RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
...
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
...
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Ragnaroek93 wrote: »Necro and Warden are the main reasons (beside performance) why I don't want to play this game anymore tbh. While I agree that the magicka version of Necro is problematic and not healthy for the game I think it's safe to say that stamcro is the true offender in the current meta. It has the better spammable (Dizzy), one of the best executes in the game, 10% mitigation while having even more hot healing than magcro and perma major defile on top of that which is just lol (even tho defile got nerfed this is just wtf devs).
I don't get how stamcro is allowed to counter healing and dodge with a hard hitting semi spammable skill while lots of classes aren't even allowed to have any counters against dodge/healing/block at all. Also the class is so tanky that it's just a joke while still having a ton of peak burst which is enough to kill pretty much everything which isn't a tank (same goes for stamden but at least they nerfed Arctic a bit). There's literally not a single class or counter which is good against necro, the only "counter" is to zerg them down. Having specs which are that tanky in PvP is extremely unhealthy for the game since being (almost) immortal in any 1v1 scenario completely eliminates the purpose of PvP. Duels for example got completely annihilated by these two specs and sadly that not the only scenario in which Necro is overperforming (I honestly can't think of any scenario in which a Necro is doing bad...).
Just give Necros and Wardens their GO rank and ban them from PvP thx.
amm7sb14_ESO wrote: »Ragnaroek93 wrote: »Necro and Warden are the main reasons (beside performance) why I don't want to play this game anymore tbh. While I agree that the magicka version of Necro is problematic and not healthy for the game I think it's safe to say that stamcro is the true offender in the current meta. It has the better spammable (Dizzy), one of the best executes in the game, 10% mitigation while having even more hot healing than magcro and perma major defile on top of that which is just lol (even tho defile got nerfed this is just wtf devs).
I don't get how stamcro is allowed to counter healing and dodge with a hard hitting semi spammable skill while lots of classes aren't even allowed to have any counters against dodge/healing/block at all. Also the class is so tanky that it's just a joke while still having a ton of peak burst which is enough to kill pretty much everything which isn't a tank (same goes for stamden but at least they nerfed Arctic a bit). There's literally not a single class or counter which is good against necro, the only "counter" is to zerg them down. Having specs which are that tanky in PvP is extremely unhealthy for the game since being (almost) immortal in any 1v1 scenario completely eliminates the purpose of PvP. Duels for example got completely annihilated by these two specs and sadly that not the only scenario in which Necro is overperforming (I honestly can't think of any scenario in which a Necro is doing bad...).
Just give Necros and Wardens their GO rank and ban them from PvP thx.
Necro has an execute?
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammableMy magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
Grave Lord
Blastbones:
The skeleton from this ability and its morphs will now attempt to leap from up to 28 meters after a short delay of spawning in, rather than 15 meters.
Fixed an issue where the skeleton would appear to jump backwards when leaping in close ranges. The skeleton will now also properly attempt to face its target while leaping, rather than moon-walk jumping.
Increased the speed in which the skeleton jumps.
Developer Comment:
The above changes were made in hopes to greatly reduce situations where the Blastbones would become confused while walking around and take longer than intended - or completely fail – to reach its target. We understand the change to this ability significantly reduces the morph functionality of Stalking Blastbones in most situations, but we’ve opted to keep it untouched while we gauge feedback on how the changes to the base ability and reliability of the attack feel. Keep in mind that Stalking Blastbones guarantees at least a 10% damage increase over the base morph, so even in situations where it jumps immediately, this morph isn’t completely wasted; it just will not reach its highest scaling unless the Blastbones needs to gain line of sight on the target you initially cast it on.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
They don't leap instantly in PvP tho depending on where you fight[snip]
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
They don't leap instantly in PvP tho depending on where you fight[snip]
Reread the post, I put in the patch notes. I commented the patch notes and those don't lie, my guy.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
They don't leap instantly in PvP tho depending on where you fight[snip]
Reread the post, I put in the patch notes. I commented the patch notes and those don't lie, my guy.
Oh yeah patch notes never lie:
Just like those:
"Frags have a 200ms minimum traveltime now"
"49k days debuffs got fixed"
"The game became more responsive with every performance patch"
"Psijic ult got fixed"
"Cloak doesn't break unintentionally anymore"
And i could go on and on.
Any fight that includes people breaking line of side will result in blastbones not jumping instantly after they've spawned and that's almost any encounter in PvP be it while kiting around rocks, trees, fighting in a keep or in a tower.
In practice they will gain access to the damage buff due to having to wait for the target to be in line of sight.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
They don't leap instantly in PvP tho depending on where you fight[snip]
Reread the post, I put in the patch notes. I commented the patch notes and those don't lie, my guy.
