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Is this fun or meaningfull gameplay (Green CP)?

Marcus_Aurelius
Marcus_Aurelius
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Green CP is a total failure. Please rethink it.

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  • Agenericname
    Agenericname
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    I dont even do that. I slot 4, forget about them, and play. Whatever choice or flavor they could have brought to the game is totally lost on me.

    Im too busy babysitting nodes in shadowfen or grinding arx over and over to be bothered with changing slottables.
    Edited by Agenericname on July 1, 2021 2:20PM
  • perfiction
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    Players reported excessive green tree micromanagement on PTS. All that feedback was ignored by ZOS.

    One awesome guy created Jack of all trades addon to make slottables less of a pain. ZOS heavily impaired the addon with 30 seconds cooldown due to "performance concerns" (it wasn't there on PTS, it was quietly added to live servers without any mention in patch notes).

    ZOS wants us to suffer. ;)
  • alberichtano
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    Personally I would remake most of the green tree to skills, to be honest.

    Or at the very least skip the slot-thingie for it.

    I can understand the need for slots in the blue tree, perhaps even the red one, because they impact compact, and having all active at once would be too powerful, but the green tree? It is just pointless, most of the slottables should have been passives to begin with.
  • tomofhyrule
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    The devs added that cooldown time between the testing on PTS and the release on live, so it seems like they were specifically tring to squash that addon to prevent people from being able to effectively slot all of the green CP at once.

    Since their presentation was heavily focused on 'choice,' I bet this is just an extention of that - you can choose to play the game in a micromanagy way, trying to squeeze every last bit of loot out that's possible at the expense of needing to take the time and frustration to do that. Or you can slot four and decide that the ones you're missing simply aren't worth it.

    I honestly can't be bothered. I keep Meticulous Disassembly, Treasure Hunter, Plentiful Harvest, and Liquid Efficiency slotted. I don't care if it takes another half second to loot a node, I'm fine with not speeding through the environment since I like the scenery, and then I don't need to worry about being on the right bar when I do anything. Sometimes I'll swap out LE for Homemaker, especially if I'm in a newer zone, or I'll toss most of it for fishing, but that's only if I'm specifically in the mood for fishing, which I'm not always.

    I do agree that some of the green things may be better passive, but I do think that choices are important and that there are some that are not problematic as actives. The problem here is that people 'need' to have them active at all times and then complain that it takes time to swap, when the point was to choose a micromanaging or smooth gameplay. It does come off as "I want all the benefits and none of the drawbacks!"
  • alberichtano
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    Personally I would remake most of the green tree to skills, to be honest.

    Or at the very least skip the slot-thingie for it.

    I can understand the need for slots in the blue tree, perhaps even the red one, because they impact combat, and having all active at once would be too powerful, but the green tree? It is just pointless, most of the slottables should have been passives to begin with.

    Ahem. COMBAT, not compact. How do you Edit here? :-/
    Edited by alberichtano on July 1, 2021 2:18PM
  • rpa
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    Most annoying to me is that my main crafter is also my stealth character. Anyway, I've slotted gathering & treasure passives on every char and let the green tree rot in peace. What a waste.
  • Sylvermynx
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    Personally I would remake most of the green tree to skills, to be honest.

    Or at the very least skip the slot-thingie for it.

    I can understand the need for slots in the blue tree, perhaps even the red one, because they impact compact, and having all active at once would be too powerful, but the green tree? It is just pointless, most of the slottables should have been passives to begin with.

    Ahem. COMBAT, not compact. How do you Edit here? :-/

    You need to reload the page, or as you did, post again to reload the page - then look back at the post you want to edit, you'll see a gear icon next to the post number. Click that to open the dropdown, select Edit.
  • jaws343
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    Master Gatherer, Plentiful Harvest, and Treasure Hunter are basically permanent slottables for me in normal gameplay. The 4th spot is the flex for specific activities. In PVP it is Steed's Blessing. In normal overland gameplay it is the Homemaker one for more plans. And at the end of a play session, or during deconstruction of acquired items, it is Meticulous Disassembly.

