marshill88 wrote: »Bouldercleave wrote: »That's what outfit stations are for...
sorry mate, doesn't answer the question. is there a better point to why the most powerful perk in the game is given to mis-matched armor? I can understand giving a perk to mis-matched armor, but the most powerful perk to it?
marshill88 wrote: »Bouldercleave wrote: »That's what outfit stations are for...
sorry mate, doesn't answer the question. is there a better point to why the most powerful perk in the game is given to mis-matched armor? I can understand giving a perk to mis-matched armor, but the most powerful perk to it?
Undaunted Mettle not only gives you a 6% bonus to all resources, but it also gives you access to 15 armor passives, rather than just 5.
marshill88 wrote: »Bouldercleave wrote: »That's what outfit stations are for...
sorry mate, doesn't answer the question. is there a better point to why the most powerful perk in the game is given to mis-matched armor? I can understand giving a perk to mis-matched armor, but the most powerful perk to it?
Undaunted Mettle not only gives you a 6% bonus to all resources, but it also gives you access to 15 armor passives, rather than just 5.
if you choose to use it then, I do on some chars, but on others I prefer 6-1 or 7 , depends on what they are supposed to do, and since the changes to armor-passives = plus and minusses, it is all no longer so bright and shiny as it once was.......
5-1-1 is so 2019, 5-2-0 is all around the better setup ...
marshill88 wrote: »Bouldercleave wrote: »That's what outfit stations are for...
sorry mate, doesn't answer the question. is there a better point to why the most powerful perk in the game is given to mis-matched armor? I can understand giving a perk to mis-matched armor, but the most powerful perk to it?
Undaunted Mettle not only gives you a 6% bonus to all resources, but it also gives you access to 15 armor passives, rather than just 5.
This, its an balance between the armor passive and the undaunted passive.Bouldercleave wrote: »Maybe there should be a small downside to having "the most powerful perk in the game"?
DawnsLight65 wrote: »marshill88 wrote: »Bouldercleave wrote: »That's what outfit stations are for...
sorry mate, doesn't answer the question. is there a better point to why the most powerful perk in the game is given to mis-matched armor? I can understand giving a perk to mis-matched armor, but the most powerful perk to it?
Undaunted Mettle not only gives you a 6% bonus to all resources, but it also gives you access to 15 armor passives, rather than just 5.
How does it give you access to 15 armor passives if you just wear one type of armor?