zelaminator wrote: »If one game forces you to spend a lot of time without any reward
The game forced you to do absolutely nothing.. You, yourself, have chosen to grind for a staff that is not NEEDED, and it also gave you plenty of rewards.. You've gotten gold, gear and experience to match the time you'veput into it
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
CyberOnEso wrote: »The idea of using the undaunted keys to buy specific dungeon drops is frankly a stroke of genius. It encourages people to do all dungeons rather than just one specific dungeon over and over which promotes much more engaging gameplay.
Due to the nature of undaunted keys it also encourages players to beat the dungeons on the harder difficulties rather than just blasting through them at fast as possible on normal with 4 dd's. I think the nature of undaunted keys promotes a much more healthy system than encouraging players to blast through dungeons on normal for gear.
Since you can only get so many keys per day it encourages players to not get burned out due to grinding but rather introduces an incentive for regularly playing dungeons each day rather than burning out on them in a single session.
Since the introduction of the item set collection system, undaunted keys tend to the point of becoming useless since you can have every monster shoulder in your set collection. This would add a new much-needed use for them and encourage players who haven't done pledges in years to run them again. Which I think is great overall for the game. Pledges are a great system that encourages players to do every dungeon and in my opinion, should be encouraged as much as possible.
It would also introduce no additional server load/ storage requirement. It thematically fits and, in my opinion, would be a perfectly intuitive system.
@ZOS_RobGarrett Please consider it.
Honestly, it'd get more people running pledges outside of guilds which totally nullifies the whole argument that there'll be nobody in dungeons. Because there'd literally be no change other than an uptick of dailies being ran.
The ONLY thing I could see it hurting are the group farms, which honestly would be a good thing because that means people are in there for the content and not the piece of gear (those that you mention blasting through normals with 4 DDs).
It really is a no brainer.
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
If it requires no skill nor effort to obtain then no change is needed. I think you argued the opposite of what you want the outcome to be. Actually I know you argued the wrong side.
alberichtano wrote: »zelaminator wrote: »If one game forces you to spend a lot of time without any reward
The game forced you to do absolutely nothing.. You, yourself, have chosen to grind for a staff that is not NEEDED, and it also gave you plenty of rewards.. You've gotten gold, gear and experience to match the time you'veput into it
Is not needed. Really. Well then. Why don't you try doing the new raid with eleven people dressed in random overland stuff then. Have fun.
amm7sb14_ESO wrote: »It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
But what is the need to have to *work* for something?
Think about the words you are using.
"Work"
This is a *video game*
It is done for leisure.
It's not supposed to be "work"
I already have a job if I want to "work".
If I am playing a game, I want to enjoy and have fun.
Do not confuse this with "effort". I have 0 effort putting in "effort" into a game, and getting better and more experienced. But it's a game... it should not ever be "work".
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.
zelaminator wrote: »It does not
Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.
That seems a bit excessive.
A couple of points:
You argue that group drops don't count because everyone is there to farm the same thing, which is not true. I want to eventually complete all the sticker books, so I'm going to be running those dungeons long after I've gotten all the "desired" pieces.
You also argue that armor pieces are useless, but you could get away with wearing two heavy armor pieces if you wanted to test things (which you can also do in the PTS, which is where most content creators test their stuff).
And finally, you calculate that 78 runs are required on average to get a specific weapon, and then go on to suggest that you should be able to trade in 30 undaunted keys for a weapon. I don't think that's a realistic expectation. Any system that lets you compensate for bad luck always requires more effort than what the "average" is. So I wouldn't expect anything for less than 100 undaunted keys (or 100 dungeon tokens if they go the way of specific tokens).
What I would like to see is the addition of weapons to all dungeon bosses on a 50% armor/50% weapon drop rate, as well as the rethinking of some of the named weapons.
alberichtano wrote: »zelaminator wrote: »If one game forces you to spend a lot of time without any reward
The game forced you to do absolutely nothing.. You, yourself, have chosen to grind for a staff that is not NEEDED, and it also gave you plenty of rewards.. You've gotten gold, gear and experience to match the time you'veput into it
Is not needed. Really. Well then. Why don't you try doing the new raid with eleven people dressed in random overland stuff then. Have fun.
VampReworkFailed wrote: »Some people in this thread are so delusional that they think adding in a quality of life way to EARN specific items you want over time and with enough effort is a bad thing.
Imagine actually thinking pure RNG items is superior than being able to think 'man I didnt get it this run, but in 10 more runs I'll be able to unlock it with the tokens ive earned thus far.'
Literal insanity.
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.
That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.
In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.
Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.
ESO is easy enough as it is, we don't need everything to be instant gratification.
zelaminator wrote: »It does not
Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.
That seems a bit excessive.
Sounds about right when I farmed Medusa on console. Ran it ~40 times (vet and normal combined) solo, and about another 30 with a friend before getting my first lightning or inferno. However, I got like 6 or 7 more lightning and inferno staves within the next 4 runs or so after getting my first to drop (was farming a necklace for my friend). One run, I got 2x lightning staves and an inferno. RNG is RNG; it's definitely weighted, but still random as ever. I recently switched to PC, and haven't looked up any builds yet. Hoping Medusa is not still meta, the whole experience on console made me despise even setting foot in ARX, lol.
alberichtano wrote: »zelaminator wrote: »It does not
Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.