    That's normal gameplay setups. No need to constantly swap in and out Master Gatherer and Treasure hunter and Plentiful Harvest.

    If I'm thieving, then I am only thieving, so I only have thieving slots equipped. And I am mostly only in towns so it isn't like I am stopping to pick flowers or chop wood while I am blade of woeing NPCs and robbing houses. So no need to swap in and out for that either.

    And when I fished blackwood, I used my 4th flex spot for the faster fishing time passive. But since I have already completed every fishing achievement in game, that was a temporary CP passive that I had slotted for at most 2 hours and all I was doing was fishing and gathering nodes, no need for the Homemaker passive in those activities.
  • alberichtano
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    Sylvermynx wrote: »
    Personally I would remake most of the green tree to skills, to be honest.

    Or at the very least skip the slot-thingie for it.

    I can understand the need for slots in the blue tree, perhaps even the red one, because they impact compact, and having all active at once would be too powerful, but the green tree? It is just pointless, most of the slottables should have been passives to begin with.

    Ahem. COMBAT, not compact. How do you Edit here? :-/

    You need to reload the page, or as you did, post again to reload the page - then look back at the post you want to edit, you'll see a gear icon next to the post number. Click that to open the dropdown, select Edit.

    Aaaah, now I see it! Thanks mate! :-D
  • Fennwitty
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    ... when the point was to choose a micromanaging or smooth gameplay. It does come off as "I want all the benefits and none of the drawbacks!"

    If any of the developers had as their real thought process, "We want choices to matter ... so let's make players 'choose' to micromanage or simply give up" then I suggest they take a long break from their position.
    PC NA
  • Bat
    Bat
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    perfiction wrote: »
    Players reported excessive green tree micromanagement on PTS. All that feedback was ignored by ZOS.

    One awesome guy created Jack of all trades addon to make slottables less of a pain. ZOS heavily impaired the addon with 30 seconds cooldown due to "performance concerns" (it wasn't there on PTS, it was quietly added to live servers without any mention in patch notes).

    ZOS wants us to suffer. ;)

    If they saw a heavy load even on PTS from people changing their slotted nodes often by using the addon, then it's not because they want us to suffer that they added a cooldown, it's because they don't want us to suffer.

    Scale whatever problem they noticed with this just in the PTS up by hundreds of thousands more players and we would likely be seeing some extreme issues right now on live.
  • Bat
    Bat
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    Green CP is a total failure. Please rethink it.

    2mtuucg.png

    I'm curious, which one of the active green abilities is of such a great value to you that you can't have it as a flex slot?

    Like, if you go out gathering and treasure chest looting, maybe you'd also want the homemaker ability slotted, but the fourth one? Which is so invaluable to what you're doing here.
  • Amottica
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    I agree that the cooldown is absurd but relying on an add-on to automatically manage the game is not a great idea.

    Personally, if Zenimax thought changing these stars often was such a bad idea they should have just removed the API access. Yes, I know that just making these passives is easier on us but I am speaking from the point of the base design Zenimax chose.
  • Fennwitty
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    Amottica wrote: »
    I agree that the cooldown is absurd but relying on an add-on to automatically manage the game is not a great idea.

    Personally, if Zenimax thought changing these stars often was such a bad idea they should have just removed the API access. Yes, I know that just making these passives is easier on us but I am speaking from the point of the base design Zenimax chose.

    Or just make more of them fully passive as they had constantly received feedback on.
    PC NA
  • perfiction
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    Bat wrote: »
    If they saw a heavy load even on PTS from people changing their slotted nodes often by using the addon, then it's not because they want us to suffer that they added a cooldown, it's because they don't want us to suffer.

    Scale whatever problem they noticed with this just in the PTS up by hundreds of thousands more players and we would likely be seeing some extreme issues right now on live.

    ZOS created that problem on their own - green CP tree is flawed if players have to juggle their stars every few seconds to get the most from the game (chests, repairs, resource nodes, longer food buff, chance to not consume pots, mount and sprint speed etc etc).

