Having your own Characters as Houseguests

EnjiroKitsune
EnjiroKitsune
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Hi! I have a Thing in mind.

I don't know if it allready has been discussed so far or if it is even allready possible but I havn't known that. So please correct me if one of these is allready the case and I will apologize accordingly. :)

Now to the Topic:
I play multiple Characters, as I assume many do. And in the game mechanics they share the housings. Wouldn't it be darn awesome If you would be able to meet them there? Even if they would be just standing and wandering arround like NPCs doing random stuff. So you could feel like an Adventurer-party with a home-base. You could manage setting of who will be able to be seen in wich house and stuff. It would be so awesome to see my characters standing side by side and beeing together in a place.

At least I think that would be awesome and could add a new layer to role-playing your characters, grouping them, make storys, etc. or just simply enjoy their presence.
Wan't a baked apple? It has just the right amount of sugar my Friend. Old Khajiit recipe of this ones Grandma, yes?
  • Bat
    Bat
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    That would be amazing, but I'm thinking it might be a huge load on servers with all those customised assets.
  • CoronHR
    CoronHR
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    yeah i would love that. and they can buy new servers, cheap monkeys
    PC - EU - Steam client
  • Danikat
    Danikat
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    I'd love that. I'm not sure if it's possible but it would be nice to have the option.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Yes I'd prefer this to companions.
  • Sylvermynx
    Sylvermynx
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    Yep - I'd be on board for that. There was a thread back when houseguests were first datamined, lots of interest in using alts that way.
  • BlueRaven
    BlueRaven
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    It’s a great idea, but let me list some factors that will cause complications:

    1- How will they be dressed? Base gear, racial costume?
    2 - Will they talk if clicked on?
    3 - What happens if you change your appearance, race, or gender?
    4 - What happens if you delete that character?

    I do like the idea. Just wanted to point out some possible issues.
    Edited by BlueRaven on June 14, 2021 3:04PM
  • JadonSky
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    CoronHR wrote: »
    yeah i would love that. and they can buy new servers, cheap monkeys

    Sadly they are cheap. The whole reason we can't have capes is because it was too much load on the server. But man did they look cool :(
  • Kalik_Gold
    Kalik_Gold
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    Yes, sell a "blank mannequin", attune it to a character slot. Zos profits, players are happy. Win!

    1. They can be attuned to wear whatever that slot is wearing.
    2. Put in a few simple lines of text, use similar voice actors to whomever grunts/yells we chose already.
    3. See #1
    4. You deleted it, so I would expect it to be gone. Would be great if when you make a new character for that slot it works again. That way a player could keep one slot for RP and when he deletes a low level, when they create a new one. It reskins the mannequin. It could be a blank mannequin as seen in random stores in game if the slot is empty.


    edit - typo
    Edited by Kalik_Gold on June 15, 2021 10:24PM
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • EnjiroKitsune
    EnjiroKitsune
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    Wow, thank you all for that much positive feedback to my suggestion :3
    BlueRaven wrote: »
    It’s a great idea, but let me list some factors that will cause complications:

    1- How will they be dressed? Base gear, racial costume?
    2 - Will they talk if clicked on?
    3 - What happens if you change your appearance, race, or gender?
    4 - What happens if you delete that character?

    I do like the idea. Just wanted to point out some possible issues.

    1. The Gear that they have currently equiped would be the first thought by loading up the charachters files directly. But if that's too much you may could set their apperance manualy like with the ... Motif Table? (Is that the english name for it?) ... or one of the costumes you have.
    If that is still too much then base gear or racial clothing would also do.
    2. As there are no real recorded lines for them I think not, maybe a random sound from what they can do like a laugh or a grunt.
    3. If they wear their actual gear this should automaticly be changed with that aswell because it always loads their current appearance. If not, you'd have a good and valid point there.
    4. Like 3.
    Wan't a baked apple? It has just the right amount of sugar my Friend. Old Khajiit recipe of this ones Grandma, yes?
  • HertoginJanneke
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    Big YES, but with accessible inventory (including equiped armor, jewelry and weapons), so you don't have to swap characters when you want to store or withdraw items.
  • TelvanniWizard
    TelvanniWizard
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    BlueRaven wrote: »
    It’s a great idea, but let me list some factors that will cause complications:

    1- How will they be dressed? Base gear, racial costume?
    2 - Will they talk if clicked on?
    3 - What happens if you change your appearance, race, or gender?
    4 - What happens if you delete that character?

