Scaling in Cyrodiil

jrblaney1sub17_ESO
This thread is really just a complaint about the way scaling to 50 works in Cyrodiil. I know that the developers intentionally designed the scaling system so that true 50s would be stronger than people being scaled up, but the way it works now completely negates my character's build. I am level 28 and I'm at the soft cap for magicka, magicka regen, and armor. I did this intentionally to be a healer with survivability. When I go to Cyrodiil and get "scaled up" to 50, my armor rating goes DOWN from where it was outside Cyrodiil at 28 (from about 970 to about 850) and I only get approximately 1350 magicka, which is only enough for about 3 spells.

I assume that all of this is because the stats added from my armor don't get scaled up with me because most of my attribute points are in health, but I have magicka and magicka regen enchants on all of my equipment. This leaves my character that has a lot of armor and magicka, but minimal stamina and very little offensive power (I'm a healer) with a non-existent magicka pool and a low armor rating in Cyrodiil.

In short, I really hope that eventually stats added from gear will get scaled with your character in some way so that players below level 50 can play their intended build in Cyrodiil.

Please share your opinions on my complaints.
  • jrblaney1sub17_ESO
    I didn't know where else I should post this that devs would be more likely to see. I'm not allowed to post most places.
  • Csub
    Csub
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    From patch 1.1 you will be able to decide how your bonus statpoints should be spent.
    Edited by Csub on April 27, 2014 2:39AM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • jrblaney1sub17_ESO
    awesome. thank you much.
  • Csub
    Csub
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    You're welcome :P
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
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