    On top of that they were praising CP2.0 in terms of performance during the reveal livestreams. Clearly it's not a thing if they have to add the cooldown in fear of "extreme issues".

    6h4m7M1.png
    Edited by perfiction on July 1, 2021 9:28PM
  • Lerozain
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    I don't really see why everything in the green tree can't be passive. Zos states the CP2.0 slottable system was to reduce the number of background server checks in heavy-load situations (e.g. Cyro, trial groups etc), but if non-combat perks are being checked by the server during combat, then that's a problem with implementation not with the perks themselves.

    Also some of the choices they've made make no sense.

    Steadfast Enchantment is a passive (who cares, most of us have truck-loads of soul gems and they're dirt cheap) but Treasure Hunter (which basically every farmer, harvester and group content runner uses) is required to be slotted.

    Inspiration Boost (to hasten leveling up crafting) is a passive and used only temporarily, but Meticulous Disassembly (which is much more useful, and more widely and often used) is required to be slotted.

    Sometimes I just sit back and wonder what thought process lead them to these bizarre decisions.
    Edited by Lerozain on July 2, 2021 2:22AM
  • Bat
    Bat
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    perfiction wrote: »

    ZOS created that problem on their own - green CP tree is flawed if players have to juggle their stars every few seconds to get the most from the game (chests, repairs, resource nodes, longer food buff, chance to not consume pots, mount and sprint speed etc etc).

    On top of that they were praising CP2.0 in terms of performance during the reveal livestreams. Clearly it's not a thing if they have to add the cooldown in fear of "extreme issues".

    Do you recall also the reasons why they made CP2.0 the way they did with slotted active abilities?

    Hint: it was to do with performance.

    Hint 2: trying to override that very system which was put in place with 2.0 in order to reduce calculations needed per player with their passive abilities by creating an addon which lazy folks would automatically come to think of as "essential" because they're too lazy to just plan their activities for a few extra seconds, and in releasing that addon onto servers adding possibly even more calculations per player than were there previously, kind of only leaves developers with the option to have slots on a cooldown.

    Sorry I don't have a meme to make that more palatable for you.
  • preevious
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    You might also wanna, bear with me, just slot 4 and be done with it?

    Sure, you'll miss on 74 gp an hour and a generic blue item or 2, but hey .. you lose on them via lost time while swapping, anyway.
  • SidraWillowsky
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    preevious wrote: »
    You might also wanna, bear with me, just slot 4 and be done with it?

    Sure, you'll miss on 74 gp an hour and a generic blue item or 2, but hey .. you lose on them via lost time while swapping, anyway.

    What about my main, who fishes, farms, and pickpockets/steals?

    Fishing is the biggest pain- there are two slottables related to fishing. That means that I have to give up one that's related to farming (treasure hunter, master gatherer, plentiful harvest) if I want to slot both of those. I just don't think that sort of tradeoff should be necessary with the green CP tree.

    I also have found that the cooldown period seems to be longer than advertised sometimes. When I was fishing in Deshaan, I unslotted the treasure hunter perk and, as luck would have it, found a ton of chests for once. I re-slotted TH, waited a minute or so, then opened a few and... garbage. I'm talking about intermediate chests too, which I think SHOULD include a piece of overland gear with TH slotted. And yes, I triple-checked that I had it slotted.
  • preevious
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    preevious wrote: »
    You might also wanna, bear with me, just slot 4 and be done with it?

    Sure, you'll miss on 74 gp an hour and a generic blue item or 2, but hey .. you lose on them via lost time while swapping, anyway.

    What about my main, who fishes, farms, and pickpockets/steals?

    Fishing is the biggest pain- there are two slottables related to fishing. That means that I have to give up one that's related to farming (treasure hunter, master gatherer, plentiful harvest) if I want to slot both of those. I just don't think that sort of tradeoff should be necessary with the green CP tree.