    I do like the idea. Just wanted to point out some possible issues.

    Easy answer. They are sold as tokens, like the change name one. The token appears in the character selection menu. You use it on a character and get a houseguest copy of that charactet in the moment the token was used. If you wanna change that character afterwards, may it be outfit or race or hairstyle, and want the changes to show in the houseguest, you just use another token.
  • Red_Feather
    Red_Feather
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    I don't think it's as hard as some people are saying it is. Guild Wars 1 is very old and lets you create companions from your own account's other characters. They are called mercenary heroes.
    Edited by Red_Feather on June 15, 2021 12:32PM
  • Abigail
    Abigail
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    JadonSky wrote: »
    Sadly they are cheap. The whole reason we can't have capes is because it was too much load on the server. But man did they look cool :(

    I wonder how truthful the "server load" excuse is, in fact. ZOS seems untroubled with continually introducing flashy new costumes and ostentatious armor, mounts for the ADD, and colorful pets.

    Of course, I guess a company that cannot create plausible horse can't make a cape, either.

  • Lugaldu
    Lugaldu
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    I don't want my own characters as a houseguest, they're both the Vestige, but each in a different version of Tamriel. They cannot meet. In their version of Tamriel, they also own different houses, which they have furnished for themselves. I also differentiate between companions. Even if all other NPCs exist in both versions of Tamriel, Mirri and Bastian are unique - my main is travelling with Bastian, my alt with Mirri.
  • TelvanniWizard
    TelvanniWizard
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    Lugaldu wrote: »
    I don't want my own characters as a houseguest, they're both the Vestige, but each in a different version of Tamriel. They cannot meet. In their version of Tamriel, they also own different houses, which they have furnished for themselves. I also differentiate between companions. Even if all other NPCs exist in both versions of Tamriel, Mirri and Bastian are unique - my main is travelling with Bastian, my alt with Mirri.

    Well, if you don´t like the idea (and you have every right to do so) you wouldn´t be forced to use them, should they ever be added.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Danikat wrote: »
    I'd love that. I'm not sure if it's possible but it would be nice to have the option.

    It is possible, and here lies the problem.

    ZOS decided to make such a houseguest a reward in their last sweepstakes.

    Sadly, I dare say that means we won't ever be seeing such a thing available for 99.9% of players, as it's now got that blasted "special reward status"
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Lugaldu
    Lugaldu
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    Well, if you don´t like the idea (and you have every right to do so) you wouldn´t be forced to use them, should they ever be added.

    And I really wouldn't, for the reasons I mentioned. But of course I also understand what others find interesting about the idea.

  • TelvanniWizard
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    Danikat wrote: »
    I'd love that. I'm not sure if it's possible but it would be nice to have the option.

    It is possible, and here lies the problem.

    ZOS decided to make such a houseguest a reward in their last sweepstakes.

    Sadly, I dare say that means we won't ever be seeing such a thing available for 99.9% of players, as it's now got that blasted "special reward status"

    They could just monetize the hell of it!
  • BoloBoffin
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    BlueRaven wrote: »
    It’s a great idea, but let me list some factors that will cause complications:

    1- How will they be dressed? Base gear, racial costume?
    2 - Will they talk if clicked on?
    3 - What happens if you change your appearance, race, or gender?
    4 - What happens if you delete that character?

    I do like the idea. Just wanted to point out some possible issues.

    My thought here was that you can buy a houseguest version of your character as they are at that moment. How they appear in the character choice lobby is how the houseguest looks. If you change the character, updating the houseguest is an additional fee (though perhaps a change already requiring a token could include a houseguest update). No, they wouldn't talk, but they could use the character vocalizations, I guess. Ha ha! As a permanent houseguest, you could keep them even if the underlying character was deleted.

    One other thing: it would be a nice touch if the houseguest version was invisible if the associated character comes to the house. But not strictly necessary, since they are two separate things.
    Edited by BoloBoffin on June 16, 2021 11:07AM
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • JobooAGS
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    What if your characters can be companions too?
  • JobooAGS
    JobooAGS
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    Though I love the idea of them being house guests
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