*Puts on dev glasses*
I read that players think CP is still too strong, we will reduce the power of CP on a future patch. Thanks for your feedback.
BrownChicken wrote: »Nightblades are pretty weak in pvp. You are doing something wrong.
BrownChicken wrote: »Nightblades are pretty weak in pvp. You are doing something wrong.
That entirely depends on the player. MY nightblade is weak in pvp, but every other nightblade I've encountered 2 shots me if they're cloaked. I've also seen nightblades survive whole groups of enemy players attacking them. They really aren't weak.
Saying, "this class is weak" or "that class is OP" doesn't work. It's way more complicated than that. Just being that class doesn't make you weak or OP. If that were the case, I could pull off 2-hit stealth kills like so many other nightblades and have a ridiculous amount of health too. When I do it, I'll take like 1/8th of their health and then get killed in 2-3 hits. And if I'm lucky enough to actually do more damage, they'll just heal back to 100% every couple seconds anyway. I have absolutely no clue how I managed the 100 kills in IC achievement.
Heck, just being a werewolf doesn't automatically mean you're OP either. Sure, I'm way more likely to survive as a werewolf in IC than as a nightblade because I can heal and stun (very useful for revealing nightblades when they try to slip away), but I'm not that powerful. I'm basically just a support werewolf when in groups of people since my stun ability is rather useful for my teammates. But if I 1v1 anyone, I have to be really lucky since 90% of the time I lose.
Then you have other werewolves that are able to survive a 3 minute fight with 2 other werewolves and six other players at the same time and somehow win (Not exaggerating. This actually happened).
BrownChicken wrote: »BrownChicken wrote: »Nightblades are pretty weak in pvp. You are doing something wrong.
That entirely depends on the player. MY nightblade is weak in pvp, but every other nightblade I've encountered 2 shots me if they're cloaked. I've also seen nightblades survive whole groups of enemy players attacking them. They really aren't weak.
Saying, "this class is weak" or "that class is OP" doesn't work. It's way more complicated than that. Just being that class doesn't make you weak or OP. If that were the case, I could pull off 2-hit stealth kills like so many other nightblades and have a ridiculous amount of health too. When I do it, I'll take like 1/8th of their health and then get killed in 2-3 hits. And if I'm lucky enough to actually do more damage, they'll just heal back to 100% every couple seconds anyway. I have absolutely no clue how I managed the 100 kills in IC achievement.
Heck, just being a werewolf doesn't automatically mean you're OP either. Sure, I'm way more likely to survive as a werewolf in IC than as a nightblade because I can heal and stun (very useful for revealing nightblades when they try to slip away), but I'm not that powerful. I'm basically just a support werewolf when in groups of people since my stun ability is rather useful for my teammates. But if I 1v1 anyone, I have to be really lucky since 90% of the time I lose.
Then you have other werewolves that are able to survive a 3 minute fight with 2 other werewolves and six other players at the same time and somehow win (Not exaggerating. This actually happened).
You are now saying that the NB are not weak because you yourself cannot resist them. I am saying that a seasoned NB player cannot win with an equally experienced Warden / Necromancer player.
BrownChicken wrote: »BrownChicken wrote: »Nightblades are pretty weak in pvp. You are doing something wrong.
That entirely depends on the player. MY nightblade is weak in pvp, but every other nightblade I've encountered 2 shots me if they're cloaked. I've also seen nightblades survive whole groups of enemy players attacking them. They really aren't weak.
Saying, "this class is weak" or "that class is OP" doesn't work. It's way more complicated than that. Just being that class doesn't make you weak or OP. If that were the case, I could pull off 2-hit stealth kills like so many other nightblades and have a ridiculous amount of health too. When I do it, I'll take like 1/8th of their health and then get killed in 2-3 hits. And if I'm lucky enough to actually do more damage, they'll just heal back to 100% every couple seconds anyway. I have absolutely no clue how I managed the 100 kills in IC achievement.
Heck, just being a werewolf doesn't automatically mean you're OP either. Sure, I'm way more likely to survive as a werewolf in IC than as a nightblade because I can heal and stun (very useful for revealing nightblades when they try to slip away), but I'm not that powerful. I'm basically just a support werewolf when in groups of people since my stun ability is rather useful for my teammates. But if I 1v1 anyone, I have to be really lucky since 90% of the time I lose.
Then you have other werewolves that are able to survive a 3 minute fight with 2 other werewolves and six other players at the same time and somehow win (Not exaggerating. This actually happened).
You are now saying that the NB are not weak because you yourself cannot resist them. I am saying that a seasoned NB player cannot win with an equally experienced Warden / Necromancer player.
No, I'm literally saying that the class itself is not the sole thing that determines whether a player is weak or OP. It depends on what that individual player's build is, because, of course, not everyone has the exact same build. I mentioned some nightblades being able to survive groups of players in my 3rd sentence, but I included my own experience because it is relevant, and everyone's experiences seem to be oh-so different. However, I'm not basing my entire opinion on my own character. I'm also basing it on what I've observed of other players in many battles, since I try to stay near other players in IC.
And, from what I've seen, there are a mix of nightblades who hit very hard but aren't as resilient, and ones that don't hit quite as hard but are resilient enough to survive 5 players attacking them at once.
Also, my werewolf example specifically mentions a whole group of players attacking one werewolf. I was a werewolf, and so was one other person. If we remove me from the equation, since we already know I'm not that powerful, that still leaves the other werewolf on my team who couldn't kill the enemy werewolf even when backed up by several other allies. That's two of us werewolves that weren't equal to one werewolf even with extra allies. Again, it depends on the player. Maybe "entirely," as I said, isn't true, but implying that one class is weak overall also isn't really true when there's enough freedom to customize your character according to their class. If just being a certain class meant that you'd be weak or OP, I'd perform the same as other characters of my class, which we know isn't the case because my build is different. And, I don't see how I'm an outlier. I highly doubt every single player has the perfect build for their class,
Nightblades are 1 shotting everyone, Stam nightblade incaps along with bombers (bombing groups is fine but being able to bomb 1 person and instantly down them in a second even though their spec into tank) are too strong at the moment. Instead of nerfing can zos increase critical resistance back to the way it was, crit dmg is just too strong at the moment.
YandereGirlfriend wrote: »As a Ravenwatch denizen I am glad not to have to deal with this particular CP imbalance.
It is definitely a questionable design decision though to provide massive Critical Damage amps via CP but then to only provide a meager 660 Critical Resistance via that same system.
The Critical Resistance star should equal the sum total of all of the Critical Damage stars otherwise you are intentionally tilting the playing field in favor of the gankers.
But I think it is because of your title, it looks like you are asking for nerfs, maybe the title should be 'Crit resist buff in CP should be buffed/doubled to counter the insane damage meta'.
TequilaFire wrote: »Stop running glass cannons maxed for damage.
Build for crit resistance, the whole point of all the changes is to prevent you from having it all.
Yeah always blame the nightblade. smh
https://www.youtube.com/watch?v=ZgQqNCydYW4 Nightblades are 1 shotting everyone, Stam nightblade incaps along with bombers (bombing groups is fine but being able to bomb 1 person and instantly down them in a second even though their spec into tank) are too strong at the moment. Instead of nerfing can zos increase critical resistance back to the way it was, crit dmg is just too strong at the moment.