That seems a bit excessive.
Sounds about right when I farmed Medusa on console. Ran it ~40 times (vet and normal combined) solo, and about another 30 with a friend before getting my first lightning or inferno. However, I got like 6 or 7 more lightning and inferno staves within the next 4 runs or so after getting my first to drop (was farming a necklace for my friend). One run, I got 2x lightning staves and an inferno. RNG is RNG; it's definitely weighted, but still random as ever. I recently switched to PC, and haven't looked up any builds yet. Hoping Medusa is not still meta, the whole experience on console made me despise even setting foot in ARX, lol.
That is actually a point not to be forgotten. Farming a specific dungeon doesn't exactly endear it to you. And some are just a pain to begin with (*cough* city of ash two). Being able to do a variety of dungs to work for that piece you need is a lot more enjoyable. Sure, one could argue that it would be too easy to get hard dungeon pieces by doing easy dungeons, but that could easily be fixed by having these dungeon specific objects locked until you have done it at least once. And doing other dungs dozens of times to get all the points needed for a set will still be quite the effort.
Personally, on a side note, I think that ESO relies WAAAAAAAAAAAY too heavily on RNG. It gets old real quick. I like to know what I am working towards, rather than work hard and then have a 0.1% chance to get what I was hoping for. Maybe thats just me.
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.
That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.
In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.
Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.
ESO is easy enough as it is, we don't need everything to be instant gratification.
"A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.
You're just not making sense....if the chance for an event is not 100%, there is a chance that it will not happen.
To quote Dennis Lindley, a Bayesian Statistician:
“One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."
Putting that into the context of this debate is up to you.
It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.
That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.
In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.
Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.
ESO is easy enough as it is, we don't need everything to be instant gratification.
"A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.
You're just not making sense....if the chance for an event is not 100%, there is a chance that it will not happen.
To quote Dennis Lindley, a Bayesian Statistician:
“One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."
Putting that into the context of this debate is up to you.
Statistically speaking, in video games, a 1% chance of getting the item you want per try is high for end game content. And all sets can pretty much be considered end game in ESO. There is no reason we need a token system. Yes there is a chance that it won't happen. There are many chances that it won't happen. That is actually .... the point? It is a chance drop which are totally a thing in video games to add "filler" and randomness to the game. The point is you have to work for it. Why? Because it's part of gaming. We don't need everything in this game to be able to be bought with participation points which is basically what tokens are. I participated enough! Gimme my reward now!
alanmatillab16_ESO wrote: »No, we do not need a token system this is not World of Warcraft.
Ippokrates wrote: »No, RNG in this game is simply broken. Maybe but accident, maybe intentionally (another gambling practice like crates), but pandemic is slowly going over and most casuals would probably quit a game that is having such practices, when instead of exploring and learning new stuff you are expected to be mindlessly grinding.
zelaminator wrote: »Ippokrates wrote: »No, RNG in this game is simply broken. Maybe but accident, maybe intentionally (another gambling practice like crates), but pandemic is slowly going over and most casuals would probably quit a game that is having such practices, when instead of exploring and learning new stuff you are expected to be mindlessly grinding.
Well, they stuck around so far.. They'll probably endure this tooThe grind is there, sure, but it has been reduced massively through the sticker book
The ever increasing game population tells me that the balance is fine. Also ESO is light on grind to other MMORPGS i have played in the past and a cakewalk compared to Koran style MMORPGs.It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.
In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.
That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.
In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.
Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.
ESO is easy enough as it is, we don't need everything to be instant gratification.
"A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.
You're just not making sense....if the chance for an event is not 100%, there is a chance that it will not happen.
To quote Dennis Lindley, a Bayesian Statistician:
“One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."
Putting that into the context of this debate is up to you.
Statistically speaking, in video games, a 1% chance of getting the item you want per try is high for end game content. And all sets can pretty much be considered end game in ESO. There is no reason we need a token system. Yes there is a chance that it won't happen. There are many chances that it won't happen. That is actually .... the point? It is a chance drop which are totally a thing in video games to add "filler" and randomness to the game. The point is you have to work for it. Why? Because it's part of gaming. We don't need everything in this game to be able to be bought with participation points which is basically what tokens are. I participated enough! Gimme my reward now!
Honestly too much grind just causes people to stop playing, and that's not good for the game at all. The balance needs to be right, and at the moment it's not.
I'm 100% fine with participation points being used to get gear. Grind with an endpoint is much more satisfying than grind with no end in sight.
I did 300+ runs of CoA 1 for a BSW inferno back in the day. I have done that dungeon a grand total of 4x in the 3 years since then. Completely burnt out on it with no desire to set foot in there ever again. Which is, in fact, very bad for the game. Because I'm surely not the only person who feels that way.