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Cyrodiil Serious bugs: Position desync, texture bug, player loading crash

Izanagi.Xiiib16_ESO
Izanagi.Xiiib16_ESO
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Over the last year or so the following problems have been increasingly worsening.

a ) Position desync.
Essentially there are 2 main symptoms:

1) on your screen you are moving around fine but you are unable to cast any abilities or perform any actions. But for other people you are standing still in a completely different location. Suspected causes: pulls/chains and vertical knock backs.

2) on your screen you are floating/flying in some direction with no control of your characters direction but often still able to cast skills. However for others you are standing still not moving. Suspected cause: horrizontal knock back abilities

Both of these are incredibly damaging to the pvp experience as they will 90% of the time result in a death.

b ) Texture loading bug. This bug is a client side issue but will often occur for multiple people at once. Certain sections of the ground texture will not load leading to a line where the player who tries to cross gets stuck unable to use their character. Often running in the air or stuck in some pose. The cause seems to be down to amount of players in the area as it only really occurs in larger fights but it's not the same as the keep crash bug.

c ) When approaching a keep with a large number of players present (let's say it's a last emp keep) players who ride towards it will simply disconnect. For the players it looks like everyone has stopped moving (and for other players it looks like the person who disconnected has frozen)
The crash can sometimes be avoided by approaching the keep slowly from the opposite side of the action because it seems to be related to loading the players inside. If you load them all at the same time then you will instantly disconnect. If you load some at a time waiting for your ping to lower before moving forward generally you can make it.

A further issue is that if you then resurrect at a camp outside the keep radius your loaded players list resets and rushing from the camp to the keep can cause a crash too. So you have to do the slow walk loading and stopping.

@ZOS_SarahHecker @ZOS_BrianWheeler @ZOS_GinaBruno

Could you let us know the status of investigation and if possible an eta on fixes for the 3 issues above?
Edited by Izanagi.Xiiib16_ESO on May 6, 2019 1:48PM
@Solar_Breeze
NA ~ Izanerys: Dracarys (Videos | Dracast)
EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Do you need more info?
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • RANKK7
    RANKK7
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    Don't worry, they seem completely fine with that, in the end this takes the cake for me:
    valeriiya wrote: »
    :
    ZOS_RobGarrett saying "a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and don’t play at the higher level to notice if a skill or mechanic works a little wonky."

    ZO$

    So... it's just a little wonky, no problem, they'll pump out new content.
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Ackwalan
    Ackwalan
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    For #1, you are linkdead but your client just doesn't know it yet. For your group you are showing as offline, that's why you can't use objects, swap weapon or anything else.
  • SockFiddler
    SockFiddler
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    "a little wonky"

    g8hohr36t4l5.png

    Okay, with the quest text, it's a little funny, but still. That's more than "a little wonky". As for game breaking? He was almost impossible to target to hand in or accept quests.


    Image taken in Bruma, Hjorik's House, Cyrodil, Malacath, PC / EU. Every group member was able to see this bug.
  • SockFiddler
    SockFiddler
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    Sorry for double post.

    Also in same Cyro spree, 6 minute loading screens when just riding out over the landscape - not in combat, not zerging, no NPCs nearby, just me in a group of 4. In the middle of nowhere a loadscreen than went on so long I was literally able to take a comfort break and make some tea. Happened 3 times, the first 2 maybe 30 seconds - 1 minute long, the 3rd was monstrous.

    Also: Invisible merchants in Cropsford and Vlastrus. They'd just... not be there. No prompt over an invisible person, no invisible barrier preventing you from walking over them. Just... gone. But go into a building and come out again and, ta-da! there they'd be again.

    I feel annoyed when experiences like this are lightly dismissed as "a little wonky". Sure, there are bugs aplenty to report and complain about, but during an event where you have to ride around a lot and constantly fiddle with your inventory, "a little wonky" soon becomes "I'm off to play something else."
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Ackwalan wrote: »
    For #1, you are linkdead but your client just doesn't know it yet. For your group you are showing as offline, that's why you can't use objects, swap weapon or anything else.

    That's not the case because often a player can survive long enough via group healing to recover from this state and continue.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • jasonleitch1_ESO
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    Ackwalan wrote: »
    For #1, you are linkdead but your client just doesn't know it yet. For your group you are showing as offline, that's why you can't use objects, swap weapon or anything else.

    That's not the case because often a player can survive long enough via group healing to recover from this state and continue.

    Although an old post, this bug is becoming a lot more prevalent during Blackwood. I have discovered that both Shooting Star and Volcanic Rune causes positional desyncs (vertical), as well a javelins (horizonal). If your character is able to survive long enough to move far away from the event location you can force a loading screen that will place your character in the correct location and allow you to once again continue fighting.

    @ZOS_BrianWheeler @ZOS_GinaBruno For my character, this occurs at least once per game play session, often 2-3 times. Please review any attempt a fix. I have submitted tickets providing exact locations and times for review of these event on the server end.
    PC/NA: Pentar Stonedrake (mag sorc) - Undefined (technically my main)
    PC/NA: Pentora Stonedrake (stam sorc) - Death Huntress (NB hunter / speed build)
  • Soraka
    Soraka
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    "C" happens to me constantly and is much worse when I try to play in a party.
  • Caelnir
    Caelnir
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    I just crashed 3 times in a row due to "C" been waiting for 2 hours in queue due to event going on and ofcourse got kicked out at 3rd attempt
  • techyeshic
    techyeshic
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    Over 2 years old and yet; it got worse since. Especially A.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Theres actually newer posts where even more problematic issues are listed but yeh all seem unanswered unless they occur in PVE these days :\
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Sanctum74
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    It’s been years, at this point I think they are considered features not bugs :s
  • Alucardo
    Alucardo
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    I'm not sure about the others, but position desync is still a rampant issue. If you've ever been attacked by invisible enemies or got stuck in the ground with temporal, you know what I'm talking about.
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