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What's your hot take?

  • Iccotak
    Iccotak
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    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.

    Hot Take: I’m not interested in another barrier for dungeons.
    If you want players to meet a standard of performance then the majority of the game needs to do a better job of communicating the gameplay mechanics - so then players actually learn how to play the game.
    Edited by Iccotak on July 4, 2021 3:24AM
  • Hotdog_23
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    Agree with your first comment not the second. It just to easy to change skills and before dungeons even starts and all the “test” would do is make it more tedious.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺
  • newtinmpls
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    TwinLamps wrote: »
    I wish there were only daily or weekly endevors.

    I want monthly ones

    I also want guild ones and group ones
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • amm7sb14_ESO
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    Another hot take:

    -Group dungeons and trials should not have storylines. Group content is not the place for drawn out narratives that pause progression.
  • amm7sb14_ESO
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    JayKwellen wrote: »
    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.

    The game does not need to be balanced around the meta, further forcing people into more limited build options just in order to participate.
  • hcbigdogdoghc
    hcbigdogdoghc
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    Bastian > Mirri
  • Supreme_Atromancer
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    spartaxoxo wrote: »
    My current hot take (controversial opinion) is that endeavors are mostly really easy and quick, and more or less exactly what I expected. Even the ones I don't like have an alternative. And I'm glad that ZOS has included dlc content because just base game overland stuff all the time would make it more boring.

    Reaching for that awesome button...
    I also think there should be a test before queueing for Vet.

    Recoil!

    My hot take: people are waaaaay to uptight in randos. Its a game, brah.

  • Supreme_Atromancer
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    Bad dps should be disparaged as much as bad tanks and bad healers. We have no problem talking about bad healers or tanks but everyone tries to make excuses for the skyrim stealth archer and light attack spammers.

    Here's a HOT TAKE!:

    Why not just stop disparaging people altogether?
  • JayKwellen
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    JayKwellen wrote: »
    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.

    The game does not need to be balanced around the meta, further forcing people into more limited build options just in order to participate.

    What makes you think it's balanced around the meta though? It seems like everytime something becomes too popular ZOS proceeds to nerf it into the ground. If anything it would appear that ZOS specifically balances the game against the meta to try and break it up.

    Then again, sometimes they nerf things that are already awful for no good reason whatsoever, so who knows to be honest.
    Edited by JayKwellen on July 4, 2021 11:48AM
  • Supreme_Atromancer
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    JayKwellen wrote: »
    JayKwellen wrote: »
    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.

    The game does not need to be balanced around the meta, further forcing people into more limited build options just in order to participate.

    What makes you think it's balanced around the meta though? It seems like everytime something becomes too popular ZOS proceeds to nerf it into the ground. If anything it would appear that ZOS specifically balances the game against the meta to try and break it up.

    Then again, sometimes they nerf things that are already awful for no good reason whatsoever, so who knows to be honest.

    I think that it used to be - they were making dungeons with thresholds keyed to what groups CAN do in content. More recently, the difficulty has dropped substantially, so I think they're creating content that will get seen by a majority of their players.

    They nerf and buff to meet an internal standard, I think, so I don't think it always makes huge sense to us players.
  • Linaleah
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    JayKwellen wrote: »
    JayKwellen wrote: »
    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.

    The game does not need to be balanced around the meta, further forcing people into more limited build options just in order to participate.

    What makes you think it's balanced around the meta though? It seems like everytime something becomes too popular ZOS proceeds to nerf it into the ground. If anything it would appear that ZOS specifically balances the game against the meta to try and break it up.

    Then again, sometimes they nerf things that are already awful for no good reason whatsoever, so who knows to be honest.

    I think that it used to be - they were making dungeons with thresholds keyed to what groups CAN do in content. More recently, the difficulty has dropped substantially, so I think they're creating content that will get seen by a majority of their players.

    They nerf and buff to meet an internal standard, I think, so I don't think it always makes huge sense to us players.

