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Remove Alliances - main story idea

Folkb
Folkb
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Let me explain.

You're a new player and you own the base game. You make your character and dont have an option to select an alliance. You enter the game in coldharbor because mannimarco made you a statistic; finish that intro quest and then get to select whatever starter island you want to venture to. You do that alliances quest line and then move on to the others. The final culmination after all three leads you to cold harbor.

My though process here is to remove time inconsistencies in story. Currently when you get to cold harbor you meet characters you've never met but who act like they know you. If I remember correctly this is a remnant of how the game split up the player base initially until ZoS changed it because players wanted to see all the zones on one character. I also feel like Cadwells silver and gold seems like a pretty bad bandage for this issue.

In my head I'd like for the player to be an unaffiliated adventurer who chooses no alliance but helps out each side because adventure!

For entering the alliance war you can choose to select which side you'd like to support and can have alliance lock rules for each campaign, etc.

Thoughts on this? Any huge decepencies I'm missing here? Right now off the top of my head I can see an issue of everyone piling on one alliance side for an ez win.
  • jle30303
    jle30303
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    If everybody piles on one alliance's side in a given campaign... then there will soon *be* no more resources to capture, no more castles to hold. The enemy has to actually take them back so you can score points for taking them again. Apart from capturing keeps, the same's also true of holding Elder Scrolls: if you hold all six, then nobody on your team can get any points for capturing one, whereas players on the *other* teams have the actual advantage that these objectives, and these rewards, are available to them.

    Think of it this way: the best situation to be in, in terms of actually wanting to gain things in Cyrodiil, is not "holding the whole board" but "holding very little of it because one of the enemies conquered most of it and then went to sleep just as all your guys woke up and came online".

    That's the advantage of joining a loser rather than a winner in Cyrodiil.
  • jle30303
    jle30303
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    Also: I don't mind the timeline inconsistencies across alliances, but I think it is a mistake to allow timeline inconsistencies *within* an alliance. By all means let the wayshrines, the sidequests and the independent objectives (dolmens, public dungeons, world bosses etc.) be opened up so a player can actually visit all the zones, but make it so the actual faction quest spanning the five major and two newbie zones actually has to be done in order.
  • waterfairy
    waterfairy
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    lol there's no consistency in quests and the like...alliance aside there's been times I've done quests with characters who died on different quests from different zones who are magically alive like it never happened
  • waterfairy
    waterfairy
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    be thankful they changed it to 'one tamriel' because pve zones used to be alliance locked
  • jle30303
    jle30303
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    one of the most egregious examples of sequence breaking is if you do the Summerset quests before Morrowind - given who turns out to be the major enemy of Summerset. (Not talking about Nocturnal the Daedra herself, but her chief minion - it's someone you should "know" from Morrowind. Not even from its official main quest line either - saving Vivec's power from being stolen - but from what's technically a long and involved sidequest.)
  • Togal
    Togal
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    Sounds like a nice idea but I think the work load will never allow this to happen. Very nice recommendation tho!
  • waterfairy
    waterfairy
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    jle30303 wrote: »
    one of the most egregious examples of sequence breaking is if you do the Summerset quests before Morrowind - given who turns out to be the major enemy of Summerset. (Not talking about Nocturnal the Daedra herself, but her chief minion - it's someone you should "know" from Morrowind. Not even from its official main quest line either - saving Vivec's power from being stolen - but from what's technically a long and involved sidequest.)

    that's because the dlc zone quests are designed to complete in order of release...what you did was watch avengers endgame without ever seeing iron man :tongue:

    Not long ago I finally did the glimpse the future thing in clockwork city which tells of future dlc that I've long since completed lol
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