Oh yeah patch notes never lie:
Just like those:
"Frags have a 200ms minimum traveltime now"
"49k days debuffs got fixed"
"The game became more responsive with every performance patch"
"Psijic ult got fixed"
"Cloak doesn't break unintentionally anymore"
And i could go on and on.
Any fight that includes people breaking line of side will result in blastbones not jumping instantly after they've spawned and that's almost any encounter in PvP be it while kiting around rocks, trees, fighting in a keep or in a tower.
In practice they will gain access to the damage buff due to having to wait for the target to be in line of sight.
And again, it's still an ability that needs fixing. You're not always guaranteed a situation of line of sight.
Either way, I'm done here because the patch notes still reflect that the morph is still not performing to it's fullest and that's a fact.
RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
They don't leap instantly in PvP tho depending on where you fight[snip]
Reread the post, I put in the patch notes. I commented the patch notes and those don't lie, my guy.
Oh yeah patch notes never lie:
Just like those:
"Frags have a 200ms minimum traveltime now"
"49k days debuffs got fixed"
"The game became more responsive with every performance patch"
"Psijic ult got fixed"
"Cloak doesn't break unintentionally anymore"
And i could go on and on.
Any fight that includes people breaking line of side will result in blastbones not jumping instantly after they've spawned and that's almost any encounter in PvP be it while kiting around rocks, trees, fighting in a keep or in a tower.
In practice they will gain access to the damage buff due to having to wait for the target to be in line of sight.
And again, it's still an ability that needs fixing. You're not always guaranteed a situation of line of sight.
Either way, I'm done here because the patch notes still reflect that the morph is still not performing to it's fullest and that's a fact.
And yet it's overperforming...
Supertonicbaker wrote: »RedFireDisco wrote: »That Magcro burst from Boneyard requires a lot of things. You can only use it every 20 seconds and you need to commit three pieces of jewelry to the harmony trait which severely diminishes all other skills.
Magcro has no execute
Magcro has no mobility
Magcro has no useable stun
Magcro has no class shield
No Access to Major sorcery (or minor)
No Access to Major Prophecy
So it takes up spell pots meaning no other tripot or potion buffs.
Its heal gives you minor defile.
Blastbones frequently fails to hit your target (like, a lot) meaning you miss so many burst combos . Sometimes it hits nothing at all because it can't run around a dead body or get caught for reasons and it can be mowed down by offense.
Just because you died to it doesn't make it op. It's not spammable
My magplar with the same gear has better heals, same delayed burst in Light+Charge+Spear Ult+Jabby+Light Procs
All while healing me
My Sorc can hit super hard, execute and then streak away all day long
My Magwarden has more buffs and can use tripots for stam support and more healing/recoverys
My Mag Dk has better healing received and a big dot that heals a ton (Embers) and a really cheap ult that bursts and shields + mending.
My magblade ... Well, magblade sucks pretty much skill for skill but it does have cloak which is broken by every AOE and detect pots, but it's still there.
Magcro is clunky, misses combos constantly and has to tank out more damage because it can never escape.
Let's also not forget that Stalking Blastbones no longer stalks and we just get a small bonus compared to what we're supposed to get, but of course people argued that back in the day too saying that the ability 'worked' when you don't get the full benefit of the 'Stalking' part of 'Stalking Blastbones' which is exactly the point; they were supposed to fix it and they haven't. It's been over a year and a half now.
This is wrong, prior to CP 2.0 the damage buff would be insignificant due to other multiplicative % buffs diminishing its added power.
Since CP 2.0 dropped the damage increase is much more significant which has led to the amount of 15k+ blastbone hits to skyrocket.
It's not because the latter part of the ability was taken out during the Harrowstorm patch last year. It has NOTHING to do with the CP due to the simple fact that they were getting the skeletons to leap immediately, thus removing the initial stalk from Stalking Blastbones. The patch notes still continue to reflect this, you can read them if you so chose.
They don't leap instantly in PvP tho depending on where you fight[snip]
Reread the post, I put in the patch notes. I commented the patch notes and those don't lie, my guy.
Oh yeah patch notes never lie:
Just like those:
"Frags have a 200ms minimum traveltime now"
"49k days debuffs got fixed"
"The game became more responsive with every performance patch"
"Psijic ult got fixed"
"Cloak doesn't break unintentionally anymore"
And i could go on and on.
Any fight that includes people breaking line of side will result in blastbones not jumping instantly after they've spawned and that's almost any encounter in PvP be it while kiting around rocks, trees, fighting in a keep or in a tower.
In practice they will gain access to the damage buff due to having to wait for the target to be in line of sight.
And again, it's still an ability that needs fixing. You're not always guaranteed a situation of line of sight.
Either way, I'm done here because the patch notes still reflect that the morph is still not performing to it's fullest and that's a fact.
And yet it's overperforming...
You keep using that word. I don’t think it means what you think it means.
