Dragonnord wrote: »It's not broken. You just need to let a guard catch you (talk to you) and then select the "Flee" option.

I was suspecting that.
They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).
“Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.
Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.
I was suspecting that.
They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).
“Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.
Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.
SteveCampsOut wrote: »I was suspecting that.
They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).
“Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.
Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.
The endeavor clearly states "Escape" from guards 1 time. You can't "Escape", if you haven't been caught in the first place!
Kalik_Gold wrote: »I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".
spartaxoxo wrote: »Kalik_Gold wrote: »I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".
It specifically says you have to flee after their attention is caught, so that's not really a reasonable complaint tbh.
You have to let them catch you and then flee.
It should count whether or not you have the dialogue though. Guards catching you to kill you or catching you to talk to you should both count as fleeing.
spartaxoxo wrote: »Kalik_Gold wrote: »I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".
It specifically says you have to flee after their attention is caught, so that's not really a reasonable complaint tbh.
You have to let them catch you and then flee.
It should count whether or not you have the dialogue though. Guards catching you to kill you or catching you to talk to you should both count as fleeing.
That is very much a reasonable complaint. I would say I have their full attention when they are chasing me and actively trying to kill me because they saw me commit a murder or because I attacked them. It is a reasonable complaint because my actions definitely fit the description and thus should count.
SteveCampsOut wrote: »I was suspecting that.
They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).
“Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.
Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.
The endeavor clearly states "Escape" from guards 1 time. You can't "Escape", if you haven't been caught in the first place!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
driosketch wrote: »I'm glad for this thread. I was going to just go up to a guard and smack them. That would have generated too much heat.
CaffeinatedMayhem wrote: »The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...
If not, this is a good introduction into what counts as "fleeing" from a guard.
CaffeinatedMayhem wrote: »The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...
If not, this is a good introduction into what counts as "fleeing" from a guard.
Only that a good thief/assassin actually never got that achievement or you got the achievement on accident without realizing and once you have it you do not pay attention to what later actions would meet these requirements or not. It's a bad task to ask of people in the first place because it forces you to get a bounty instead of being as stealthy as possible.
The fact of the matter is that the description is ambiguous. And I am not talking about the short one where it just says "escape", I mean the longer one you get when hovering over it. That one should clearly state what qualifies and what doesn't. But it's not clear and you can meet the requirements without actually getting the task done, because if the guard chases you, it is fleeing a town guard after catching their notice.
CaffeinatedMayhem wrote: »CaffeinatedMayhem wrote: »The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...
If not, this is a good introduction into what counts as "fleeing" from a guard.
Only that a good thief/assassin actually never got that achievement or you got the achievement on accident without realizing and once you have it you do not pay attention to what later actions would meet these requirements or not. It's a bad task to ask of people in the first place because it forces you to get a bounty instead of being as stealthy as possible.
The fact of the matter is that the description is ambiguous. And I am not talking about the short one where it just says "escape", I mean the longer one you get when hovering over it. That one should clearly state what qualifies and what doesn't. But it's not clear and you can meet the requirements without actually getting the task done, because if the guard chases you, it is fleeing a town guard after catching their notice.
Or you could stop being upset at the devs. When Thieves Guild DLC came out these same arguments were used against the achievement, and that didn't change. You learned today, it doesn't have to be hard.
Guys, stop bickering about the definition of "escape" or how to use dictionaries. It does not matter. I can escape from something that neither controls nor confines me, like a fire. And I can also escape from the prospect of confinement or control, so I can escape a guard without ever having been caught.
And if you scroll down on google you'll find this:
[*] break free from confinement or control.
[*] elude or get free from (someone).
[*] succeed in avoiding or eluding something dangerous or unpleasant.
[*] (of a gas, liquid, or heat) leak from a container.
[*] (of words or sounds) issue involuntarily or inadvertently from (someone).
The bold parts are very much in line with what happened even without having talked to the guard first, so what does it matter?
SteveCampsOut wrote: »Guys, stop bickering about the definition of "escape" or how to use dictionaries. It does not matter. I can escape from something that neither controls nor confines me, like a fire. And I can also escape from the prospect of confinement or control, so I can escape a guard without ever having been caught.
And if you scroll down on google you'll find this:
[*] break free from confinement or control.
[*] elude or get free from (someone).
[*] succeed in avoiding or eluding something dangerous or unpleasant.
[*] (of a gas, liquid, or heat) leak from a container.
[*] (of words or sounds) issue involuntarily or inadvertently from (someone).
The bold parts are very much in line with what happened even without having talked to the guard first, so what does it matter?
What matter's is that you are claiming the endeavor is broken based on your assumption that fleeing is the same as escaping, they're synonyms, but both have more direct meanings. I was pointing out that there's nothing broken at all, based on the first wording of the endeavor. But you are correct, arguing language is tedious and boring when people don't know how to use it in the first place.
https://wikidiff.com/escape/flee
"Successfully flee from town guards, after catching their notice, to complete this endeavor". /quote]
Maybe, just maybe, the hint to complete the endeavor was meant to be a little cryptic....
As someone who has been caught many time rummaging thru pockets, I knew what the "flee" part meant (always the option I take, guards won't get their hands on me!).
Having said that, for those that have not spent a lot (maybe none) of time on the wrong side of the game law, I could see where there was a little confusion on how to complete it.
Maybe, just maybe, the hint to complete the endeavor was meant to be a little cryptic...."Successfully flee from town guards, after catching their notice, to complete this endeavor".
As someone who has been caught many time rummaging thru pockets, I knew what the "flee" part meant (always the option I take, guards won't get their hands on me!).
Having said that, for those that have not spent a lot (maybe none) of time on the wrong side of the game law, I could see where there was a little confusion on how to complete it.
Also flee and escape are literally the same word only that flee has germanic roots while escape has norman roots. The link you provided even says that to flee is "to escape".