    I'm not sure difficulty HAS dropped. I finaly decided to give Vateshraan a try since arenas are a weekly and holy mother of god, it made me appreciate Maelstrom. final boss especially is too much. I ended up doing soloing non DLC pledges instead and every one of those GROUP dungeons was far easier and more forgiving then vateshraan. it feels like each subsequent DLC dungeon set requires more and more out of people to me.

    the game forces meta by tuning group (and arena) content to require high levels of optimization. and that's what meta actualy is. extreme optimization.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Marillea
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    Hot take: Players should finally stop blaming each other for expecting a certain level of performance in vet DLC content. Plenty of dungeons have dps checks, I can hold your hand for 2 hours and tell you why you can't do it, it won't change the situation. I did not make the dungeons, ZOS did.
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • Supreme_Atromancer
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    Linaleah wrote: »
    JayKwellen wrote: »
    JayKwellen wrote: »
    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.

    The game does not need to be balanced around the meta, further forcing people into more limited build options just in order to participate.

    What makes you think it's balanced around the meta though? It seems like everytime something becomes too popular ZOS proceeds to nerf it into the ground. If anything it would appear that ZOS specifically balances the game against the meta to try and break it up.

    Then again, sometimes they nerf things that are already awful for no good reason whatsoever, so who knows to be honest.

    I think that it used to be - they were making dungeons with thresholds keyed to what groups CAN do in content. More recently, the difficulty has dropped substantially, so I think they're creating content that will get seen by a majority of their players.

    They nerf and buff to meet an internal standard, I think, so I don't think it always makes huge sense to us players.

    I'm not sure difficulty HAS dropped. I finaly decided to give Vateshraan a try since arenas are a weekly and holy mother of god, it made me appreciate Maelstrom. final boss especially is too much. I ended up doing soloing non DLC pledges instead and every one of those GROUP dungeons was far easier and more forgiving then vateshraan. it feels like each subsequent DLC dungeon set requires more and more out of people to me.

    the game forces meta by tuning group (and arena) content to require high levels of optimization. and that's what meta actualy is. extreme optimization.

    When vMA dropped, it was far more challenging than it is today - there was a different standard.

    Did you get all of the power ups in vat? Its really quite easy if you make sure to grab them all. If you can manage to solo even non-dlc vet pledges, I'm certain you can do it!
    @Linaleah
  • Linaleah
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    Linaleah wrote: »
    JayKwellen wrote: »
    JayKwellen wrote: »
    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    You're arguing literally against humanity then.

    When you have options, some combination of those options will always be better than some other combination. Even if it's not a huge difference, even if it's only a couple of percent, some combination will be best unless there are no options at all and everybody wears the same thing and there is no choice.

    Some people will always want to be the best. Be it PvP or endgame PvE. People will find whatever combinations are most effective and use those combinations. Even if it's only 1-2% better, someone will find it and use it.

    The only way to stop this from happening would be to remove all gear and all racial traits. The only way there will never be a meta is if everyone is the same class, using the same skills, wearing the same gear. And if you've somehow reached that point, you're not even playing an MMO anymore.

    The game does not need to be balanced around the meta, further forcing people into more limited build options just in order to participate.

    What makes you think it's balanced around the meta though? It seems like everytime something becomes too popular ZOS proceeds to nerf it into the ground. If anything it would appear that ZOS specifically balances the game against the meta to try and break it up.

    Then again, sometimes they nerf things that are already awful for no good reason whatsoever, so who knows to be honest.

    I think that it used to be - they were making dungeons with thresholds keyed to what groups CAN do in content. More recently, the difficulty has dropped substantially, so I think they're creating content that will get seen by a majority of their players.

    They nerf and buff to meet an internal standard, I think, so I don't think it always makes huge sense to us players.

    I'm not sure difficulty HAS dropped. I finaly decided to give Vateshraan a try since arenas are a weekly and holy mother of god, it made me appreciate Maelstrom. final boss especially is too much. I ended up doing soloing non DLC pledges instead and every one of those GROUP dungeons was far easier and more forgiving then vateshraan. it feels like each subsequent DLC dungeon set requires more and more out of people to me.

    the game forces meta by tuning group (and arena) content to require high levels of optimization. and that's what meta actualy is. extreme optimization.

    When vMA dropped, it was far more challenging than it is today - there was a different standard.

