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Why ESO needs a token system

  • axi
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    Just let us resonstruct undiscovered items from stickerbook for like 400-500 crystals. Problem solved.
    Edited by axi on June 22, 2021 7:47PM
  • alberichtano
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    Masel wrote: »
    If one game forces you to spend a lot of time without any reward

    The game forced you to do absolutely nothing.. You, yourself, have chosen to grind for a staff that is not NEEDED, and it also gave you plenty of rewards.. You've gotten gold, gear and experience to match the time you'veput into it

    Is not needed. Really. Well then. Why don't you try doing the new raid with eleven people dressed in random overland stuff then. Have fun.
  • Masel
    Masel
    Class Representative
    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.

    PC EU

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  • VampReworkFailed
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    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    So you think spending 80+ hours to obtain 1 niche staff that may or may not even be worth it is okay? Also, you're wrong about this being the least grindy MMO ever lol. Most other mmos have a token system (:

    Guess what? You can also just as easily grind for tokens as you could grind for the drop. Just this would put a for-sure way your hours of work wouldn't go wasted. You'd be working towards something.

    EXPLAIN to me why the feeling of working towards something regardless of RNG is a bad thing. Go on, explain. Oh, or do you think being at the mercy of rng is 'working for it'? You do realize the definition of working for something is putting time and effort towards a goal that will be completed? Well, without a token system there is literally a chance you will never complete your goal regardless of how much work you put into it.

    A token system would help the game, that's just the facts. I'd rather earn 1 token per run that I could cash out at 50 tokens for the 1 item I want than run a dungeon 50+ times only to never see or have any hope of the item I want dropping.

    Let's use our noggins here and realize that your time means something and adding in a way to actually earn what you want not only is.... more rewarding but..... puts more value towards your hardwork. Isn't that what you were on about? Working for things?

    Also it helps that there are no real 'epic' or 'legendary' drop items in ESO. This game is primed for a token system due to there not really being any 'rare' loot drops.
    Edited by VampReworkFailed on June 22, 2021 7:53PM
  • alberichtano
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    Sephyr wrote: »
    CyberOnEso wrote: »
    The idea of using the undaunted keys to buy specific dungeon drops is frankly a stroke of genius. It encourages people to do all dungeons rather than just one specific dungeon over and over which promotes much more engaging gameplay.

    Due to the nature of undaunted keys it also encourages players to beat the dungeons on the harder difficulties rather than just blasting through them at fast as possible on normal with 4 dd's. I think the nature of undaunted keys promotes a much more healthy system than encouraging players to blast through dungeons on normal for gear.

    Since you can only get so many keys per day it encourages players to not get burned out due to grinding but rather introduces an incentive for regularly playing dungeons each day rather than burning out on them in a single session.

    Since the introduction of the item set collection system, undaunted keys tend to the point of becoming useless since you can have every monster shoulder in your set collection. This would add a new much-needed use for them and encourage players who haven't done pledges in years to run them again. Which I think is great overall for the game. Pledges are a great system that encourages players to do every dungeon and in my opinion, should be encouraged as much as possible.

    It would also introduce no additional server load/ storage requirement. It thematically fits and, in my opinion, would be a perfectly intuitive system.

    @ZOS_RobGarrett Please consider it.

    Honestly, it'd get more people running pledges outside of guilds which totally nullifies the whole argument that there'll be nobody in dungeons. Because there'd literally be no change other than an uptick of dailies being ran.

    The ONLY thing I could see it hurting are the group farms, which honestly would be a good thing because that means people are in there for the content and not the piece of gear (those that you mention blasting through normals with 4 DDs).

    It really is a no brainer.

    Gods, forgive me for potentially start a flame war, but I SO loathe the "OMFG RUSH U NOOBS"-groups/individuals. Sometimes I just want to stay back and let them do the work (or die), while I sit in my chair and meditate on zen or something.
  • amm7sb14_ESO
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    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    But what is the need to have to *work* for something?

    Think about the words you are using.

    "Work"

    This is a *video game*

    It is done for leisure.

    It's not supposed to be "work"

    I already have a job if I want to "work".

    If I am playing a game, I want to enjoy and have fun.

    Do not confuse this with "effort". I have 0 effort putting in "effort" into a game, and getting better and more experienced. But it's a game... it should not ever be "work".
  • VampReworkFailed
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    Some people in this thread are so delusional that they think adding in a quality of life way to EARN specific items you want over time and with enough effort is a bad thing.

