My understanding is that companions are to be more their own person, rather than someone we mold into our own designs.
SilverBride wrote: »I do put them away now if I want to pick up a thieves trove or open a lockbox. But I'd rather have a companion I have something "In common" with.
SilverBride wrote: »I don't like rapport, but I could accept it more if it weren't prejudiced against players who explore the dark side of Tamriel.
We need companions who are like minded with all play styles, not just the goody two shoes we have now. For every "good" companion there should be a "dark" companion. One who would gain rapport for a good heist, or opening lockboxes successfully, or completing the Thieves Guild and Dark Brotherhood dailies.
But the way it is now, a good portion of the player population is being hindered in developing a relationship with their companions because they engage in some of the darker aspects of the game.
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(There's one quest early on in Baldur's Gate where you return a woman's ring and she can't afford to pay you, it's trivial because you'd have to go out of your way not to pick up the ring or go back where she's waiting, so completing it is no big deal but all the good party members act like you're amazingly generous for doing it and all the evil ones complain about how awful it is and every time I'm left thinking "every single one of you was in the party when I picked up this quest and could have asked about the reward if it was so important but no one seemed to care then, so stop acting like it's such a big deal now" and it annoys me that I can't say that.)
My understanding is that companions are to be more their own person, rather than someone we mold into our own designs.
I've run into similar gripes for simple things like collecting butterfly wings, but I respect my companion's preferences... and then do what I want behind their back while they're dismissed. It's about 15 seconds, and I think they can be put on quickslots? (Someone confirm, I hadn't done that but I believe my sister did.)
I imagine there will be companions who don't care about butterflies or murder at some point. Until then, I'll entertain my companions using what they like to do rather than what I like to do.
SilverBride wrote: »I don't like rapport, but I could accept it more if it weren't prejudiced against players who explore the dark side of Tamriel.
We need companions who are like minded with all play styles, not just the goody two shoes we have now. For every "good" companion there should be a "dark" companion. One who would gain rapport for a good heist, or opening lockboxes successfully, or completing the Thieves Guild and Dark Brotherhood dailies.
But the way it is now, a good portion of the player population is being hindered in developing a relationship with their companions because they engage in some of the darker aspects of the game.
SilverBride wrote: »I don't like rapport, but I could accept it more if it weren't prejudiced against players who explore the dark side of Tamriel.
We need companions who are like minded with all play styles, not just the goody two shoes we have now. For every "good" companion there should be a "dark" companion. One who would gain rapport for a good heist, or opening lockboxes successfully, or completing the Thieves Guild and Dark Brotherhood dailies.
But the way it is now, a good portion of the player population is being hindered in developing a relationship with their companions because they engage in some of the darker aspects of the game.
SilverBride wrote: »I don't like rapport, but I could accept it more if it weren't prejudiced against players who explore the dark side of Tamriel.
We need companions who are like minded with all play styles, not just the goody two shoes we have now. For every "good" companion there should be a "dark" companion. One who would gain rapport for a good heist, or opening lockboxes successfully, or completing the Thieves Guild and Dark Brotherhood dailies.
But the way it is now, a good portion of the player population is being hindered in developing a relationship with their companions because they engage in some of the darker aspects of the game.
Indeed so. One would think that Mirri would be approving of such activities by default, since she’s an assassin-based companion. Go figure…
...One would think that Mirri would be approving of such activities by default, since she’s an assassin-based companion...