Something has to change in Rockgrove HM, but DONT NERF it out of laziness, please!

Rudrani
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The design of Rockgrove fight mechanics suffered a lot, probably due to last-minute changes, idk. Obviously something is going to have to change soon, because the way it is now is EXTREMELY one-dimensional, without options for clearing it.

Please keep it VERY DIFFICULT.

DO NOT NERF IT.

But adjust the mechs, to make it less restrictive.

For example:

1) There should be a (complex) way to refresh a purifying pool during the "Zalnur's Grandpa" fight (first boss)

2) On second boss (the wraith thing who smokes too many cigarettes) there should be a complex way to purge a bomb (so tanks have an alternative to Mist Form)

PS - I do think there is already an alternative to mist form in the portals, for dps. As a nightblade I used dark cloak entering the portal, then repeat dampen magicka / light attack on ghosts until dark cloak wears off. Repeating that I could kill 8-10 ghosts without mist form. But its cutting it REALLY close to even having Mist Form be a necessity for all 12 players. Which is simply rediculous, I'm sorry to say.
  • Rudrani
    Rudrani
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    P S - "Refresh a pool" means return it to a usable state after it has been magma cursed.
  • Fennwitty
    Fennwitty
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    And I'd prefer fewer "Dodge roll or die even if you're the tank" mechanics.

    If the game wants me to be an acrobat then don't penalize me for wearing heavy armor!
    PC NA
  • Personofsecrets
    Personofsecrets
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    I really dislike having to use mistform as the only source for reasonable survivability without stressing group.

    If all of my skill cost more while I tank, then that is it fine, whatever, I take it as a challenge. I don't like that my skill will cost more EVERYWHERE, but maybe I just stop playing PVP since resources are already bad on DK.

    In my case I was relying on werewolf to do 1 person arena content. I hate this content and just do it in the easier way for my class as to not think about it too much. Now can't do it since one cannot be werewolf and vampire. Whatever, maybe I just don't do it. Maybe tryhard instead...

    Now I'm an ugly vampire. Sometimes use mistform in a town by accident. More fire damage... Not very swag. I don't like it.

    Edited by Personofsecrets on June 14, 2021 3:40PM
  • actosh
    actosh
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    Rudrani wrote: »
    The design of Rockgrove fight mechanics suffered a lot, probably due to last-minute changes, idk. Obviously something is going to have to change soon, because the way it is now is EXTREMELY one-dimensional, without options for clearing it.

    Please keep it VERY DIFFICULT.

    DO NOT NERF IT.

    But adjust the mechs, to make it less restrictive.

    For example:

    1) There should be a (complex) way to refresh a purifying pool during the "Zalnur's Grandpa" fight (first boss)

    2) On second boss (the wraith thing who smokes too many cigarettes) there should be a complex way to purge a bomb (so tanks have an alternative to Mist Form)

    PS - I do think there is already an alternative to mist form in the portals, for dps. As a nightblade I used dark cloak entering the portal, then repeat dampen magicka / light attack on ghosts until dark cloak wears off. Repeating that I could kill 8-10 ghosts without mist form. But its cutting it REALLY close to even having Mist Form be a necessity for all 12 players. Which is simply rediculous, I'm sorry to say.

    For 1st boss u can keep 2 pools clean until 15%boss hp. Then all pools turn into magmo.

    0 reason to nerf it or add another option.
  • WrathOfInnos
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    @actosh Do you mean burn from 50% to 15% in 30s? Or is there a mechanic I’m missing?
  • actosh
    actosh
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    @actosh Do you mean burn from 50% to 15% in 30s? Or is there a mechanic I’m missing?

    That mechanic was changed from pts to live. Now it is the same as of week2 on pts. Kill anihilator 1 & 2.

    3rd anihilator is taken by ot and tanked right side on the exit.

    4th anihilator is tanked by a dd/wannabetankmix.

    Boss is dpsed down to around 17%.after that u wait for the last 2 spitthings u have to cleanse. When this is done go full nuke on Oaxiltso.

    Annihilators don't have the 30sec timer anymore that thy had from week2 till pts ending.
  • WrathOfInnos
    WrathOfInnos
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    actosh wrote: »
    @actosh Do you mean burn from 50% to 15% in 30s? Or is there a mechanic I’m missing?

    That mechanic was changed from pts to live. Now it is the same as of week2 on pts. Kill anihilator 1 & 2.

    3rd anihilator is taken by ot and tanked right side on the exit.

    4th anihilator is tanked by a dd/wannabetankmix.

    Boss is dpsed down to around 17%.after that u wait for the last 2 spitthings u have to cleanse. When this is done go full nuke on Oaxiltso.

    Annihilators don't have the 30sec timer anymore that thy had from week2 till pts ending.

    Pools still go out after 30s. The change just made it impossible to burn within that period and keep a pool clean.
  • actosh
    actosh
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    actosh wrote: »
    @actosh Do you mean burn from 50% to 15% in 30s? Or is there a mechanic I’m missing?

    That mechanic was changed from pts to live. Now it is the same as of week2 on pts. Kill anihilator 1 & 2.

    3rd anihilator is taken by ot and tanked right side on the exit.

    4th anihilator is tanked by a dd/wannabetankmix.

    Boss is dpsed down to around 17%.after that u wait for the last 2 spitthings u have to cleanse. When this is done go full nuke on Oaxiltso.

    Annihilators don't have the 30sec timer anymore that thy had from week2 till pts ending.

    Pools still go out after 30s. The change just made it impossible to burn within that period and keep a pool clean.

    That's typical zos. Then notes are worded wrong. Need to do some HM this week since we progress another raid right now.
  • Rudrani
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    Yep, its on a timer. The other way would have been way more interesting, inviting some new composition or type of build for an off-off tank
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