It's not that the OP wanted the public dungeon to become a town. I think that the OP wanted the design and scope of the in game "hub" cities could look like Public Dungeons mentioned. For example, Sunhold is huge! It would have been nice if Alinor was of a similar size.
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Sunhold and the Abbey have interesting changes in elevation, side streets, different parts of the city that "feel" different." I get exactly what the OP is saying in that the game designers made the architecture and city plan of the Public dungeons much more interesting than the public hub cities themselves.
If I can add one more design note for the game designers. Please stop having the hub cities require a "door" to get in. Just let us ride in like most of the base game cities and like the Elsweyr cites as well.
Red_Feather wrote: »Wait, Gideo is supposed to be a city?!
Is it because of being in the past. There has to be a reason. Gideon felt like stables and a jail.
I suspect it's done to prevent performance issues.
I wonder if they could create a large city with lots of winding streets, back alleys, different levels, tall buildings close together and so on which looks like something done for thematic purposes, to look like a realistic medieval city, but is actually structured in such a way that at any time only the parts immediately around you need to be loaded and little 'hub' areas (market squares, commercial streets etc.) are divided up with relatively empty streets, decorated with houses with inaccessible doors etc. so they don't look empty, but there's still not much for the game to load.