SilverBride wrote: »spartaxoxo wrote: »The people claiming "the dps shouldn't have to go through another player's requirements" are completely ignoring that they are NOT another player's requirements. They are the game's requirements.
The dungeons themselves require a dps check.
And nobody is entitled to be carried. Nobody should be forced to pick up your slack because you want to leech.
Normal mode is for all players. Veteran mode should be for people who are veterans. It's on the title.
The dps requirements on these dungeons isn't even high. Nobody should listen to the guy who wants to set the req at something so high they can skip mechs. But asking you not to be a leech shouldn't be some unreasonable request either.
If this is how you feel stop queueing for pugs. Make your own groups.
SilverBride wrote: »spartaxoxo wrote: »The people claiming "the dps shouldn't have to go through another player's requirements" are completely ignoring that they are NOT another player's requirements. They are the game's requirements.
The dungeons themselves require a dps check.
And nobody is entitled to be carried. Nobody should be forced to pick up your slack because you want to leech.
Normal mode is for all players. Veteran mode should be for people who are veterans. It's on the title.
The dps requirements on these dungeons isn't even high. Nobody should listen to the guy who wants to set the req at something so high they can skip mechs. But asking you not to be a leech shouldn't be some unreasonable request either.
If this is how you feel stop queueing for pugs. Make your own groups.
and leave someone else in that place wanting to run vet pledges but having noone to run with and so being left randomly for people unable to run on their own dung for which they queued
spartaxoxo wrote: »SilverBride wrote: »If this is how you feel stop queueing for pugs. Make your own groups.
No. I won't. Because pushing all the competent people out of the queue shouldn't be the end goal. We already have a CP requirement because zos agrees this was unfair to everyone else. So I'll keep hoping for the removal or reduction to 160 for the cp requirement and instead a dps check.
Anyone who cannot possibly do their fair share shouldn't be there.
amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.
Yup you nailed it, the exact same people who are ruining the daily random queues by speed running for daily rewards are the same people trying to gatekeep the vet dungeons. 3 years ago daily pledges/randoms were just fine everyone was helpful and always at least 2 people who would take the time to teach newbies. But last year or 2 these dummy humpers, who queue as fake tank/healer to do speed runs have literally destroyed the original 'TEACHING' mechanism that existed in DF. Now ALL New DPS have no clue so it is no wonder they can't do mechanics and their DPS is bad.
But the same people on youtube or forum just keep saying change gear and hump dummies and everything will work out. Nothing in game should ever be required to parse a dummy to do, but it would make some sense to only allow someone to enter a VET dungeon ONLY after they do it like 3 times on Normal. I think you should have to keep the same ROLE too, for instance if you fake tank a normal dungeon 3 times that would not allow you to do same dungeon on vet as DD, you would have to do DD on normal 3 times to get to do Vet. This would maybe reduce fake tank/healer and definitely at least let players do the dungeon a few times before trying vet.
SilverBride wrote: »SilverBride wrote: »spartaxoxo wrote: »The people claiming "the dps shouldn't have to go through another player's requirements" are completely ignoring that they are NOT another player's requirements. They are the game's requirements.
The dungeons themselves require a dps check.
And nobody is entitled to be carried. Nobody should be forced to pick up your slack because you want to leech.
Normal mode is for all players. Veteran mode should be for people who are veterans. It's on the title.
The dps requirements on these dungeons isn't even high. Nobody should listen to the guy who wants to set the req at something so high they can skip mechs. But asking you not to be a leech shouldn't be some unreasonable request either.
If this is how you feel stop queueing for pugs. Make your own groups.
and leave someone else in that place wanting to run vet pledges but having noone to run with and so being left randomly for people unable to run on their own dung for which they queued
What? Anyone can queue... that is one of the things pugs are for... so people who may not have a lot of friends or be in a guild can still run the dungeons.
How does telling players that have strict requirements to form their own groups stop anyone else from queueing? Unlike telling them they can't queue unless they pass a 'test'.
amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.