    Did you get all of the power ups in vat? Its really quite easy if you make sure to grab them all. If you can manage to solo even non-dlc vet pledges, I'm certain you can do it!
    @Linaleah

    I should have specified that I was doing all of the mentioned on normal. and normal difficulty in general is what I'm referring too, though vet also applies. some of the early vanilla dungeons are easier to duo on vet, hardmode to boot, than most of the later DLC dungeons are to duo on NORMAL. talking from experience of duoing with my SO back before he stopped playing.

    part of the problem is that the most recent design leans heavily on one shots. and it seems like the more recent - the more one shot mechanics. even on normal. it makes for incredibly unforgiving experience, which is what makes it harder. you cannot attempt to recover. you have to start over.

    P.S. no, I did not get all the powerups. you can only get 2 out of 3 anyways as I have learned, and you need to min max which order you do the portals in. I only managed to get one. that one powerup was not enough. could I have gotten last boss with more trying? probably, yes. did i want to invest the time? not. even. close. I'm not seeing how its in any way worth it. I'd rather spend that time doing anything else, if i'm going to invest it into improvement, its not going to be a video game that sooner or later i'm going to stop playing, its going to be something will continue to be useful to me long after this game is shut down.

    but the point is... its harder. even on normal. it takes longer to learn. its unforgiving is you don't play it in the correct order, despite positioning itself as "do whatever stage you want first, they are all available" I had better, easier time soloing normal dungeons that are meant to be done in a group, rather then solo. ergo... content has NOT been getting easier. it has continued to progressively get harder, with assumption that people WILL optimize and essentially play meta or at least close to it.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • zaria
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    spartaxoxo wrote: »
    A test for queuing for vet?

    Basically you'd pick the role you want to test on and you'd get npc teammates for a little boss battle.

    Tank test will be the boss will try to kill your teammates, you can stop him by taunting. If he kills your teammate or you, you fail. It will also have you learn block and bash, do those successfully and you pass.

    Healer, the npcs will be taking damage. And you just gotta keep them alive. They die, you fail.

    DPS will have to parse the boss, 15k dps passes base game dungeons 20k for vet dlc. Both of those correspond to dps checks in those respective dungeon groups.

    Pass this test on your character and your character will be certified to do vet queue from then on any or all roles they passed.
    This, and an bonus for keeping the demand reasonable, although I say 25 K for vet dlc.
    And tank have to dodge some attacks in vet dlc mode.

    I would make it like an short dragonstar arena with 3 npc filling the other rolles. Say 4 bosses and some trash, most bosses has adds.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kredo
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    Razum-dar, Khamira and Rigurt are horrible characters
  • Ksariyu
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    Oof, I have a lot.

    - 10 skills is too many.
    - Dungeon/Trial sets should be craftable (With items dropped from said dungeons/trials).
    - Remove resource restore on heavy.
    - Merge spell/weapon damage and pen.
    - Probably the hottest of all: The game has great content and a solid direction, just terrible execution.
  • Kiralyn2000
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    My hot take - it's fine.

    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    Meta/BiS is defined by the players. No matter what gear/skills/etc that a game has, the theorycrafters will find the "best" combination and label that as the current meta.


    What you seem to be asking for is for the devs to not react to whatever people decide is the meta.
  • Freeflyer212
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    Increase CP to 99999 and make the exp gained as low as possible
  • Malthorne
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    Hot take: this game needs a group finder for Normal Trials. Normal trials only, with a daily random trial roulette reward/incentive that helps keep the queue times lower.
  • Eevee_42
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    My hot take? I dislike how this game is turning into a watered down solo questing experience with a lack of attention to the MMO aspects. This is coming from somebody who immensely enjoyed the original TES games. The quality just isn’t there in ESO, the quest lines are mind numbingly repetitive and boring, and you lose the immersion a single player RPG offers. I’m sure a lot of the solo players will disagree because they’re starved for TES content due to the fact that a new game hasn’t been released since 2011 and we are several years out until the next one sees the light of day.
    Edited by Eevee_42 on July 4, 2021 8:15PM
  • spartaxoxo
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    Eevee_42 wrote: »
    My hot take? I dislike how this game is turning into a watered down solo questing experience with a lack of attention to the MMO aspects. This is coming from somebody who immensely enjoyed the original TES games. The quality just isn’t there in ESO, the quest lines are mind numbingly repetitive and boring, and you lose the immersion a single player RPG offers. I’m sure a lot of the solo players will disagree because they’re starved for TES content due to the fact that a new game hasn’t been released since 2011 and we are several years out until the next one sees the light of day.