*looks back down at the slowly climbing necromancer*
Magnecro currently doesn't need an execute because survivability dropped while damage has increased so far that you can get kills with ease.
Magcro has the same mobility as the other specs you've mentioned, there's this secret skill no one uses it's called race against time.
Why would magnecro need a class shield? That doesn't make any sense you want to stack spelldamage on magnecro as all your offensive and defensive skills have insane spelldamage scaling, you don't want to waste that potential by having to stack max magicka.
On top of that the current defence is already overtuned and it is much higher than all other specs while also being significantly cheaper.
For major sorcery you use degeneration, especially because it's stronger on magnecro than other specs who have to use it (magdk, magplar)
Major prophecy is nice to have but no necessity at all, especially because necro gains up to 20% crit chance when healing while you drop low.
Something about graveyard, yes it can only be used every 20 seconds but more importantly it hasn't been required to get kills for 4 patches now.
If people are forced to kill blastbones this means they aren't damaging you and you can keep the blastbones up 100% of the time. They're free Los that still deals damage when they die to meele opponents. And the have the same scaling as DBoS.
I'll repeat that a regular skill that hits every 2.5-4 seconds has the same damage scaling as an ultimate, ou and its damage increases if it doesn't hit instantly.
JayKwellen wrote: »Magnecro currently doesn't need an execute because survivability dropped while damage has increased so far that you can get kills with ease.
Genuinely curious, have you ever actually played a magcro? Have you played one solo and/or dueled where you have to secure kills yourself?Magcro has the same mobility as the other specs you've mentioned, there's this secret skill no one uses it's called race against time.
Where's our gap closer (templar, DK, NB, sorc)? Where's our speed buff (warden, sorc, NB)? Where's our snare removal (sorc, DK, NB, kinda templar)?
What class has no representation on that list? Right. If you compare the classes as they are without the reliance on paid DLC content to crutch on, magcro undeniably has the worst mobility. Only class that comes close is Warden, and even they have a speed buff.Why would magnecro need a class shield? That doesn't make any sense you want to stack spelldamage on magnecro as all your offensive and defensive skills have insane spelldamage scaling, you don't want to waste that potential by having to stack max magicka.
If we don't have mobility and the complainers get their wish to reduce magcro tankiness further, why wouldn't they want a shield? As we have already established they have no way to create distance between themselves and their enemy and have to literally sit there and face tank it.On top of that the current defence is already overtuned and it is much higher than all other specs while also being significantly cheaper.
Yet again, they have more because they have less.
But hey, I'd be happy to lose some of my mitigation if you gave me a tool to kite better since, after all, that's something I'll need to do if I want to actually survive. Also an instant CC to relieve pressure. What would you suggest?For major sorcery you use degeneration, especially because it's stronger on magnecro than other specs who have to use it (magdk, magplar)
Major prophecy is nice to have but no necessity at all, especially because necro gains up to 20% crit chance when healing while you drop low.
Degen is a trash DoT typically only used out of absolute necessity. DK's still have major sorcery, albeit attached to an awful skill, and while templars don't have access to major they do get minor for free.
Most good magcros I've seen only run degen if they have an open flex-spot, otherwise they just rely on spell-power potions. Especially because the 12% crit from sorcery isn't something to lightly overlook just because you get a whole 20% more crit chance at 1% health. Now that most magcros also dropped from 30% to 12% execute crit it's even more relevant than it ever was before outside of wearing malacath.Something about graveyard, yes it can only be used every 20 seconds but more importantly it hasn't been required to get kills for 4 patches now.
If you get caught in an ulti + blastbones combo then yeah, sure, absolutely.
So outside of having to rely on an ultimate to get kills, who's dying to a magcros blastbones + light attack/spammable spam other than potatoes and total glass cannons? Tell us who they are so we can help them.
Unless you're talking about procs. Which, just to be clear, I'm not. I'm interested in the classes actual mechanics and performance on it's own.If people are forced to kill blastbones this means they aren't damaging you and you can keep the blastbones up 100% of the time. They're free Los that still deals damage when they die to meele opponents. And the have the same scaling as DBoS.
I'll repeat that a regular skill that hits every 2.5-4 seconds has the same damage scaling as an ultimate, ou and its damage increases if it doesn't hit instantly.
Blastbones do hit hard. So tell me then, outside of blastbones what am I supposed to do damage with? One graverobber every twenty seconds? Light attack spam? Any of the horribly soft hitting mag spammables?
I mean come on, you somehow managed to address all these "strengths" without acknowledging the context they exist within. Seriously bro, how much magcro have you played and how seriously have you played it in PvP?
Well. One thing I think we should all agree on, it is fine that the most difficult to use skills should be the strongest skills. In this way despite Gravy and Colossus being the highest tooltip skills in the game, perhaps they are balanced.