    I also have found that the cooldown period seems to be longer than advertised sometimes. When I was fishing in Deshaan, I unslotted the treasure hunter perk and, as luck would have it, found a ton of chests for once. I re-slotted TH, waited a minute or so, then opened a few and... garbage. I'm talking about intermediate chests too, which I think SHOULD include a piece of overland gear with TH slotted. And yes, I triple-checked that I had it slotted.

    Indeed, but do you fish all the time?
    When you specifically wanna go fishing, slot them, sure. But if you do a bit of everything, just choose those you prefer and be done with it.

    Trying to min-max everything will cost you more in the long run than simply accepting that you do not get max gain on every action. (either a cost in time or in sanity ... possibly both !)
  • Ippokrates
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    Well, fishing is probably the greatest thing you could do during queue, so I would assume that many players doing it quite often :p
  • Amottica
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    Fennwitty wrote: »
    Amottica wrote: »
    I agree that the cooldown is absurd but relying on an add-on to automatically manage the game is not a great idea.

    Personally, if Zenimax thought changing these stars often was such a bad idea they should have just removed the API access. Yes, I know that just making these passives is easier on us but I am speaking from the point of the base design Zenimax chose.

    Or just make more of them fully passive as they had constantly received feedback on.

    Which I commented on in my reply. Thanks
  • Fennwitty
    Fennwitty
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    Bat wrote: »
    perfiction wrote: »

    ZOS created that problem on their own - green CP tree is flawed if players have to juggle their stars every few seconds to get the most from the game (chests, repairs, resource nodes, longer food buff, chance to not consume pots, mount and sprint speed etc etc).

    On top of that they were praising CP2.0 in terms of performance during the reveal livestreams. Clearly it's not a thing if they have to add the cooldown in fear of "extreme issues".

    Do you recall also the reasons why they made CP2.0 the way they did with slotted active abilities?

    Hint: it was to do with performance.

    Hint 2: trying to override that very system which was put in place with 2.0 in order to reduce calculations needed per player with their passive abilities by creating an addon which lazy folks would automatically come to think of as "essential" because they're too lazy to just plan their activities for a few extra seconds, and in releasing that addon onto servers adding possibly even more calculations per player than were there previously, kind of only leaves developers with the option to have slots on a cooldown.

    Sorry I don't have a meme to make that more palatable for you.

    I don't have access to the potential spaghetti code, but take a step back.

    Sure, always-on calculations would cause lag. CP1.0 apparently had to recalculate silly combat bonuses all over the place all the time, in or out of combat (because you can be attacked by others).

    But we're talking about the green slots, which are extremely situational. There's no good reason that the game should try to calculate a player's odds at fishing when they're not fishing. It would be impossible to justify designing that way intentionally.

    So we then have to assume maybe it's unintentional bug from legacy design, and despite reason the game still *had* to calculate a player's fishing percentages 24/7.

    I would say fix that as a bug.

    The API clearly knows all sorts of things about what our characters are doing or trying to do. That's why it can even attempt to slot stars when we engage with a treasure chest, or a fishing hole, or whatever else.

    The API is the same info used by the game developers -- they have all the functionality and probably more.

    So the game knows what we're doing.

    Further, the API is intelligent enough to switch abilities in response to what we're doing.

    I can't see any reason the game can't "figure out" using the same logic that it doesn't have to apply any fishing bonus calculation when we're not fishing.

    EDIT: Even if I go out of my way on the +fishing percentage one, and say 'Well the game was coded to always consider it because of food buffs' fine. Ignoring for the moment that having a second person fishing with you ALSO gave a boost, and presumably it would the require the server to think about who was fishing at a hole with you in order to apply the correct bonus.

    But that doesn't work for the CP star which boosts fishing speed. Speed never existed before. They created a new thing, and could have created it without burdening the player with an artificial 'choice'.
    Edited by Fennwitty on July 2, 2021 2:51PM
    PC NA
  • Marcus_Aurelius
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    Bat wrote: »

    I'm curious, which one of the active green abilities is of such a great value to you that you can't have it as a flex slot?

