
Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.
holy crap
It's been ages since I transmuted anything so I thought you needed the trait stone in the process. Thanks for posting this tip
Potent nirn sells for about 30k on PC-NA right now. If people are running out of inventory space to store the geodes and keep getting more, selling off the extra that way should help clear it while keeping the 1k currency limit filled.
correct me if wrong but if you transmute a wespon into nirn or remake 1 from the stickerbook doesn't it require the potent nirn to craft along with transmutes? If so then it's not like I can start churning out nirnhoned with all my transmutes
No. If you reconstruct it in nirn, it does not cost the nirncrux, but neither can you recover it on decon.
If you transmute a weapon to nirn, you have a chance at getting the nirn back on decon. In my experience, improved quality helps the chance of getting the nirn. I suggest using purple trash weapon drops, as it isn’t worth it to upgrade weapons to purple just for this at current mastic and grain solvent prices.
ok so then that would mean I transmute an item using 1 of my potent nirn pieces just to decon and risk losing it...not seeing the purpose or profit here lol
Because you’ve misunderstood.
Reconstructing an item in nirn never requires the nirn, but it also never gives the nirn back on decon. Avoid this.
Transmuting a piece to nirn also does not require the nirn, only 50 crystals. Decon the new piece for a chance at nirn.
holy crap
It's been ages since I transmuted anything so I thought you needed the trait stone in the process. Thanks for posting this tip
Sure thing. Good luck!
Some siege still has hidden character level requirements, among other things. I don’t mean needing be a certain alliance rank to buy and use camps, but actual character level requirements to use something like a Cold Fire ballista. It was also the case with certain furnishing patterns before they fixed them. As far as I’m aware, they never removed the hidden level on siege. Then there’s also the matter of siege health. And the fact that there are multiple ID codes for what appear to us to be the same siege item, which is why they don’t all stack in quickslots even. It seems like a bit of a mess behind the scenes.
yep what they said. What doesn't make sense is when you buy a bunch of basic ballista from the merchant they don't stack..brand new basic fire ballista and the like should definitely stack
OutLaw_Nynx wrote: »
Give ESO+ member a siege bag lol
if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol
if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol
What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.
if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol
What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.
then the other 9 would remain stacked and you would only be using 2 slots instead of 10 for each individual ballista.
I already do what I've said on a smaller scale because they don't stack...I'll buy 10 ballista then drop them for others in my allliance to use. I'm not sure if they can keep them or if 'put away' is even an option for them but at least they have something to use while attacking the keep
if you buy 10 fire ballista at once from the merchant they all should be equal stats thus stackable...perhaps it's to prevent people from passing them out like candy at keeps because I know I would lol
What if you start using one of those 10 ballista and it receives dmg? Then it would suddenly be not the same as the 9 undamaged ones anymore and require an additonal database entry (inventory slot). This complicates the client / database system and it would give trouble with a full inventory.
then the other 9 would remain stacked and you would only be using 2 slots instead of 10 for each individual ballista.
I already do what I've said on a smaller scale because they don't stack...I'll buy 10 ballista then drop them for others in my allliance to use. I'm not sure if they can keep them or if 'put away' is even an option for them but at least they have something to use while attacking the keep
But if you quickslotted the 'stack' of 10 ballista, and then you use one a bit and pick it back up with less than 100% health, it can't go back into the stack.
Next time you use that quickslot you're putting down a fresh ballista, which also is likely to take a slot when you pick it back up.
Presumably the preferred behavior would allow you to keep using the same ballista until it died (or you did).
Otherwise your quickslotted stack of 10 will dwindle to zero stacked, and you'll have to re quickslot one of the floating ballista. And you can't change quickslots when in (or stuck in) combat. So not a huge overall gain.
And other people can't pick up siege engines you abandon, so eventually they just fall apart. Unless something changed really recently.