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Ppl in Cyrodiil who ask to destroy milegate

Shomenuchi
Shomenuchi
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[img][/img]WEQcX2I.jpg
  • Shomenuchi
    Shomenuchi
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    well, I have to admit during the MYM events it works xD
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    Milegates, as in plural? What is this? Everyone knows there is only one gate and one gate only and it's located between chalman and bleakers. All others are indestructible or worse gathering grounds for green team to sing kumbayah while performing a certain Dutch victory dance....

    /sarcasm

    Seriously every crossing has a goat path to bypasse the gates anyway.
  • Mayrael
    Mayrael
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    This is only partially true. Fact, an organized group can easily get around such "obstacles" but mindless zergs usually move in the straightest line to the target, when you take away such an opportunity they usually either stop and fight on such borders or look for another easy target, so however the destruction of a bridge or milegate can have a significant impact.

    A more annoying injustice is that AD is the only one who can't cut off the other alliance and still be able to pass due to the fact that the gates on the left side of the map "belong" to DC and the stairs are on their side, while the bridge when destroyed cuts off both sides. It seems like a triviality but sometimes it has a real impact on gameplay dynamics.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Red_Feather
    Red_Feather
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    between chalman and bleakers.

    When I did alliance battles I only played in EP so I was sick, just sick of all battles revolving around that area. Cyrodiil is supposed to be huuuuge.
  • FluffWit
    FluffWit
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    Mayrael wrote: »
    This is only partially true. Fact, an organized group can easily get around such "obstacles" but mindless zergs usually move in the straightest line to the target, when you take away such an opportunity they usually either stop and fight on such borders or look for another easy target, so however the destruction of a bridge or milegate can have a significant impact.

    A more annoying injustice is that AD is the only one who can't cut off the other alliance and still be able to pass due to the fact that the gates on the left side of the map "belong" to DC and the stairs are on their side, while the bridge when destroyed cuts off both sides. It seems like a triviality but sometimes it has a real impact on gameplay dynamics.

    That's true but Ebonheart got stuck with an "outpost" that's closer to our gate keep then our front line keep. And a DC outpost that's like a 60 second ride from our other gate keep.
  • Anyron
    Anyron
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    yup.. without destroyed milegate, winters peak , which is 95% of time blue, is closer to kingscrest than northern morrowind gate or arrius
    in this case its must or kingscrest is under attack every 15 minutes
    or you need permanent scout in kingscrest do defend it.. is it better than destroyed milegate ?
    Edited by Anyron on June 25, 2021 11:38AM
  • Mayrael
    Mayrael
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    FluffWit wrote: »
    Mayrael wrote: »
    This is only partially true. Fact, an organized group can easily get around such "obstacles" but mindless zergs usually move in the straightest line to the target, when you take away such an opportunity they usually either stop and fight on such borders or look for another easy target, so however the destruction of a bridge or milegate can have a significant impact.

    A more annoying injustice is that AD is the only one who can't cut off the other alliance and still be able to pass due to the fact that the gates on the left side of the map "belong" to DC and the stairs are on their side, while the bridge when destroyed cuts off both sides. It seems like a triviality but sometimes it has a real impact on gameplay dynamics.

    That's true but Ebonheart got stuck with an "outpost" that's closer to our gate keep then our front line keep. And a DC outpost that's like a 60 second ride from our other gate keep.

    True, true. We could think that these are small things but actually it has huge impact. Also Bruma being very far away from DC home keeps, lava pits on the way from AD side (how many times I have seen their scrolls stuck in there) makes it all around DC as a best located faction.

    Edit: Typos
    Edited by Mayrael on June 25, 2021 3:24PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
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