    Like, if you go out gathering and treasure chest looting, maybe you'd also want the homemaker ability slotted, but the fourth one? Which is so invaluable to what you're doing here.

    Steed's Blessing Increases your out of combat Movement Speed
    Gifted Rider increases your Mount Speed

    gotta go fast



  • OutLaw_Nynx
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    I don’t think I’ve even touched the green tree after I set it up again. It’s a darn shame that zos won’t revisit this.
  • josiahva
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    This problem is not limited to the green tree. I understand the green tree is the focus because its non-combat related...but the whole "slot" thing is an example of how bad the whole CP 2.0 design is...why can't I have all the perks I have unlocked active? I did spend CP on them after all to unlock them. Trying to make people "choose" is just another way to say, you have to build in this way to be effective. There is no point to trying to do multiple things on one character....now you have to have a different character for each and every thing you want to do. I don't care for that at all. CP 1.0 was FAR SUPERIOR, it allowed you to use all the things you unlocked and allowed much greater versatility on a single character. The whole idea with the slotted skills is completely antithetical to the idea of "play as you want"......there is no such thing....its "play as we want you to play or don't play this game"
  • Kalik_Gold
    Kalik_Gold
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    You change slots? Pick the 4 I like, dump rest in passives.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • master_vanargand
    master_vanargand
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    Swapping Green Tree slot skills many times a day is the worst.
    Treasure Hunter, Rationer, Plentiful Harvest, Meticulous Disassenvly ...
    I don't think it's role-playing to change CP slots many times.
    Need change to passive skills.

    Addon?
    But what about PS and XBOX?
    Also, frequent CP exchanges by players will increase server work.
    That may be a little, but change to passive skill should still make the server a little lighter.
  • master_vanargand
    master_vanargand
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    CP Green Tree needs improvement.
  • Bat
    Bat
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    Fennwitty wrote: »

    I don't have access to the potential spaghetti code, but take a step back.

    Neither do I, but I'll take a step forward.
    Fennwitty wrote: »
    "Sure, always-on calculations would cause lag. CP1.0 apparently had to recalculate silly combat bonuses all over the place all the time, in or out of combat (because you can be attacked by others).

    Hence why devs reworked the system.
    Fennwitty wrote: »
    But we're talking about the green slots, which are extremely situational. There's no good reason that the game should try to calculate a player's odds at fishing when they're not fishing.

    Hence, why the devs reworked the system so that you can have the option to slot active abilities for fishing when you go fishing.
    Fennwitty wrote: »
    So we then have to assume maybe it's unintentional bug from legacy design, and despite reason the game still *had* to calculate a player's fishing percentages 24/7.

    I would say fix that as a bug.

    But this isn't a bug. It's how the entire game is built. I'd rather have this compromise than the news they'll try to remodel the entire game. That could both be a costly and time consuming endeavour and those costs would land on us consumers.
    Fennwitty wrote: »
    The API clearly knows all sorts of things about what our characters are doing or trying to do. That's why it can even attempt to slot stars when we engage with a treasure chest, or a fishing hole, or whatever else.

    The API doesn't know in advance whether you'll put your line to a fishing hole. That information is created when you perform that action, and it's that information that the Jack of All Trades and other similar addons can extrapolate from and perform the reslotting of CP active abilities, so that next time you put your line in the water your CPs are specified to fishing.

    Bypassing the reworked CP system by constantly slotting "appropriate" CPs automatically was likely causing close to as much, if not even more, server side suffering than what CP 1.0 was by constantly calculating these abilities as passives.
    Fennwitty wrote: »
    The API is the same info used by the game developers -- they have all the functionality and probably more.

    So the game knows what we're doing.

    Further, the API is intelligent enough to switch abilities in response to what we're doing.

    I can't see any reason the game can't "figure out" using the same logic that it doesn't have to apply any fishing bonus calculation when we're not fishing.

    And I'm certain that developers could implement a Jack of All Trades type of system into the game itself; however that would likely still have to come with a respec cooldown.
    Edited by Bat on July 7, 2021 1:09AM
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