    Imagine actually thinking pure RNG items is superior than being able to think 'man I didnt get it this run, but in 10 more runs I'll be able to unlock it with the tokens ive earned thus far.'

    Literal insanity.
  • rootkitronin
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    kargen27 wrote: »

    If it requires no skill nor effort to obtain then no change is needed. I think you argued the opposite of what you want the outcome to be. Actually I know you argued the wrong side.

    I wasn't aware there was a wrong side or a right side. Regardless, please don't tell me what I'm thinking or what I intended to do or say, I am well aware of my intentions as well as my words.

    And while you are absolutely entitled to your own opinion on the subject at hand, I don't agree with it myself and think some sort of a token system (or other means of balance) would be much better than the current RNG system - which rewards nothing but luck, and not work, skill, or anything else.

    If people really think they need to work to get an RNG item, then I don't think they understand how RNG functions.
    Edited by rootkitronin on June 22, 2021 7:56PM
  • kargen27
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    Masel wrote: »
    If one game forces you to spend a lot of time without any reward

    The game forced you to do absolutely nothing.. You, yourself, have chosen to grind for a staff that is not NEEDED, and it also gave you plenty of rewards.. You've gotten gold, gear and experience to match the time you'veput into it

    Is not needed. Really. Well then. Why don't you try doing the new raid with eleven people dressed in random overland stuff then. Have fun.

    Why would they run random stuff when overland is very easy to get? For that matter if they can do the trial with the best available gear in the game they can also do it with crafted gear. Might take a bit longer and that is the only difference. Meaning unless you are looking to make the leader boards gear doesn't matter much.

    The weapon is wanted not needed. That being what it is their is something to be said for providing some of what people want along with what they need.
    and then the parrot said, "must be the water mines green too."
  • VampReworkFailed
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    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    But what is the need to have to *work* for something?

    Think about the words you are using.

    "Work"

    This is a *video game*

    It is done for leisure.

    It's not supposed to be "work"

    I already have a job if I want to "work".

    If I am playing a game, I want to enjoy and have fun.

    Do not confuse this with "effort". I have 0 effort putting in "effort" into a game, and getting better and more experienced. But it's a game... it should not ever be "work".

    The wack part is, you could turn @ThorianB's argument around on him by saying RNG makes it to where you have a chance of immediately unlocking the item you want. Thus making it to where you don't 'need' to work for it. Which, in turn, goes entirely against what he's saying.... It's such a strange thought process lol.
  • tim99
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    fully agree with OP. Either token or the loot table should consider what you already have and give you at least a random item, which you dont have yet at the final boss. so it would be at least 1 new item per run (which would still be kinda frustrating to collect sticker book, but still better than what we have now)

    i stopped collecting sticker book because of that. and i was sooo hyped in the beginning. but running a dlc 20x without any new items, while it's only done to about 60%, was just too frustrating.
  • ThorianB
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    Masel wrote: »
    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.

    That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.

    In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.

    Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.

    ESO is easy enough as it is, we don't need everything to be instant gratification.
  • Diminish
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    sarahthes wrote: »
    It does not

    Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.

    That seems a bit excessive.

    Sounds about right when I farmed Medusa on console. Ran it ~40 times (vet and normal combined) solo, and about another 30 with a friend before getting my first lightning or inferno. However, I got like 6 or 7 more lightning and inferno staves within the next 4 runs or so after getting my first to drop (was farming a necklace for my friend). One run, I got 2x lightning staves and an inferno. RNG is RNG; it's definitely weighted, but still random as ever. I recently switched to PC, and haven't looked up any builds yet. Hoping Medusa is not still meta, the whole experience on console made me despise even setting foot in ARX, lol.
  • Masel
    Masel
    Class Representative
    AlnilamE wrote: »
    A couple of points:

    You argue that group drops don't count because everyone is there to farm the same thing, which is not true. I want to eventually complete all the sticker books, so I'm going to be running those dungeons long after I've gotten all the "desired" pieces.

    You also argue that armor pieces are useless, but you could get away with wearing two heavy armor pieces if you wanted to test things (which you can also do in the PTS, which is where most content creators test their stuff).

