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Escape from Guard Endeavor broken.

Ratzkifal
Ratzkifal
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"Successfully flee from town guards, after catching their notice, to complete this endeavor". Well I have escaped 3 times now and my bounty is 2000 gold now and it is still not complete.
I guess I will have to kill world bosses or do the Cyrodiil quest before the day is over...

Anyone else got it? If yes, then how?

Edit/Update: Apparently you need to talk to a guard and choose the flee option, which is very much not what it says in the description of the Endeavor and is also not very intuitive. Normally you do not even want to be put in the situation to choose flee. Actually you do not even want to be witnessed at all! Why is this even an endeavor?
Edited by Ratzkifal on June 28, 2021 9:13PM
This Bosmer was tortured to death. There is nothing left to be done.
  • Dragonnord
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    It's not broken. You just need to let a guard catch you after commiting a minor crime (and talk to you) and then select the "Flee" option. ;)
    Edited by Dragonnord on June 28, 2021 9:09PM
  • Kalik_Gold
    Kalik_Gold
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    I got it on my 3rd go, I literally had to get accosted by the guard. Then choose to flee. Then while running away, I hit 2 more guards and the orc NPC guy... before running across the bridge. I made such a ruckus I had had to be noticed.

    The 1st 2 such attempts, on a single guard, did not work.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Ratzkifal
    Ratzkifal
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    Dragonnord wrote: »
    It's not broken. You just need to let a guard catch you (talk to you) and then select the "Flee" option. ;)

    Ah, okay. I would say that is very much broken then, because that is not what the description of the endeavor says. So "kill on sight" already disqualifies you for the completion of the endeavor.

    Going to try that now.

    Edit: Okay, that worked. Still, very stupid in my opinion.
    Edited by Ratzkifal on June 28, 2021 9:11PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • virtus753
    virtus753
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    I was suspecting that.

    They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).

    “Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.

    Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I have completed this endeavour by choosing "Flee" dialogue option:
    maxresdefault.jpg
    After choosing this option, guard became hostile and I had too flee. As soon as "red dot" (guard) have stopped chasing me I got the endeavour completed.

    To trigger this conversation you need to have some (but not too much) bounty on your head. Too much means that guards will try to kill you on sight, but if you have some they will instead try to make you pay your bounty & retrieve stolen goods from your inventory. You just need to approach a guard with some bounty to trigger the conversation. Also, "flee" option is only available for a couple of seconds (like 12 or something) after conversation starts.
  • Dragonnord
    Dragonnord
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    virtus753 wrote: »
    I was suspecting that.

    They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).

    “Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.

    Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.

    I agree.
    Edited by Dragonnord on June 28, 2021 9:15PM
  • SteveCampsOut
    SteveCampsOut
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    virtus753 wrote: »
    I was suspecting that.

    They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).

    “Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.

    Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.

    The endeavor clearly states "Escape" from guards 1 time. You can't "Escape", if you haven't been caught in the first place!
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
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  • spartaxoxo
    spartaxoxo
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    virtus753 wrote: »
    I was suspecting that.

    They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).

    “Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.

    Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.

    The endeavor clearly states "Escape" from guards 1 time. You can't "Escape", if you haven't been caught in the first place!

    You can get caught without having a dialogue, it depends on your level of heat. Guards kill you on sight if it's hot enough 🔥
    Edited by spartaxoxo on June 28, 2021 9:18PM
  • Kalik_Gold
    Kalik_Gold
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    I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • spartaxoxo
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    Kalik_Gold wrote: »
    I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".

    It specifically says you have to flee after their attention is caught, so that's not really a reasonable complaint tbh.

    You have to let them catch you and then flee.

    It should count whether or not you have the dialogue though. Guards catching you to kill you or catching you to talk to you should both count as fleeing.
    Edited by spartaxoxo on June 28, 2021 9:23PM
  • Ratzkifal
    Ratzkifal
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    spartaxoxo wrote: »
    Kalik_Gold wrote: »
    I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".

    It specifically says you have to flee after their attention is caught, so that's not really a reasonable complaint tbh.

    You have to let them catch you and then flee.

    It should count whether or not you have the dialogue though. Guards catching you to kill you or catching you to talk to you should both count as fleeing.

