ESO_Nightingale wrote: »Very interesting ideas! i'd be glad to see them in. I like the ultimate one for freezing pulse but it's hard to say if 1 ultimate per cast is very impactful it probably is though. The electrifying pulse idea seems a bit stronger than the other 2 which may need to be toned back a bit.
i think the other destro skills need help too. especially the reaches. since as an example, even with 8% more frost damage on frost reach via frostbite, degeneration still does more damage, increases stats while slotted and offers empower which is really sad.
maybe the reaches should just deal 20% more damage to enemies afflicted with respective statuses.
there's also the problems with the impulses, how the fire one is the only execute, and not particularly designed well either, while frost impulse has a really awful effect in aoe minor protection for a couple of seconds that no-one asked for but was added purely because "tanking weapon" even though in the context of the skill, tanks wouldn't ever want to use it unless it was genuinely worthwhile minor force for a good duration or a standardised (but weaker than whirling blades) execute effect across the 3 types would be far better.
there's also a problem with the walls, where shock wall kinda seems useless atm, while unstable wall of frost provides a supportive effect while being a damage dealer's morph, and fire wall just offers much more damage than the other two, not even including the 15% bonus flame group damage from dk and encratis.
oh yeah and the useless effect for frost on icy rage compared to more duration/damage. would be neat if it was a 15% cost reduction.
(also think i voted other? when i would have voted for yes)
ESO_Nightingale wrote: »Very interesting ideas! i'd be glad to see them in. I like the ultimate one for freezing pulse but it's hard to say if 1 ultimate per cast is very impactful it probably is though. The electrifying pulse idea seems a bit stronger than the other 2 which may need to be toned back a bit.
i think the other destro skills need help too. especially the reaches. since as an example, even with 8% more frost damage on frost reach via frostbite, degeneration still does more damage, increases stats while slotted and offers empower which is really sad.
maybe the reaches should just deal 20% more damage to enemies afflicted with respective statuses.
there's also the problems with the impulses, how the fire one is the only execute, and not particularly designed well either, while frost impulse has a really awful effect in aoe minor protection for a couple of seconds that no-one asked for but was added purely because "tanking weapon" even though in the context of the skill, tanks wouldn't ever want to use it unless it was genuinely worthwhile minor force for a good duration or a standardised (but weaker than whirling blades) execute effect across the 3 types would be far better.
there's also a problem with the walls, where shock wall kinda seems useless atm, while unstable wall of frost provides a supportive effect while being a damage dealer's morph, and fire wall just offers much more damage than the other two, not even including the 15% bonus flame group damage from dk and encratis.
oh yeah and the useless effect for frost on icy rage compared to more duration/damage. would be neat if it was a 15% cost reduction.
(also think i voted other? when i would have voted for yes)
The overarching idea would simply be for Force Shock to be like all the other Destruction skills so we can get a solid spammable for Ice, Shock, and Flame.
But yeah that was just my suggestion for how a Force Shock rework could look! The AoE component from Force Pulse aka Arcane Pulse would also proc the special element effect. So Blazing Pulse would give 100-300 Magicka per cast, Freezing Pulse would give 1-3 Ultimate per cast, and Electrifying Pulse hits more targets. That generally respects the idea of flame being for damage, ice being for random stuff, and shock being for aoe too.
I wish Icy Rage could have kept the cost reduction as its special effect waaaaaay long ago instead of immobilizing targets.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Very interesting ideas! i'd be glad to see them in. I like the ultimate one for freezing pulse but it's hard to say if 1 ultimate per cast is very impactful it probably is though. The electrifying pulse idea seems a bit stronger than the other 2 which may need to be toned back a bit.
i think the other destro skills need help too. especially the reaches. since as an example, even with 8% more frost damage on frost reach via frostbite, degeneration still does more damage, increases stats while slotted and offers empower which is really sad.
maybe the reaches should just deal 20% more damage to enemies afflicted with respective statuses.
there's also the problems with the impulses, how the fire one is the only execute, and not particularly designed well either, while frost impulse has a really awful effect in aoe minor protection for a couple of seconds that no-one asked for but was added purely because "tanking weapon" even though in the context of the skill, tanks wouldn't ever want to use it unless it was genuinely worthwhile minor force for a good duration or a standardised (but weaker than whirling blades) execute effect across the 3 types would be far better.
there's also a problem with the walls, where shock wall kinda seems useless atm, while unstable wall of frost provides a supportive effect while being a damage dealer's morph, and fire wall just offers much more damage than the other two, not even including the 15% bonus flame group damage from dk and encratis.
oh yeah and the useless effect for frost on icy rage compared to more duration/damage. would be neat if it was a 15% cost reduction.
(also think i voted other? when i would have voted for yes)
The overarching idea would simply be for Force Shock to be like all the other Destruction skills so we can get a solid spammable for Ice, Shock, and Flame.
But yeah that was just my suggestion for how a Force Shock rework could look! The AoE component from Force Pulse aka Arcane Pulse would also proc the special element effect. So Blazing Pulse would give 100-300 Magicka per cast, Freezing Pulse would give 1-3 Ultimate per cast, and Electrifying Pulse hits more targets. That generally respects the idea of flame being for damage, ice being for random stuff, and shock being for aoe too.
I wish Icy Rage could have kept the cost reduction as its special effect waaaaaay long ago instead of immobilizing targets.
i dunno if this is an oversight, but if you hit an enemy with EP and hit in aoe and proc concussed on them, if you cast it again, not only will they be hit by the original damage, they'll also be hit by the cleave, that seems insanely powerful.