    And finally, you calculate that 78 runs are required on average to get a specific weapon, and then go on to suggest that you should be able to trade in 30 undaunted keys for a weapon. I don't think that's a realistic expectation. Any system that lets you compensate for bad luck always requires more effort than what the "average" is. So I wouldn't expect anything for less than 100 undaunted keys (or 100 dungeon tokens if they go the way of specific tokens).

    What I would like to see is the addition of weapons to all dungeon bosses on a 50% armor/50% weapon drop rate, as well as the rethinking of some of the named weapons.

    Let me answer that one by one:

    1) It is true that group drops can count, but they do a lot less than one would expect them to. If you queue up for random dungeon, you cannot expect others in your group to give you the item that you want. You personally might run the dungeon again for the stickerbook, but from my personal experience, that is very niche. Most of the players i encountered in the queues are low levels that dont care, dont reply if they get the item or farmers who want to keep the item themselves if they get it.

    2) I cannot get away with heavy armor pieces. It makes you lose a ton of critical chance, armor pen + sustain that you need to compensate. I also cannot really test on the PTS because EU folks have high ping there and it is very frustrating to have abilities not go off half the time (I tried that, believe me). Also, tests are not solely done on a target dummy; many things have to be tested in actual raid or dungeon environments, let alone PVP.

    3) I do not recall saying that it takes 78 runs on average to get an item... mind giving me the timestamp for that? 100 keys is pretty crazy and would barely help imo, that is 50 HM Pledges. If we assume that a pledge takes 15 minutes to complete on average, that alone is 12.5 hours for a single item. Seems a little much imo. With 30 keys, it would still be better to run the actual dungeon first for the stickerbook. Only at some point when you're missing a few items or are only interested in a particular item, it will be better to do pledges for the completion.



    Edited by Masel on June 23, 2021 12:08AM
    PC EU

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    Youtube:
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  • zelaminator
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    Masel wrote: »
    If one game forces you to spend a lot of time without any reward

    The game forced you to do absolutely nothing.. You, yourself, have chosen to grind for a staff that is not NEEDED, and it also gave you plenty of rewards.. You've gotten gold, gear and experience to match the time you'veput into it

    Is not needed. Really. Well then. Why don't you try doing the new raid with eleven people dressed in random overland stuff then. Have fun.

    I've done the new trial about 10 times, over half of us not wearing that staff :smile: We are a casual guild, so it might take a little longer, but it works out just fine
  • alberichtano
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    Some people in this thread are so delusional that they think adding in a quality of life way to EARN specific items you want over time and with enough effort is a bad thing.

    Imagine actually thinking pure RNG items is superior than being able to think 'man I didnt get it this run, but in 10 more runs I'll be able to unlock it with the tokens ive earned thus far.'

    Literal insanity.

    It is a weird thing, and if it wasn't agains the rules, I'd put it all in a political-ideological perspective. The idea that you have to work hard to get lucky (literally lucky, have a stroke of luck) is just bizarre. It is like saying "if you first don't win at the tables, keep going and going until you win!" It is just a silly proposition. Why should effort be punished and just dumb luck rewarded? Because that is what they propagate for, if you boil it down.
  • Masel
    Masel
    Class Representative
    ThorianB wrote: »
    Masel wrote: »
    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.

    That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.

    In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.

    Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.

    ESO is easy enough as it is, we don't need everything to be instant gratification.

    "A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.

    You're just not making sense.... if the chance for an event is not 100%, there is a chance that it will not happen.

    To quote Dennis Lindley, a Bayesian Statistician:

    “One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."

    Putting that into the context of this debate is up to you.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Ippokrates
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    OMG some of those people are so adorable ^^

    YOU NEED TO GRIND FOR SOME THINGS!!1 ^^

    Yeah, i was grinding Arx, to the level when I was soloing vet in less than 20 minutes. And I was getting amazing stuff! Three times in a row I got shield from the last boss. And heavy head xd What an amazing spoils! (and i was doing it before they reduced number of chests from 4-5 to 2).

    And now I have a Groundhog Day in Cloudrest. There is almost 100 pieces in this Trial, but somehow I am getting all the time the same things. Hello my fellow guilders, what would you say to try some new trials or vet? Nooo, sorry, we must grind nCR BECAUSE... -_-

    No, RNG in this game is simply broken. Maybe but accident, maybe intentionally (another gambling practice like crates), but pandemic is slowly going over and most casuals would probably quit a game that is having such practices, when instead of exploring and learning new stuff you are expected to be mindlessly grinding. On servers that cannot handle an abundance of folks in peak hours. And regularly you are having some issues... (Today Griffon in Summerset stop respawning - another wasted hour ^^ )
    Edited by Ippokrates on June 22, 2021 8:23PM
  • alberichtano
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    Diminish wrote: »
    sarahthes wrote: »
    It does not

    Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.