    That is very much a reasonable complaint. I would say I have their full attention when they are chasing me and actively trying to kill me because they saw me commit a murder or because I attacked them. It is a reasonable complaint because my actions definitely fit the description and thus should count.
    This Bosmer was tortured to death. There is nothing left to be done.
  • spartaxoxo
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    Ratzkifal wrote: »
    spartaxoxo wrote: »
    Kalik_Gold wrote: »
    I agree with the OP, the 1st 2 times I did not let the guard catch me. Which to me is still an "escape".

    It specifically says you have to flee after their attention is caught, so that's not really a reasonable complaint tbh.

    You have to let them catch you and then flee.

    It should count whether or not you have the dialogue though. Guards catching you to kill you or catching you to talk to you should both count as fleeing.

    That is very much a reasonable complaint. I would say I have their full attention when they are chasing me and actively trying to kill me because they saw me commit a murder or because I attacked them. It is a reasonable complaint because my actions definitely fit the description and thus should count.

    If they are chasing you then you did get caught. So yes, I'd agree to that.

    But if you didn't get caught then it shouldn't count.
    Edited by spartaxoxo on June 28, 2021 9:29PM
  • Ratzkifal
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    virtus753 wrote: »
    I was suspecting that.

    They need to be more clear that we need to choose Flee (the literal dialogue option) and not just choose to flee (the generic verb).

    “Catching their notice” just means they’re after you — it can’t be taken to imply you need to be caught. If you don’t have a lot of experience with guards, you won’t necessarily know there is a dialogue option at all.

    Easy enough to test when you know what you’re doing, but necessary when the description isn’t specific enough.

    The endeavor clearly states "Escape" from guards 1 time. You can't "Escape", if you haven't been caught in the first place!

    All an "escape" needs is a pursuer and an escapee. I had those in my earlier attemps. If the escapee has to get caught first, then to me that does not really sound like a successful escape, even if you get a second chance after choosing the "Flee" option (provided you even have that, considering I had too much heat and guards were in "kill on sight mode").
    Edited by Ratzkifal on June 28, 2021 9:31PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • driosketch
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    I'm glad for this thread. I was going to just go up to a guard and smack them. That would have generated too much heat.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • itscompton
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    I was confused for a minute but remembered if you're caught there is the option to flee and of course that worked so I wouldn't call it really hard to figure out.

    That being said they should have worded it "Choose the flee option and escape 1 time after a guard has stopped you for a justice offense "
    Edited by itscompton on June 28, 2021 10:11PM
  • Linaleah
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    I'm very much into stealing and murderizing and have legerdemain, thieves guild AND dark brother hood maxed out on multiple characters... and i too initially though it was broken.

    catching attention is too vague of a term. you can catch a guard's attention by attacking them, which is what i did and they started chasing me.. and then I got no endeavor completed. I thought it was broken as well until on a hunch, BECAUSE I had plenty experience with those skill lines, I remembered that there is a flee option when conversing with a guard. but for someone who is inexperienced with justice system, assuming that they will know that dialogue option specifically is what triggers the completion? is a bit of a stretch.

    when I was originally trying to get it done there were other people in general asking if the endeavor is broken. between that and this thread? I don't think its fair to assume that description is just fine and intuitive. it is not.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • DarcyMardin
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    Same thing happened to me. I attacked various guards in Vivec City and then jumped into the water. On the third try I didn’t clear my bounty before approaching a guard again and I got the necessary dialogue. Oh yeah, duh. Why didn’t I remember that? i guess it all comes of being too darn law-abiding!
  • Sephyr
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    driosketch wrote: »
    I'm glad for this thread. I was going to just go up to a guard and smack them. That would have generated too much heat.

    I read it a little late, but luckily I just did the Weekly BGs and let the heat I got from the smackage cool down a bit before I ran up, tattled on myself, and ran off to finish the rest.

    Daggerfall Wayshrine has a convenient guard to do this as well as a wall if you can survive the vault over it. It'd have grabbed me by the boo-boo if they followed though, oh god.
  • Taggund
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    I took it as choosing the flee option. Stole something in Vivec, ran up to a guard to get caught, chose the flee option, and then jumped off the dock. Easiest of the 3 today.
  • CaffeinatedMayhem
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    The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...