Yup you nailed it, the exact same people who are ruining the daily random queues by speed running for daily rewards are the same people trying to gatekeep the vet dungeons. 3 years ago daily pledges/randoms were just fine everyone was helpful and always at least 2 people who would take the time to teach newbies. But last year or 2 these dummy humpers, who queue as fake tank/healer to do speed runs have literally destroyed the original 'TEACHING' mechanism that existed in DF. Now ALL New DPS have no clue so it is no wonder they can't do mechanics and their DPS is bad.
But the same people on youtube or forum just keep saying change gear and hump dummies and everything will work out. Nothing in game should ever be required to parse a dummy to do, but it would make some sense to only allow someone to enter a VET dungeon ONLY after they do it like 3 times on Normal. I think you should have to keep the same ROLE too, for instance if you fake tank a normal dungeon 3 times that would not allow you to do same dungeon on vet as DD, you would have to do DD on normal 3 times to get to do Vet. This would maybe reduce fake tank/healer and definitely at least let players do the dungeon a few times before trying vet.
Everest_Lionheart wrote: »amm7sb14_ESO wrote: »No, this is elitist af
How is someone ever supposed to improve their rotation and DPS output if they aren't even allowed into the dungeons in the first place?
The biggest source of improvement for me in this game, whether it is tanking (tank is my main), DPS rotations, or healing, has all been from being in dungeons and failing, and being able to learn *why* I failed and how to improve.
And not just learning through "oh someone told me to wear x / y sets instead of a / b so I have better damage now because I'm meta", but because I learned through experience what was working, what wasn't working. Even to this day I notice improvements in my gameplay, because I notice little things here or there that I can do better that make me better in my roles. I'm still not an elite DPS'er by any means, but I can crank out about 40% of the damage in a vet DLC run - a little bit less if I'm paired with an actually elite DPS player.
The biggest problem in dungeons isn't people who do low DPS, it's people who don't know mechanics. And not just people who don't know mechanics, because we all need to start and learn somewhere. But people who don't want to even *learn* the mechanics.
I did a run of vSCP last night with a guild member. I was tank, he was healer. We were paired with 2 DPS who actually were doing solid damage, but had absolutely zero concept of the mechanics. We wiped multiple times through each boss, and even with me trying to guide them through mechanics in chat, they weren't paying attention and making the same mistakes over and over again. We finally did get to the final boss, and no matter how many times I explained to them that they needed to kill the ice statues, they wouldn't do it. They kept focusing on the boss, and we kept wiping. Their attitude when I tried to explain mechanics was snarky and juvenile, so eventually my guildie and I decided to dip out, as we weren't gonna get anywhere.
Which sucks, because I'm trying to get that damn style page.
This thread is nothing more than a thinly veiled request for meta min-maxers to gate-keep content exclusively for themselves, and keep everyone else out. The same min-maxer segment of the population that then wants to go into normal content and blow through it without allowing newer players to learn the content. Stop gate-keeping. The game doesn't belong to you.
Yup you nailed it, the exact same people who are ruining the daily random queues by speed running for daily rewards are the same people trying to gatekeep the vet dungeons. 3 years ago daily pledges/randoms were just fine everyone was helpful and always at least 2 people who would take the time to teach newbies. But last year or 2 these dummy humpers, who queue as fake tank/healer to do speed runs have literally destroyed the original 'TEACHING' mechanism that existed in DF. Now ALL New DPS have no clue so it is no wonder they can't do mechanics and their DPS is bad.
But the same people on youtube or forum just keep saying change gear and hump dummies and everything will work out. Nothing in game should ever be required to parse a dummy to do, but it would make some sense to only allow someone to enter a VET dungeon ONLY after they do it like 3 times on Normal. I think you should have to keep the same ROLE too, for instance if you fake tank a normal dungeon 3 times that would not allow you to do same dungeon on vet as DD, you would have to do DD on normal 3 times to get to do Vet. This would maybe reduce fake tank/healer and definitely at least let players do the dungeon a few times before trying vet.
Even worse are the speed runners that don’t care if someone is looking for equipment from the dungeon. Happened in one of my tendons today, before one player could finish typing “LF Medusa lightning staff” a couple players were already past the first pull and inside the actual dungeon. I told the guy looking for the staff to stick with me and we will chest hunt.
