Player Housing? Money Sinks? Pick Pocket? Random Gen quests?

rager82b14_ESO
rager82b14_ESO
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I hope after this raid content, you will start working on things like this.

Random Gen quests- You are using Phasing to the core to the point it hurts grouping, so you need to make up for it by showing the players what it can do. The dark brotherhood, at the end of the missions had random chars spawn for a player to hunt down and kill. With phasing this can be done. It will also work for thieves guild as well.

Player Housing, we need more gold sinks and we need player housing that have meaning, not just hey look at this house. We should be able to work on it, and build things that have impact on what we do in the game.

Pick pocket, I mean this was fun going around pick pocketing npcs stealing a few gold. Small things like this makes elder scrolls feel like elder scrolls.

  • jircris11
    jircris11
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    Pick pocket..unless it does not effect your ACTUAL inventory then no thanks. Player housing..i would like to see this but maybe later once the game breaking bugs are ironed out.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • rager82b14_ESO
    rager82b14_ESO
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    jircris11 wrote: »
    Pick pocket..unless it does not effect your ACTUAL inventory then no thanks. Player housing..i would like to see this but maybe later once the game breaking bugs are ironed out.

    Pick pocket would just be for NPCs not other players. I want more to do than just combat. :)

  • Sarenia
    Sarenia
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    I've seen player pickpocketing in action. It isn't pretty.

    Neverwinter Nights 2 "persistent worlds" (player-run servers) allow players to pickpocket each other by default.

    Not surprisingly, the one thing every dedicated server on there has in common is disabled pickpocket functionality. It isn't even remotely worth the headache.


    Nevermind, noticed in a later post you weren't talking about player pickpocketing.

    Random quests is a fun idea though. Things that only happen if 'n' variables are met, so that very few people are likely to qualify for it's appearance.

    Player housing will also be nice, and is already plan unless I'm misremembering.
    Edited by Sarenia on April 27, 2014 5:56AM
    [beta_group_85b_9]
  • jircris11
    jircris11
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    reason i said that is..mortal online *shivers* players could pick pocket you..and higher lvls loved ripping everything off that a new member got
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • rager82b14_ESO
    rager82b14_ESO
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    I understand, and I feel that pick pocketing other players would not work in this game, and should not. I would just like Thieves guild missions that require it. If thieves guild turn out to be more combat missions. I would just be sad.
  • jircris11
    jircris11
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    indeed...same with the DB missions.. i dont want a run in and kill people i want a "stage the assassination" mission..like in oblivion
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • knaveofengland
    knaveofengland
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    houses be good thiefs be good playing in teams doing dungeons in teams be good .hopefully these will happen at some point, these are in eso other titles so would say 99% they will come . all I would add is more teams , and a mini map
    since the game plays like a classic even the music is ok quite enjoy it .
  • Lalai
    Lalai
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    Thieves guild is suppose to be coming at some point, along with a punishment system. I have never seen it anywhere official, but it seem to be common knowledge.. would likely have to do some digging to see where it was referenced. Anyway, if they do implement pick pocketing I think it'd probably work similar to how the beggars do in towns, or the merchants you can extort for money. Where it only works for certain NPCs and all that, with various possible spawn points for you to track down.

    I do hope to see housing in the future, but would like them to get a handle on current quest bugs and the like before adding new stuff.
    Edited by Lalai on April 27, 2014 6:40AM
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Altheina
    Altheina
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    I like the random generated quest idea and something that Zenimax could consider.

    With regards to pickpocketing, I believe this will only work against npcs(not mobs and players) and I am curious to see if Zenimax gonna add pickpocket skill(maybe part of thief guild skill sets?)

    Player housing will be a big addition to the game if it gets implemented, something I look forward to. I am also curious to see whether Zenimax will add a separate instance hubs dedicated for player housing or make one of the existing houses within the cities instanced for player housing...
    Edited by Altheina on April 27, 2014 6:48AM
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
  • Mie87
    Mie87
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    Agree on all your points.
    If these don't happen, I'll be looking forward to the next single player elder scrolls.
    Not that I don't have fun atm, but something is missing.
  • Sarenia
    Sarenia
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    Altheina wrote: »
    I am also curious to see whether Zenimax will add a separate instance hubs dedicated for player housing or make one of the existing houses within the cities instanced for player housing...
    It's a good question to ponder. :)

    One idea I'll be submitting to ZOS, which addresses some complaints about guild store sale tax and the need to join a trade guild, and would encourage people to actually visit the homes of others.

    If/when we do get housing, to encourage people to visit the houses of others, private NPC merchants could be allowed. As a gold sink, each merchant could have an upkeep fee, which is based upon how many sale slots the merchant has, but at most be far less than guild store sale tax.

    Since many people complain about the sale tax, there would be no sale tax with the automated merchants. To compensate for this advantage, you of course factor in that a guild store serves up to 500 people and can be perused from any banker in Tamriel. The private merchant on the other hand only services people who manually travel to your home.

    Players focused on economizing could direct others to their home, maintaining some socialization necessary to any MMO, while negating the need to walk around with all your wares in your inventory and C.O.D. or manually trade with someone, or the need to use a guild store at an understandably steep tax rate.
    Edited by Sarenia on April 27, 2014 7:03AM
    [beta_group_85b_9]
  • Altheina
    Altheina
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    Sarenia wrote: »
    Altheina wrote: »
    I am also curious to see whether Zenimax will add a separate instance hubs dedicated for player housing or make one of the existing houses within the cities instanced for player housing...
    It's a good question to ponder. :)

    One idea I'll be submitting to ZOS, which addresses some complaints about guild store sale tax and the need to join a trade guild, and would encourage people to actually visit the homes of others.

    If/when we do get housing, to encourage people to visit the houses of others, private NPC merchants could be allowed. As a gold sink, each merchant could have an upkeep fee, which is based upon how many sale slots the merchant has, but at most be far less than guild store sale tax.

    Since many people complain about the sale tax, there would be no sale tax with the automated merchants. To compensate for this advantage, you of course factor in that a guild store serves up to 500 people and can be perused from any banker in Tamriel. The private merchant on the other hand only services people who manually travel to your home.

    Players focused on economizing could direct others to their home, maintaining some socialization necessary to any MMO, while negating the need to walk around with all your wares in your inventory and C.O.D. or manually trade with someone, or the need to use a guild store at an understandably steep tax rate.

    Great idea Sarenia! This gives me another idea(in conjunction to the idea you've written). Since we have guild store(up to 500 max), why not implement player housing based on it? What I mean is that with player housing players able to hire npc merchants that can act on player's behalf in selling/buying items(similar concept as FFXIV npc merchant). To access to player wares represented by npc merchant, there's a 'visit <name> house' option when right clicking a player name within guild member interface that takes a potential buyer to the particular player house and that potential buyer will not only be able to buy/sell items from the npc merchant, he will be able to view the player interior design as well(can't loot the items of course lol).

    Zenimax could even take a step further by implementing trade chat channel that specifically used for the player hired npc merchants to advertise players goods. This would enable potential buyers outside their trading guilds to peruse wares sold by other players not within their trading guilds. Might be an alternative way than implementing Auction house? Well, this depends on how well Zenimax execute it...

    However, this would mean modification on the way items are being treated within the existing guild stores as it maybe difficult and restricting to pull off the sales of items using my idea above, but we will never know...

    My 0.02 cents
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
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