    That seems a bit excessive.

    Sounds about right when I farmed Medusa on console. Ran it ~40 times (vet and normal combined) solo, and about another 30 with a friend before getting my first lightning or inferno. However, I got like 6 or 7 more lightning and inferno staves within the next 4 runs or so after getting my first to drop (was farming a necklace for my friend). One run, I got 2x lightning staves and an inferno. RNG is RNG; it's definitely weighted, but still random as ever. I recently switched to PC, and haven't looked up any builds yet. Hoping Medusa is not still meta, the whole experience on console made me despise even setting foot in ARX, lol.

    That is actually a point not to be forgotten. Farming a specific dungeon doesn't exactly endear it to you. And some are just a pain to begin with (*cough* city of ash two). Being able to do a variety of dungs to work for that piece you need is a lot more enjoyable. Sure, one could argue that it would be too easy to get hard dungeon pieces by doing easy dungeons, but that could easily be fixed by having these dungeon specific objects locked until you have done it at least once. And doing other dungs dozens of times to get all the points needed for a set will still be quite the effort.

    Personally, on a side note, I think that ESO relies WAAAAAAAAAAAY too heavily on RNG. It gets old real quick. I like to know what I am working towards, rather than work hard and then have a 0.1% chance to get what I was hoping for. Maybe thats just me.
  • kargen27
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    This is going off on a tangent but is (I think) funny.

    During one of my many runs a level 29 player got the Medusa Lightning staff. I offered him 150k for it if he didn't want it. He agreed and then he declined the trade. I asked if he meant to decline and he said yeah he decided it might be worth more and he would sell it later. So I let him find out later that probably I was his only customer.

    I'm not even sure I would use the set as I mostly heal but all I need is the lightning and inferno staves to complete the set in my sticker book. So as long as I am still having fun doing the runs I'll keep trying to get them.

    I did get the Shadowfen lead that everyone wants really easy though. When Arx was the pledge I was using the group finder and would farm for the lead while waiting on the queue. Being a healer the longest was maybe two minutes. I got the lead I think between my 4th and 5th run. Might have been before the 6th but either way didn't take me long at all.

    Maybe that is why I can't get a staff?
    and then the parrot said, "must be the water mines green too."
  • Masel
    Masel
    Class Representative
    Diminish wrote: »
    sarahthes wrote: »
    It does not

    Did you watch the video? It maths out that you need to run an average of 78x to get the item you're farming if it is a weapon.

    That seems a bit excessive.

    Sounds about right when I farmed Medusa on console. Ran it ~40 times (vet and normal combined) solo, and about another 30 with a friend before getting my first lightning or inferno. However, I got like 6 or 7 more lightning and inferno staves within the next 4 runs or so after getting my first to drop (was farming a necklace for my friend). One run, I got 2x lightning staves and an inferno. RNG is RNG; it's definitely weighted, but still random as ever. I recently switched to PC, and haven't looked up any builds yet. Hoping Medusa is not still meta, the whole experience on console made me despise even setting foot in ARX, lol.

    That is actually a point not to be forgotten. Farming a specific dungeon doesn't exactly endear it to you. And some are just a pain to begin with (*cough* city of ash two). Being able to do a variety of dungs to work for that piece you need is a lot more enjoyable. Sure, one could argue that it would be too easy to get hard dungeon pieces by doing easy dungeons, but that could easily be fixed by having these dungeon specific objects locked until you have done it at least once. And doing other dungs dozens of times to get all the points needed for a set will still be quite the effort.

    Personally, on a side note, I think that ESO relies WAAAAAAAAAAAY too heavily on RNG. It gets old real quick. I like to know what I am working towards, rather than work hard and then have a 0.1% chance to get what I was hoping for. Maybe thats just me.

    It's not just you. I really noticed that i strongly prefer a token-based system when i started palying Guild Wars 2 more. In that game, for anything combat-related (that i know of at least), there is a safe way to get it.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • simox
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    idea is good but we already have so many currencies, would rather it used undaunted keys instead of some new token
  • xeNNNNN
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    After my recent 75 runs of running Arx for a medusa inferno with a friend, I am 100% behind tokens. One poor soul I met along the way when they were doing pledge said they have done over 700 runs. This was apparently a serious answer and not a joke.