The two yahoo’s missed every single chest on the run and basically duoed the whole dungeon while myself and the farmer picked up 4 chests, no staff for him unfortunately but I showed him all the possible spawns for future runs. Had the other two just waited 30 seconds maybe we could have pulled the staff from their drops. I mean the dungeon literally takes 2 minutes longer if you stop for chests making the run 8 minutes instead of 6 🤣
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »If this is how you feel stop queueing for pugs. Make your own groups.
No. I won't. Because pushing all the competent people out of the queue shouldn't be the end goal. We already have a CP requirement because zos agrees this was unfair to everyone else. So I'll keep hoping for the removal or reduction to 160 for the cp requirement and instead a dps check.
Anyone who cannot possibly do their fair share shouldn't be there.
PUGs are for everyone. It is a simple enough solution for players who have strict requirements to just form their own groups. But no one has the right to block anyone else from content they wish to enjoy.
SilverBride wrote: »What? Anyone can queue... that is one of the things pugs are for... so people who may not have a lot of friends or be in a guild can still run the dungeons.
How does telling players that have strict requirements to form their own groups stop anyone else from queueing? Unlike telling them they can't queue unless they pass a 'test'.
yes anyone can queue but why queue for content which sure you are not ready? idk, no lvl, gear, enough experience for this? or even no willing to become a better player but just queue for content you are definitelly not ready and expecting you get carried everytime, if kicked then queue again and again till you get lucky for not being kicked just so other can carry your laziness/ignorance
Im not against bad, still learning players in dung as long they are able to fulfill their role even on this minimum so they wont be totally carried but Im against these people who just queue for sund and are unable to fulfill their role doesnt matter how much other teammetes will be able to help, explain if even this player will be willing to try it as in most cases these not ready player dont even care for their teammates or even to read chat and respond anything
Im not going to willingly carry this type of player
SilverBride wrote: »It is completely unfair to make any player go through any kind of proof to queue for a random group. If you want these requirements for your own private group, then that is your prerogative. But you cannot force your standards on everyone else. No one should be locked out of any content because another player thinks they should.
SilverBride wrote: »SilverBride wrote: »What? Anyone can queue... that is one of the things pugs are for... so people who may not have a lot of friends or be in a guild can still run the dungeons.
How does telling players that have strict requirements to form their own groups stop anyone else from queueing? Unlike telling them they can't queue unless they pass a 'test'.
yes anyone can queue but why queue for content which sure you are not ready? idk, no lvl, gear, enough experience for this? or even no willing to become a better player but just queue for content you are definitelly not ready and expecting you get carried everytime, if kicked then queue again and again till you get lucky for not being kicked just so other can carry your laziness/ignorance
Im not against bad, still learning players in dung as long they are able to fulfill their role even on this minimum so they wont be totally carried but Im against these people who just queue for sund and are unable to fulfill their role doesnt matter how much other teammetes will be able to help, explain if even this player will be willing to try it as in most cases these not ready player dont even care for their teammates or even to read chat and respond anything
Im not going to willingly carry this type of player
And how are they supposed to learn if not by doing?
And we are talking about PUGs here. PUGs are not going to have the same mix of skills as player made groups, nor should they be expected to. If players who are not able to pass a dps test are blocked from queueing, how are they going to get the experience, and gear, they need to better themselves and be able to contribute more?
This is why players who don't want to deal with less experienced players should be forming their own groups. Because a PUG is for everyone, and when you queue for one it's a crapshoot. You get what you get. And that should not be changed.
You think it's unfair, but I see it as helping them. The only way for people to improve is to be lifted to a higher standard and given the tools and knowledge to meet it. If you want this hard little "trial" can be an advanced tutorial to prepare the players for the kind of content they're trying to enter. Make it based on role to with NPCs capable of performing their own roles while you learn yours, and then have the DPS tutorial include a basic 20k DPS check. Any slapdash build with proper rotation and game knowledge can perform that on a Trial dummy.
I am not sure how that could ever be implemented. A player can have the perfect gear with the perfect skills on their bar but be quite hopeless because they just mash their keys, or they don't pay attention to whether they should be focusing the boss or the trash, or because they are wasting all their DPS on a boss when he is impervious.
