Hi, after the week playing and MMO games fun, I found out that this can change the game crafting logic and improve it. this crafting things are for weapon, armor and jewelry, with small addons in the game and using the previous systmen parts:
1. there should be (instead of levels)
GRADES like:
0-14lvl
non-grade, 15-29lvl
low-grade, 30-39lvl
medium-grade, 40-49lvl
high-grade and 50lvl
TOP-grade2.
AND THEN each
grade weapon,armor, etc, should be able to level up. let say from 0 to 10. and each level increase the power of the weapon let say or armor defend stats.
Now imagine here, you buy a NONGRADE weapon, go and use it, the weapon got exp (instead of charging weapon), and now it has the exp bar complately charged (but not leveled up), and to upgrade the level to 1lvl, you need to bring it to the blacksmith and upgrade it there (as it is in the game already) with ingredients (here is were we can use the upgrading system which exists in the game, but instead common to rare, it will level up items), so using the same ingredients you are trying to level up the weapon from 0 to 1, here the weapon should have robability so every leveling should be with less probability, so it can break. but leaving the chance to level up with probability, so the game will have this interesting thing.
(this will give the selling oportunities, because one player with level 5 can buy from other player a NON-GRADE weapon which has the maximum level (lets say 10) and this will give additional value to Elder Scroll Online
3. each weapon/armor/jewlry should have apart of the stats, their personalized stats which only have that "NAMED" weapon, unchangeble stats. (imagine you want to create a sword, call it, "sword of heaven"- and this sword is unique in the game bcz it has stats for, let say, fast resurection.)
5. then, enchance
RUNIC stats which we have now and can change everytime we want.
6. Precious stones, with the posibility to melt and evel up to increase the stats, put in the weapon or take it from the weapon, mix melting between max 3 stones, lets say, with only 3 adding stats. So you can personalized maximum ur character.
7. Set skills (which already exists)
8. As a bonus thing, those players who based on crafting and exploring the game, after crafting many items, thausands, etc.. they could have something like
quality craft, which, lets say, will increase to the durability resistance of the weapon and armor. this one is good idea, as thereyou have to always fix the things after fighting.. and why not, as there is durability why not reach it to the extremal point, if one dont restore it, it can be broken (i am new player, mb there is and it never happened to me), also this will help to creafetr name promotion, like this player craafted this, the quality is better. or if you have the set pieces craftet by one player, there is some bonus durability. ( having the same player´s crafted items as a bonus, if the weapon would break, so it could be: even they damaged and you need restore them, you are sure that being the set crafted by one pleyer, the set wont break and dissapear)., so players will always care about the items they have, and also quality and the crafter will be promoted (as there is the creafter name on items)
this would really change many things in the game crafting system... the game would have the best craft...
HOPE some developers are reading this. Also this will create game economy, economy brings socialization, more interaction., people start sell more activelly, weapon, armor, ingredients, player will start to collecct them, for crafting, to sale. And when you have this kind of activity inside of the game, you are going to have more chance to different crown seles items...
developers can create offline trading system, in each area in the main village, in the crown store, they can sell like bank slots, so trading slots.. many many things like this.. which are small details and not interact in the game, but increase sales..
Now what about the materials...
I think, every crafting item should have not only: METAL+RACE MATERIAL+PRECIOUS STONE
1. first of all, where is the receipt? any crafting item, should have receipt, i want to go kill boss in a party a get that receipt.
2. then the good crafting system should have more things more ingredients for crafting. and
YES not all the ingredients should be right outside the village, (only the common onces) so you have to go to the dangeons with you party to farm the ingredients, materials (this also good, for a
player 2 player quests system, when a player from one alliance request through the specific NPC, living him deposit gold as buying price, for the "contraband" of some igredients or materials from some other location which is not acceseble for him so some other player can go to that NPC check the offer and take the quest to collecct this ingredients - there is a topic in the QUEST section about this)
3. there should be material crafting system, so
YES al this ingredients you have in your bank, you can mix them (for example in alchemist place) and get the specific material which is needed to create the wanted weapon, armor, necklace..
4. there should be receipts for the alchemistry for this specific materials.
5. there should be specific drop system, so you know that you have to hunt that specific mob, farm it 1h, 2h, 1day, to get your wished receipt.
6. there should be receipts book, (i am new in the game, mb there is in upper level?)
7. the most cool thing, random master-class-craft, lets say after 100 crafts suddenly you get instead of usual weapon, master crafted weapon.. which give additional stats...
and why not, create
DWARF RACE with crafting race skills, enchanting and alchemist race skills, with searching skills.. who will be the only race able to learn the specific high level crafting receipts.. let say, DWARFs can with 1 point learn both alchemist and blacksmith skills. and specific skills for
blunt weapon
and please, I think there should be limit for visual changes, so some set clothes should not be changed.. and be valued as they are, the beautiful design of the specific set. the colors also, it should be limited... I only can see ppl dressed black running everywhere.. for me I like the game world, the beauty of it.. as the efforts which designed created it.. to be ruined with black colour