Jabbs_Giggity wrote: »Oakmontowls_ESO wrote: »Direct damage and AoE aren't mutually exclusive.
They are not, actually. There are two types of damage: 1. Direct Damage 2. Damage over Time.
Biting Jabs and Puncturing Sweeps are Direct Damage.
There are two types of damage skills: 1. Area of Effect 2. Single Target.
Biting Jabs and Puncturing Sweeps are a combination of both (while mostly considered a Channeled AOE) where the closest target is considered Single Target with the greatest damage multiplier, non-closest target(s) are struck by the AOE portion of each skills at a reduced damage multiplier.
The skills is dodge-able (and very easily at that) and block-able. The skill's effectiveness is also still reduced by Major Evasion.
Care to enlighten us all how to dodge jabs so easily? And no "dodging out of the aoe radius of jabs" does not mean dodgeable
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Oakmontowls_ESO wrote: »Direct damage and AoE aren't mutually exclusive.
They are not, actually. There are two types of damage: 1. Direct Damage 2. Damage over Time.
Biting Jabs and Puncturing Sweeps are Direct Damage.
There are two types of damage skills: 1. Area of Effect 2. Single Target.
Biting Jabs and Puncturing Sweeps are a combination of both (while mostly considered a Channeled AOE) where the closest target is considered Single Target with the greatest damage multiplier, non-closest target(s) are struck by the AOE portion of each skills at a reduced damage multiplier.
The skills is dodge-able (and very easily at that) and block-able. The skill's effectiveness is also still reduced by Major Evasion.
Care to enlighten us all how to dodge jabs so easily? And no "dodging out of the aoe radius of jabs" does not mean dodgeable
Actually, to strafe outside of the radius is, by definition, dodging...SMH.
1. Dodge-roll
2. Walk-through
3. Walk-around
Ways to mitigate Jabs/Sweeps:
1. Major Evasion
2. CP (If applicable)
3. Block
4. Skills/Gear that offer Major Protection/Damage reduction
5. Roots
6. CC's
7. Don't engage if you are unsure how to do the above...
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Oakmontowls_ESO wrote: »Direct damage and AoE aren't mutually exclusive.
They are not, actually. There are two types of damage: 1. Direct Damage 2. Damage over Time.
Biting Jabs and Puncturing Sweeps are Direct Damage.
There are two types of damage skills: 1. Area of Effect 2. Single Target.
Biting Jabs and Puncturing Sweeps are a combination of both (while mostly considered a Channeled AOE) where the closest target is considered Single Target with the greatest damage multiplier, non-closest target(s) are struck by the AOE portion of each skills at a reduced damage multiplier.
The skills is dodge-able (and very easily at that) and block-able. The skill's effectiveness is also still reduced by Major Evasion.
Care to enlighten us all how to dodge jabs so easily? And no "dodging out of the aoe radius of jabs" does not mean dodgeable
Actually, to strafe outside of the radius is, by definition, dodging...SMH.
1. Dodge-roll
2. Walk-through
3. Walk-around
Ways to mitigate Jabs/Sweeps:
1. Major Evasion
2. CP (If applicable)
3. Block
4. Skills/Gear that offer Major Protection/Damage reduction
5. Roots
6. CC's
7. Don't engage if you are unsure how to do the above...
No, being able to avoid attack by issuing dodge roll even if not changing location marks it as dodge able attack by very clear albeit game specific Dev and Players embraced definition. Jabs are therefore not dodge able attack.
Hell in ESO strafing outside of radius is not even way to avoid many AoE attacks as player position is not updated till roll is finished. Be it bug or (un)intended behavior further causing definition you are going by as very much false in this game.
//EDIT:
Feel free to reeducate yourself here: https://forums.elderscrollsonline.com/en/discussion/comment/4820516/#Comment_4820516
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Oakmontowls_ESO wrote: »Direct damage and AoE aren't mutually exclusive.
They are not, actually. There are two types of damage: 1. Direct Damage 2. Damage over Time.
Biting Jabs and Puncturing Sweeps are Direct Damage.
There are two types of damage skills: 1. Area of Effect 2. Single Target.
Biting Jabs and Puncturing Sweeps are a combination of both (while mostly considered a Channeled AOE) where the closest target is considered Single Target with the greatest damage multiplier, non-closest target(s) are struck by the AOE portion of each skills at a reduced damage multiplier.
The skills is dodge-able (and very easily at that) and block-able. The skill's effectiveness is also still reduced by Major Evasion.
Care to enlighten us all how to dodge jabs so easily? And no "dodging out of the aoe radius of jabs" does not mean dodgeable
Actually, to strafe outside of the radius is, by definition, dodging...SMH.
1. Dodge-roll
2. Walk-through
3. Walk-around
Ways to mitigate Jabs/Sweeps:
1. Major Evasion
2. CP (If applicable)
3. Block
4. Skills/Gear that offer Major Protection/Damage reduction
5. Roots
6. CC's
7. Don't engage if you are unsure how to do the above...
No, being able to avoid attack by issuing dodge roll even if not changing location marks it as dodge able attack by very clear albeit game specific Dev and Players embraced definition. Jabs are therefore not dodge able attack.
Hell in ESO strafing outside of radius is not even way to avoid many AoE attacks as player position is not updated till roll is finished. Be it bug or (un)intended behavior further causing definition you are going by as very much false in this game.
//EDIT:
Feel free to reeducate yourself here: https://forums.elderscrollsonline.com/en/discussion/comment/4820516/#Comment_4820516
Not sure where in your edit link it refers to this topic...Jabs/Sweeps is not even listed in that link as either Non-dodgeable nor Non-blockable...What am I supposed to re-educate myself on?
By very definition, avoiding damage that would otherwise be taken is considered dodging. However, in ESO it is correct to state that avoiding damage via dodge roll will grant temporary immunity to secondary effects of enemy abilities like snares, stuns and other crowd control effects.
Theres a third type in single target with splash that is not clean and consistent. . Jabs, One morph of 2 hand execute, onslaught, force pulse, etc. Jabs and onslaught are the only ones effected by evasion and treated like true AOE, yet onslaught can be dodged by its main target to where there is no AOE then done to 2ndary targets, and jabs cannot be dodged but 2ndary damage is quite small.
Strasa.Voza wrote: »So, on reading this thread, it appears that Biting Jabs is simultaneously Direct Damage, AoE, Single Target, DoT, Channeled, AND Physical? Is that correct?
In terms of CP, that means that ANY node on the tip of the spear will boost it, correct?
Is there any other attribute assigned to Biting Jabs that I should know about? I read somewhere that it's not quite melee?