BrownChicken wrote: »Well. One thing I think we should all agree on, it is fine that the most difficult to use skills should be the strongest skills. In this way despite Gravy and Colossus being the highest tooltip skills in the game, perhaps they are balanced.
I do not agree. I do not see anything overly difficult in the use of certain skills. You just learn it over time and that's it. I don't want to underestimate the player's skill, but you shouldn't overestimate it either. In my experience, my "skill" also "increases" a lot when I play on stamcro or stamden, or when I make a more meta build on my stamnb.
Urzigurumash wrote: »BrownChicken wrote: »Well. One thing I think we should all agree on, it is fine that the most difficult to use skills should be the strongest skills. In this way despite Gravy and Colossus being the highest tooltip skills in the game, perhaps they are balanced.
I do not agree. I do not see anything overly difficult in the use of certain skills. You just learn it over time and that's it. I don't want to underestimate the player's skill, but you shouldn't overestimate it either. In my experience, my "skill" also "increases" a lot when I play on stamcro or stamden, or when I make a more meta build on my stamnb.
Well if you guys are landing all 3 hits of Colossus as easily as you're landing a Leap or an Incap - in as wide a range of scenarios - then yes we have a gulf of skill between us. Tether and Guardian on the other hand, nothing difficult about keeping those up.
Again, where are the MagCros in high MMR BGs on Xbox NA? Perhaps the class is being carried by add-ons in BGs on PC or something? As much talk as there is of balancing PvE and PvP separately - we should also be honest that Console and PC would best be balanced separately.
I'm just speaking towards whether there should be a mathematical advantage to skills that have a clear kinetic disadvantage. Whether this kinetic disadvantage for Graverobber is balanced or not is debatable and situational. By far it was the leading cause of death in No Procrodiil for me, by far in experienced hands MagCro was the most challenging opponent in No Procrodiil. I had many friendly duels against some other base-game class until a MagCro pranced by and graced us both with their Gravy. Colossus on the other hand, in the full spectrum of scenarios, the kinetic disadvantage is indisputable to me, but if this is a console scrub issue then never mind. For sure when I watch clips of PC the number of Necros far outnumbers what we see on Xbox. As for Blastbones, I would say it has both a kinetic and a mathematical advantage over equivalent skills - when it functions as intended.
Balance shouldn't be that everything is the same grey - but rather that neon blue, neon green, and neon pink are all equally vivid. In my opinion.
Andre_Noir wrote: »Urzigurumash wrote: »BrownChicken wrote: »Well. One thing I think we should all agree on, it is fine that the most difficult to use skills should be the strongest skills. In this way despite Gravy and Colossus being the highest tooltip skills in the game, perhaps they are balanced.
I do not agree. I do not see anything overly difficult in the use of certain skills. You just learn it over time and that's it. I don't want to underestimate the player's skill, but you shouldn't overestimate it either. In my experience, my "skill" also "increases" a lot when I play on stamcro or stamden, or when I make a more meta build on my stamnb.
Well if you guys are landing all 3 hits of Colossus as easily as you're landing a Leap or an Incap - in as wide a range of scenarios - then yes we have a gulf of skill between us. Tether and Guardian on the other hand, nothing difficult about keeping those up.
Again, where are the MagCros in high MMR BGs on Xbox NA? Perhaps the class is being carried by add-ons in BGs on PC or something? As much talk as there is of balancing PvE and PvP separately - we should also be honest that Console and PC would best be balanced separately.
I'm just speaking towards whether there should be a mathematical advantage to skills that have a clear kinetic disadvantage. Whether this kinetic disadvantage for Graverobber is balanced or not is debatable and situational. By far it was the leading cause of death in No Procrodiil for me, by far in experienced hands MagCro was the most challenging opponent in No Procrodiil. I had many friendly duels against some other base-game class until a MagCro pranced by and graced us both with their Gravy. Colossus on the other hand, in the full spectrum of scenarios, the kinetic disadvantage is indisputable to me, but if this is a console scrub issue then never mind. For sure when I watch clips of PC the number of Necros far outnumbers what we see on Xbox. As for Blastbones, I would say it has both a kinetic and a mathematical advantage over equivalent skills - when it functions as intended.
Balance shouldn't be that everything is the same grey - but rather that neon blue, neon green, and neon pink are all equally vivid. In my opinion.
Why do you even compare Colossus and Incap ? Why not with Veil of Blades ?
Necro in every form is vastly overturned class. Sorcs and NB doesn't shine as PVP healers so why exceptional PVP healer should be on par with them in terms of damage ?
If only necro was as powerful as you are making it seem. Maybe I would be having fun playing it if it actually worked like that.
Stamcro can be a bit oppressive, I agree, but mainly because they can use their twohander to get Brutality, a solid gap closer and an execute that their class otherwise has no access too. Magcro has no such option.
Personally I have no problems fighting either magcros or stamcros.