    You should still have to earn those tokens, but it shouldn't work like keys either. Let us please just get the things we want to play with. Some people, like myself are theory crafters for off-meta and other stuff but we cant do that if it takes us an entire DLC period just to get one thing.

    Benefits to a token system:
    - Theory crafting options
    - A lot less stress
    - Far more value for time
    - would aid new players and solo players (who only do GF) getting the items they need.
    - Far more use of older sets (potentially)
    - Everyone gets a BSW
    - No more spamming chests frustration
    - All types of players can get geared up much quicker so they can enjoy whatever the patch changes the game to at the time.

    Cons:
    - Group Finder search times might take a hit at some point.

    That's about it. I cant really think of a negative that I can justifiably add to the one con I've put. Clearly the benefits out way the cons.

    However I disagree with the use of undaunted keys to get weapons as "token" purchases. The reason being is not everyone has a huge haul of keys. Not only that but not everyone has the time to jump on 8+ characters and roll out pledge runs each day. They'll have time for maybe 1 or 2 characters. On top of that, it costs 5 keys per roll of an undaunted chest and then its a toss up between the two sets of that dungeon and then a toss up of the 3 types of Armor (I would throw in traits here but seeing as you can transmute...) all this means that people will pile through keys already just to get their desired shoulder pieces, so it would make things worse for the key system imo.

    So I think a new currency should be awarded but it should be just for dungeon completions ON VET and not tied to the undaunted keys with no daily cap, especially if the cost per item will be 30 or more. So that people can run the dungeons as much as they want on their favourite characters without having to switch. This is obviously more work but.....it would be much better for dungeon finder imo. Because if its simply for any vet dungeon completions then more people will run the dungeons; probably put a CD on the reward of like 30 minutes per dungeon so it doesn't just end up as a fungal ghrotto farm lol
    Edited by xeNNNNN on June 23, 2021 1:43AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • ThorianB
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    Masel wrote: »
    ThorianB wrote: »
    Masel wrote: »
    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.

    That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.

    In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.

    Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.

    ESO is easy enough as it is, we don't need everything to be instant gratification.

    "A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.

    You're just not making sense....if the chance for an event is not 100%, there is a chance that it will not happen.

    To quote Dennis Lindley, a Bayesian Statistician:

    “One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."

    Putting that into the context of this debate is up to you.

    Statistically speaking, in video games, a 1% chance of getting the item you want per try is high for end game content. And all sets can pretty much be considered end game in ESO. There is no reason we need a token system. Yes there is a chance that it won't happen. There are many chances that it won't happen. That is actually .... the point? It is a chance drop which are totally a thing in video games to add "filler" and randomness to the game. The point is you have to work for it. Why? Because it's part of gaming. We don't need everything in this game to be able to be bought with participation points which is basically what tokens are. I participated enough! Gimme my reward now!
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    ThorianB wrote: »
    Masel wrote: »
    ThorianB wrote: »
    Masel wrote: »
    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.

    That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.

    In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.

    Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.

    ESO is easy enough as it is, we don't need everything to be instant gratification.

    "A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.

    You're just not making sense....if the chance for an event is not 100%, there is a chance that it will not happen.

    To quote Dennis Lindley, a Bayesian Statistician:

    “One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."

    Putting that into the context of this debate is up to you.

    Statistically speaking, in video games, a 1% chance of getting the item you want per try is high for end game content. And all sets can pretty much be considered end game in ESO. There is no reason we need a token system. Yes there is a chance that it won't happen. There are many chances that it won't happen. That is actually .... the point? It is a chance drop which are totally a thing in video games to add "filler" and randomness to the game. The point is you have to work for it. Why? Because it's part of gaming. We don't need everything in this game to be able to be bought with participation points which is basically what tokens are. I participated enough! Gimme my reward now!

    Honestly too much grind just causes people to stop playing, and that's not good for the game at all. The balance needs to be right, and at the moment it's not.

    I'm 100% fine with participation points being used to get gear. Grind with an endpoint is much more satisfying than grind with no end in sight.