    If not, this is a good introduction into what counts as "fleeing" from a guard.
  • Ratzkifal
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    The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...

    If not, this is a good introduction into what counts as "fleeing" from a guard.

    Only that a good thief/assassin actually never got that achievement or you got the achievement on accident without realizing and once you have it you do not pay attention to what later actions would meet these requirements or not. It's a bad task to ask of people in the first place because it forces you to get a bounty instead of being as stealthy as possible.

    The fact of the matter is that the description is ambiguous. And I am not talking about the short one where it just says "escape", I mean the longer one you get when hovering over it. That one should clearly state what qualifies and what doesn't. But it's not clear and you can meet the requirements without actually getting the task done, because if the guard chases you, it is fleeing a town guard after catching their notice.
    This Bosmer was tortured to death. There is nothing left to be done.
  • CaffeinatedMayhem
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    Ratzkifal wrote: »
    The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...

    If not, this is a good introduction into what counts as "fleeing" from a guard.

    Only that a good thief/assassin actually never got that achievement or you got the achievement on accident without realizing and once you have it you do not pay attention to what later actions would meet these requirements or not. It's a bad task to ask of people in the first place because it forces you to get a bounty instead of being as stealthy as possible.

    The fact of the matter is that the description is ambiguous. And I am not talking about the short one where it just says "escape", I mean the longer one you get when hovering over it. That one should clearly state what qualifies and what doesn't. But it's not clear and you can meet the requirements without actually getting the task done, because if the guard chases you, it is fleeing a town guard after catching their notice.

    Or you could stop being upset at the devs. When Thieves Guild DLC came out these same arguments were used against the achievement, and that didn't change. You learned today, it doesn't have to be hard. :)
  • Ratzkifal
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    Ratzkifal wrote: »
    The conditions for the endeavor are exactly the same as the achievement Cut and Run/Escape Artist. If you've completed those, should have automatically assumed the same...

    If not, this is a good introduction into what counts as "fleeing" from a guard.

    Only that a good thief/assassin actually never got that achievement or you got the achievement on accident without realizing and once you have it you do not pay attention to what later actions would meet these requirements or not. It's a bad task to ask of people in the first place because it forces you to get a bounty instead of being as stealthy as possible.

    The fact of the matter is that the description is ambiguous. And I am not talking about the short one where it just says "escape", I mean the longer one you get when hovering over it. That one should clearly state what qualifies and what doesn't. But it's not clear and you can meet the requirements without actually getting the task done, because if the guard chases you, it is fleeing a town guard after catching their notice.

    Or you could stop being upset at the devs. When Thieves Guild DLC came out these same arguments were used against the achievement, and that didn't change. You learned today, it doesn't have to be hard. :)

    That still does not make it a good activity for endeavors nor does it change the confusing choice of words and poor description of the task.
    Also you are the one claiming I am upset at the devs over this, when all I want is more clarity.
    Don't put words in my mouth.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Smitch_59
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    I first tried to pickpocket a guard with 20% chance of success. Naturally the attempt failed, the guard attacked me and I fled. When I saw it didn't count for the endeavor I went back and stole an item in plain view of a guard to get the dialogue. Chose "flee" and then it worked.
    By Azura, by Azura, by Azura!
  • SteveCampsOut
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    Ratzkifal wrote: »
    Guys, stop bickering about the definition of "escape" or how to use dictionaries. It does not matter. I can escape from something that neither controls nor confines me, like a fire. And I can also escape from the prospect of confinement or control, so I can escape a guard without ever having been caught.
    And if you scroll down on google you'll find this:

    [*] break free from confinement or control.
    [*] elude or get free from (someone).
    [*] succeed in avoiding or eluding something dangerous or unpleasant.
    [*] (of a gas, liquid, or heat) leak from a container.
    [*] (of words or sounds) issue involuntarily or inadvertently from (someone).

    The bold parts are very much in line with what happened even without having talked to the guard first, so what does it matter?


