Beastygrowls wrote: »OP you're kidding, right? You're criticizing a dungeon because you wanted it to be a town instead? You can't just be happy with a new dungeon? Jeez! What does it take for ZoS and game developers to please you people! Just go run the dungeon & find some creative positivity in your life!
Beastygrowls wrote: »OP you're kidding, right? You're criticizing a dungeon because you wanted it to be a town instead? You can't just be happy with a new dungeon? Jeez! What does it take for ZoS and game developers to please you people! Just go run the dungeon & find some creative positivity in your life!
Considering a Public Delve is a one and done experience for the most part, while Player Hubs are a continuously visited area, yes, I'm going to criticize.
Frankly I don't even understand your last sentence, other than it's mildly insulting.
Beastygrowls wrote: »OP you're kidding, right? You're criticizing a dungeon because you wanted it to be a town instead? You can't just be happy with a new dungeon? Jeez! What does it take for ZoS and game developers to please you people! Just go run the dungeon & find some creative positivity in your life!
Beastygrowls wrote: »OP you're kidding, right? You're criticizing a dungeon because you wanted it to be a town instead? You can't just be happy with a new dungeon? Jeez! What does it take for ZoS and game developers to please you people! Just go run the dungeon & find some creative positivity in your life!
Considering a Public Delve is a one and done experience for the most part, while Player Hubs are a continuously visited area, yes, I'm going to criticize.
Frankly I don't even understand your last sentence, other than it's mildly insulting.









If I can add one more design note for the game designers. Please stop having the hub cities require a "door" to get in. Just let us ride in like most of the base game cities and like the Elsweyr cites as well.
SidraWillowsky wrote: »If I can add one more design note for the game designers. Please stop having the hub cities require a "door" to get in. Just let us ride in like most of the base game cities and like the Elsweyr cites as well.
Seriously, what is WITH that??? Solitude, Markarth, Leyawiin-- it's beyond obnoxious to have to do that, and it's even more annoying because the default starter wayshrine is the one outside of the city. I don't know WHY it seems so excruciatingly painful to have to run a character from the Solitude docks wayshrine to the city one, but it's awful.
NupidStoob wrote: »If cities were that big we'd had so many whine threads about how annoying it is to go anywhere there. Especially since you can only place so many useful things in them. Wayrest is already super annoying now imagine anything bigger. . You'd be bored by it after having been there for a few weeks regardless of how big it is and most of the players would just congregate in the useful areas while the rest would be dead.
Beastygrowls wrote: »OP you're kidding, right? You're criticizing a dungeon because you wanted it to be a town instead? You can't just be happy with a new dungeon? Jeez! What does it take for ZoS and game developers to please you people! Just go run the dungeon & find some creative positivity in your life!
SidraWillowsky wrote: »If I can add one more design note for the game designers. Please stop having the hub cities require a "door" to get in. Just let us ride in like most of the base game cities and like the Elsweyr cites as well.
Seriously, what is WITH that??? Solitude, Markarth, Leyawiin-- it's beyond obnoxious to have to do that, and it's even more annoying because the default starter wayshrine is the one outside of the city. I don't know WHY it seems so excruciatingly painful to have to run a character from the Solitude docks wayshrine to the city one, but it's awful.
Also annoying when I try to see where to go for a quest and the marker is on... the door to the city.
NupidStoob wrote: »If cities were that big we'd had so many whine threads about how annoying it is to go anywhere there. Especially since you can only place so many useful things in them. Wayrest is already super annoying now imagine anything bigger. . You'd be bored by it after having been there for a few weeks regardless of how big it is and most of the players would just congregate in the useful areas while the rest would be dead.
Agree. Wayrest is probably the most realistic town in the Elder Scrolls Online.
And it's a pain in the butt to find things and go places let alone do daily crafting writs.
If not for the NPC guilds and being in the base game, I expect Wayrest would only be populated as much as a random DLC city is now.
Dagoth_Rac wrote: »Abah's Landing was a very large city, both horizontally and vertically. There was a lot to explore and find. But there were tons and tons of complaints when it came out about it being hard to navigate and things being too far apart.