    My hot take

    The people who say that it's becoming a solo watered down experience are the generally the players that spend all day in normal dungeons and mostly don't partake in difficult content like vet dlc trials and pvp. And it's listening to people that are self-inflicting easy content 24/7 that is pushing more and more casuals away as less and less new content is released for them.

    And no, normal trials don't count as content for them because these people still find base game vet stuff hard. Normal dlc dungeons and trials is often too difficult for them and they don't use it.

    I can't remember the last non-quest/delve content we got akin to vet Fungal Grotto.
    Edited by spartaxoxo on July 4, 2021 8:54PM
  • sarahthes
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    My hot take: Meta / BiS is bad for the game and for MMO's, and should be done away with. End game content needs to stop being balanced for micromanaged BiS setups.

    My hot take: endgame content is for the most part already too easy and should be buffed.
  • Destai
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    Fun topic!

    Hot takes:
    • Light attack weaving makes combat clunky, especially because light attacks fail so often.
    • Endeavors are a CYA measure at best
    • Companions are just a bulkhead for new crown store products
    • Orsinium isn’t the best DLC. It’s good but not the best.
    • Zone chat should be removed from the game
    Edited by Destai on July 10, 2021 5:56PM
  • Thannazzar
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    RogueShark wrote: »
    Hot take:

    It's okay to only like PvP or only like PvE. It's okay to only like casual content or only like hardcore end-game content.
    It's not okay to insult and belittle people who enjoy aspects of the game that you do not. We all play the same game and we're all here to have fun. You're not better than anyone else because of your video gaming preferences. Making snide remarks about your fellow players doesn't actually result in positive changes.

    I'm so sick of the "PvP vs PvE" or "casual vs 'elitist'" mentality crap on these forums lol.

    (Note this isn't directed at OP or a particular individual at all; just a common theme I've seen a lot over the years, one group of players blaming another for everything they don't like.)

    Agreed, it's great that people enjoy different aspects of the game, just don't tell others that they must like your preferred content type too!

    Don't expect the game to cater only to your play style or preferred content type, or expect other players to be forced into your preferred content type.

    MY HOT TAKE: Jumping should cost stamina!
    Edited by Thannazzar on July 4, 2021 9:30PM
  • Jaimeh
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    Companions should have more customization options and more unique dialogue, reflecting what the Vestige is currently doing. These things might come up in the future, but as the main features of the chapter, they are very lackluster RP-wise. I think their combat is fine, they're not supposed to be overpowered and that's OK, the main issue is gear, which will take a long time to gather, but given how the build is gonna last for a long time as well (unless they change something in the system) that's fine too. But they should have had more choices for customization, for eg., helmets and markings, and it would be nice if their dialogue reflected what was going on, or if they commented on current actions/quest choices not generically but tailored to the story. That's probably too complicated but the way they are now, they don't feel very immersive, and since their combat abilities are not OP by design, they should have had more RP potential at least, if that makes sense.
  • Malpheus_Prime
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    I don't pay attention to scrying or endeavors or companions, though I have full access to them. My hot take from day one was "meh, what new armor is coming" on each of the recent releases.

    Group finders suck, public folk suck worse, but that's the internet and why they have guilds you should join, if you deign yourself above said folk... Almost better to have joinable lobbies.
  • Dragonredux
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    If Engulfing Flames and Stagger didn't exist, DK tanks would get dropped off the face of Tamriel. Besides Iron Skin, I really don't get where their so called "tankiness" comes from.
  • spartaxoxo
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    If Engulfing Flames and Stagger didn't exist, DK tanks would get dropped off the face of Tamriel. Besides Iron Skin, I really don't get where their so called "tankiness" comes from.

    They also have that ult that makes it hard for them to die
  • waterfairy
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    my take- most sets (and skills) are trash by design to pigeonhole us to play how they want us to play or use what the devs prefer :#
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