    What matter's is that you are claiming the endeavor is broken based on your assumption that fleeing is the same as escaping, they're synonyms, but both have more direct meanings.Example, "Before you can flee a prison, you must escape!" I was pointing out that there's nothing broken at all, based on the first wording of the endeavor. But you are correct, arguing language is tedious and boring when people don't know how to use it in the first place.

    https://wikidiff.com/escape/flee
    Edited by SteveCampsOut on June 29, 2021 12:29AM
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  • Ratzkifal
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    Ratzkifal wrote: »
    Guys, stop bickering about the definition of "escape" or how to use dictionaries. It does not matter. I can escape from something that neither controls nor confines me, like a fire. And I can also escape from the prospect of confinement or control, so I can escape a guard without ever having been caught.
    And if you scroll down on google you'll find this:

    [*] break free from confinement or control.
    [*] elude or get free from (someone).
    [*] succeed in avoiding or eluding something dangerous or unpleasant.
    [*] (of a gas, liquid, or heat) leak from a container.
    [*] (of words or sounds) issue involuntarily or inadvertently from (someone).

    The bold parts are very much in line with what happened even without having talked to the guard first, so what does it matter?


    What matter's is that you are claiming the endeavor is broken based on your assumption that fleeing is the same as escaping, they're synonyms, but both have more direct meanings. I was pointing out that there's nothing broken at all, based on the first wording of the endeavor. But you are correct, arguing language is tedious and boring when people don't know how to use it in the first place.

    https://wikidiff.com/escape/flee

    No, I think you fundamentally misunderstood this thread. I claimed this endeavor is broken not based on any assumption but rather on the fact that I was not able to complete it despite following the instructions. I am able to use language and I know that if they had written "Successfully flee a guard after choosing the option to Flee after being accosted by a guard", then it would be clear. Since they wrote "noticed" and being in combat with a guard certainly qualifies as being noticed, I was falsely lead to believe it would count.
    So no, the endeavor is not broken, it's just poorly explained and I would argue also poorly designed but that would be the subject of another thread.

    Also flee and escape are literally the same word only that flee has germanic roots while escape has norman roots. The link you provided even says that to flee is "to escape".
    This Bosmer was tortured to death. There is nothing left to be done.
  • what_the
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    Ratzkifal wrote: »
    "Successfully flee from town guards, after catching their notice, to complete this endeavor". /quote]
    Maybe, just maybe, the hint to complete the endeavor was meant to be a little cryptic....
    As someone who has been caught many time rummaging thru pockets, I knew what the "flee" part meant (always the option I take, guards won't get their hands on me!).
    Having said that, for those that have not spent a lot (maybe none) of time on the wrong side of the game law, I could see where there was a little confusion on how to complete it.
  • Ratzkifal
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    what_the wrote: »
    Ratzkifal wrote: »
    "Successfully flee from town guards, after catching their notice, to complete this endeavor".
    Maybe, just maybe, the hint to complete the endeavor was meant to be a little cryptic....
    As someone who has been caught many time rummaging thru pockets, I knew what the "flee" part meant (always the option I take, guards won't get their hands on me!).
    Having said that, for those that have not spent a lot (maybe none) of time on the wrong side of the game law, I could see where there was a little confusion on how to complete it.

    And why? None of the other endeavors are meant to be "a little cryptic" or if they are they certainly haven't succeeded at being so and actually are very explicit about how to complete them.

    Unless we solve a puzzle, I don't think confusion is something you want to have in your game ever. It doesn't even need to be overly explicit. If they had capitalized it as Flee and/or put it in brackets, like the option, then I would have put two and two together on my own. But they didn't, so here we are.
    This Bosmer was tortured to death. There is nothing left to be done.
  • spartaxoxo
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    Ratzkifal wrote: »
    Also flee and escape are literally the same word only that flee has germanic roots while escape has norman roots. The link you provided even says that to flee is "to escape".

    It's crazy how someone is trying to language police over a completely valid interpretation.

    They think because their interpretation is correct, it's the only valid one. That's not how language works.
    Edited by spartaxoxo on June 29, 2021 1:17AM
  • cyclonus11
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    Maybe I should've told Mirri that I was going to mudball a guard and run for it

    mUwFqLc.jpg
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