Basically:
- traceroute to game server 31ms, ingame latency indicator 75ms
- my HP 25k, my resistances 31k spell, 27k physical
- ongoing ticking resolving vigor and rally
- standing fully buffed on a bar with potentates one-hand and shield
- calm area near sej without any ongoing battle.
- enemy attacker: sorcerer
- instant death in fraction of 1 second
- no ability sound or any other sound
- no enemy revealed
- scrolling combat text showed 1 tick of 14k damage. (far from 25k HP)
- death recap showed 2x8k damage. (far from 25k HP)
Somebody executes some rapid automated combo with invisible potion at the end and server just instantly kills you and tells you nothing about that???
Most skilled gankblades can't kill so rapidly, but a SORCERER insta-killing people without any sound or revealing himself from stealth? I was standing fully buffed on shield bar because he already killed few players around the same way, people just fell dead with no sound or revealed enemy.
Whole execution and registration of commands on "player 1 / server / player 2" level is obviously wrong when this is possible even in a low lag area and situation.
What's the point of PvP like this when server just decides to instantly kill you and ignore any input from your side?
It's literally possible to overwhelm server for certain target, that the target doesn't have ticking heals, doesn't have ticking resource regeneration, doesn't have blocks registered and stays stun/immobilize locked. Server just stops registering anything on target side, because it's overwhelmed by commands from attacker side.
I play ESO since 2016 and this is bitter reality and state of current PvP.