    I did 300+ runs of CoA 1 for a BSW inferno back in the day. I have done that dungeon a grand total of 4x in the 3 years since then. Completely burnt out on it with no desire to set foot in there ever again. Which is, in fact, very bad for the game. Because I'm surely not the only person who feels that way.
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    No, we do not need a token system this is not World of Warcraft.
  • Masel
    Masel
    Class Representative
    No, we do not need a token system this is not World of Warcraft.

    Thank you for the insight, do you have a valid argument for why we do not need it aside from that (very arbitrary) comparison to WoW?
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    Ippokrates wrote: »
    No, RNG in this game is simply broken. Maybe but accident, maybe intentionally (another gambling practice like crates), but pandemic is slowly going over and most casuals would probably quit a game that is having such practices, when instead of exploring and learning new stuff you are expected to be mindlessly grinding.

    Well, they stuck around so far.. They'll probably endure this too :smile: The grind is there, sure, but it has been reduced massively through the sticker book
  • Masel
    Masel
    Class Representative
    Ippokrates wrote: »
    No, RNG in this game is simply broken. Maybe but accident, maybe intentionally (another gambling practice like crates), but pandemic is slowly going over and most casuals would probably quit a game that is having such practices, when instead of exploring and learning new stuff you are expected to be mindlessly grinding.

    Well, they stuck around so far.. They'll probably endure this too :smile: The grind is there, sure, but it has been reduced massively through the sticker book

    The sticker book did not reduce the grind the chances for getting an item are the same with and without it. The transmute system did because traits don't matter now, at least not as much.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    sarahthes wrote: »
    ThorianB wrote: »
    Masel wrote: »
    ThorianB wrote: »
    Masel wrote: »
    ThorianB wrote: »
    It doesn't need tokens. This is already the least grindy RPG i have played in ...well... ever. It's ok to have to work for some things.

    In ESO, you can work forever and still don't necessarily get the thing you want. That is what I am annoyed by and that is the problem i think needs adressing.

    That isn't true at all. A 1% chance is still a high chance of getting something in MMOs. Many MMOs you have to grind forever to get gear and then that gear becomes obsolete in the next Xpack. The gear in many other MMOs is also necessary to complete content at that level.

    In ESO a certain set is not necessary to complete content. In fact you can complete all content in this game with crafted sets. So that is a huge difference right there between ESO and many other MMOs. Next sets don't lose relevance, outside of nerfs, for completing content which is another big difference.

    Like many things in this game people complain about having to grind, grinding a specific piece for a specific set is 100% a choice to improve/ change your character and is not necessary to complete content. You CHOOSING to "perfect" your character SHOULD BE work, not a ride on the gravy train.

    ESO is easy enough as it is, we don't need everything to be instant gratification.

    "A 1% chance is still a high chance" - Tbh i stopped after that sentence because.... really? That is whataboutism, which again, I talked about in the video.

    You're just not making sense....if the chance for an event is not 100%, there is a chance that it will not happen.

    To quote Dennis Lindley, a Bayesian Statistician:

    “One should always leave a little probability for the moon being made of green cheese; it can be as small as 1 in a million, but have it there since otherwise an army of astronauts returning with samples of the said cheese will leave you unmoved."

    Putting that into the context of this debate is up to you.

    Statistically speaking, in video games, a 1% chance of getting the item you want per try is high for end game content. And all sets can pretty much be considered end game in ESO. There is no reason we need a token system. Yes there is a chance that it won't happen. There are many chances that it won't happen. That is actually .... the point? It is a chance drop which are totally a thing in video games to add "filler" and randomness to the game. The point is you have to work for it. Why? Because it's part of gaming. We don't need everything in this game to be able to be bought with participation points which is basically what tokens are. I participated enough! Gimme my reward now!

    Honestly too much grind just causes people to stop playing, and that's not good for the game at all. The balance needs to be right, and at the moment it's not.

    I'm 100% fine with participation points being used to get gear. Grind with an endpoint is much more satisfying than grind with no end in sight.

    I did 300+ runs of CoA 1 for a BSW inferno back in the day. I have done that dungeon a grand total of 4x in the 3 years since then. Completely burnt out on it with no desire to set foot in there ever again. Which is, in fact, very bad for the game. Because I'm surely not the only person who feels that way.
    The ever increasing game population tells me that the balance is fine. Also ESO is light on grind to other MMORPGS i have played in the past and a cakewalk compared to Koran style MMORPGs.
This discussion has been closed.