I just don't think raw numbers even begin to tell the whole story.
SilverBride wrote: »You think it's unfair, but I see it as helping them. The only way for people to improve is to be lifted to a higher standard and given the tools and knowledge to meet it. If you want this hard little "trial" can be an advanced tutorial to prepare the players for the kind of content they're trying to enter. Make it based on role to with NPCs capable of performing their own roles while you learn yours, and then have the DPS tutorial include a basic 20k DPS check. Any slapdash build with proper rotation and game knowledge can perform that on a Trial dummy.
Helping them by blocking them from content? That is not only unfair, it is punitive and elitist and there is too much of that now.
Just make your own groups. Problem solved.
SilverBride wrote: »You think it's unfair, but I see it as helping them. The only way for people to improve is to be lifted to a higher standard and given the tools and knowledge to meet it. If you want this hard little "trial" can be an advanced tutorial to prepare the players for the kind of content they're trying to enter. Make it based on role to with NPCs capable of performing their own roles while you learn yours, and then have the DPS tutorial include a basic 20k DPS check. Any slapdash build with proper rotation and game knowledge can perform that on a Trial dummy.
Helping them by blocking them from content? That is not only unfair, it is punitive and elitist and there is too much of that now.
Just make your own groups. Problem solved.
SilverBride wrote: »Just make your own groups and stop trying to exclude others. There is absolutely no reason not to. None.
SilverBride wrote: »Just make your own groups and stop trying to exclude others. There is absolutely no reason not to. None.
SilverBride wrote: »Just make your own groups and stop trying to exclude others. There is absolutely no reason not to. None.
and there is no reason not to form own group of begginer player to try with full group content they are unable to do, they might learn something here if each of them wont be carried in this content by rest of the group
SilverBride wrote: »SilverBride wrote: »Just make your own groups and stop trying to exclude others. There is absolutely no reason not to. None.
and there is no reason not to form own group of begginer player to try with full group content they are unable to do, they might learn something here if each of them wont be carried in this content by rest of the group
There is very good reason. They need to run with experienced players to learn. They aren't going to learn from other new players who don't know any more than they do. They need the mix of skill levels that PUGs provide.
Grandchamp1989 wrote: »...That's like 70k on the 21 mil.... That's trial DPS...
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »If this is how you feel stop queueing for pugs. Make your own groups.
No. I won't. Because pushing all the competent people out of the queue shouldn't be the end goal. We already have a CP requirement because zos agrees this was unfair to everyone else. So I'll keep hoping for the removal or reduction to 160 for the cp requirement and instead a dps check.
Anyone who cannot possibly do their fair share shouldn't be there.
PUGs are for everyone. It is a simple enough solution for players who have strict requirements to just form their own groups. But no one has the right to block anyone else from content they wish to enjoy.
SilverBride wrote: »If players who are not able to pass a dps test are blocked from queueing, how are they going to get the experience, and gear, they need to better themselves and be able to contribute more?.
Herr_Flocke wrote: »no we don't need more requirements for vet dungeon DD's. Vet dungeons are neither designed for maxed Tanks, nor for maxed Healers nor for maxed DPS. They're designed for functioning groups. Especially as a tank, you should understand the difference.
Grandchamp1989 wrote: »...That's like 70k on the 21 mil.... That's trial DPS...
and here i thought my 70k DPS was on the "low" side. i don't have the "best of the best of the best, sir!" trial gear so i am happy to hear that 70k is good enough. thanks for that
this would actually apply to all roles, wouldn't it ? So how would you measure tank performance ?yes and so noone is asking requirment to be at maximum possibility fo his role fo dung,
what was asked for was for requirment to be able able perform your minimum for called dung
Herr_Flocke wrote: »this would actually apply to all roles, wouldn't it ? So how would you measure tank performance ?yes and so noone is asking requirment to be at maximum possibility fo his role fo dung,
what was asked for was for requirment to be able able perform your minimum for called dung
No, what harder content really requires is that the group can handle it with what is available. Group performance is not the sum of indiviual scores. Not to hard to understand I think.