VikkiVonTraxx wrote: »Since the Great Plague, storylines are red, crown crates have some blues.. Since we got Greymoor and Blackwood..
I miss Morrowind or Elsweyr eras..
amm7sb14_ESO wrote: »Define "ambition"?
Considering that ESO is essentially a clone of WoW / Diablo 3 with a few different details, I would say that there was never much ambition for creative originality in the gameplay and structure of the game.
Artistically and quest-writing wise, I think there is a lot of ambition in the game, as quests are generally pretty well written, and the zones are all very well done for the genre and very appealing to just wander around in.
And then as the poster above me said, there is the financial / business ambition to create a product that generates revenue, and considering that ESO is one of the premiere MMO's on the market and is a success by any metric, then they have been successful in that ambition.
Calling Eso a clone of WoW is a little off. WoW being story-centric ain't really a thing. Of all the MMOs on the market right now. WoW is the least reminiscent of a single player experience in an MMO. All Eso, FFXIV and Swtor do a better job at story than WoW ever did even in it's prime. Questing in ESO FEELS like a single player TES, the same cannot be said for WoW.
Anyway I think it's moreso they don't want to screw up continuity with the next TES so they're a bit restricted.
Luckylancer wrote: »
VaranisArano wrote: »Luckylancer wrote: »
Well, your examples would, seeing as how those are actually single player experiences...
Perhaps you'd like to give an example of an MMORPG that better captures the feeling of a single player TES game than ESO? Asking for a friend, you see.
Goregrinder wrote: »I don't know, since ZOS is a business selling a product/service, I would say their ambition always was to make sure they had a profitable business. I think they still hold that ambition and are still achieving that successfully.
amm7sb14_ESO wrote: »Calling Eso a clone of WoW is a little off. WoW being story-centric ain't really a thing. Of all the MMOs on the market right now. WoW is the least reminiscent of a single player experience in an MMO. All Eso, FFXIV and Swtor do a better job at story than WoW ever did even in it's prime. Questing in ESO FEELS like a single player TES, the same cannot be said for WoW.
Anyway I think it's moreso they don't want to screw up continuity with the next TES so they're a bit restricted.
I mean, gameplay wise they are the same thing.
Generic and bland overland solo questing, group dungeon content, and bigger group raid / trial content.
There are differences in the details, but foundationally they are the same game. From a gameplay standpoint, there is zero innovation with ESO. They've done literally nothing new, and built their game around the same post-WoW formula. Even the "real time" MMO combat was done first in Age Of Conan.
It's very similar to Diablo 3 as well. Rifts = dungeons, Greater Rifts = vet dungeons, similar leveling systems, near identical gear grind, and the Necromancer class is almost taken directly from the Diablo 3 Necromancer class, complete with a scythe spammable.
Also, there is nothing even remotely similar about single ESO questing and a single player TES game. If ESO is what single player TES was, it would be one of my most hated RPG franchises instead of my all time most beloved. There is no similarity between them other than having quest stories based in Elder Scrolls lore.
Having played all the games in question myself, it won't be possible to change my mind on this.
WhyMustItBe wrote: »
When is the last time you even had to use Persuade/Intimidate on a modern ESO quest?
WhyMustItBe wrote: »
Listen to dialogue -> accept quest -> get some non-RP options that do not effect the progression at all and have zero impact on gameplay other than to listen to NPC's talk more.
VikkiVonTraxx wrote: »Since the Great Plague, storylines are red, crown crates have some blues.. Since we got Greymoor and Blackwood..
I miss Morrowind or Elsweyr eras..
Calling Eso a clone of WoW is a little off. WoW being story-centric ain't really a thing. Of all the MMOs on the market right now. WoW is the least reminiscent of a single player experience in an MMO. All Eso, FFXIV and Swtor do a better job at story than WoW ever did even in it's prime. Questing in ESO FEELS like a single player TES, the same cannot be said for WoW.
Anyway I think it's moreso they don't want to screw up continuity with the next TES so they're a bit restricted.
It is really a strange thing that most of the players justify ZOS's desire to make money. Let me to remember to you: YOU pay not because you have to, but because they sell a product you might be interest in. And if the product is no longer interesting to you, stop paying, take a break until things get better.
You know why this phrase doesn't click with many players. *Looks around at the 7+ year addicted mob*
Not as easy as one may think, but yes breaks are good, although even with breaks people are coming back frustrated to big unnecessary/sometimes game shattering changes every year.
WhyMustItBe wrote: »You know why this phrase doesn't click with many players. *Looks around at the 7+ year addicted mob*
Not as easy as one may think, but yes breaks are good, although even with breaks people are coming back frustrated to big unnecessary/sometimes game shattering changes every year.
It took me a long time to figure out why I was so jaded, disappointed, let down, and even angry with Zenimax when I have invested so much time in the game. Why any time I think of the company, and specifically the people who run it, I feel a surge of negative emotions.
I finally came to the conclusion that I don't like greed, I don't like lazy cost cutting, and I really, REALLY don't like feeling like a human guinea pig.
Every time I play this game, I don't feel like I am part of a team, sharing the adventure like I used to feel back in the day when the WoW devs used to raid and hang out like everyone else. Instead I feel like I am some product or "asset" being intentionally manipulated to extract maximum short term value. I feel like I am constantly being pushed into ADDICTION, pushed to gamble, pushed to find new ways to pad quarterly value with minimal effort and currency obfuscating cost creep.
In short, I feel manipulated, used, unappreciated, and like I am supporting a business strategy that represent what I consider to be the worst things about humanity. It is a shame because I think most of the eployees at Zenimax are probably decent people. But EVERYTHING takes a back seat to the almighty short term dollar grab.
It started with the introduction of the gamble crates, and as the emphasis on such addiction pushing tactics has steadily increased along with prices, quality and the overall experience has diminished.
Could be time to move on.
Goregrinder wrote: »That's literally everyone who is trying to obtain more than they currently have.